Forza's physics are incredibly realistic, this happens to me all the time while driving:
ScaffQuick vid I put together to show the imrpovemnets the last few updates have made to GT5.
BRZ on CM
<a href="http://www.youtube.com/watch?v=Uc459ZGIge8">YouTube Link</a>
The poor quality is down to it coming off my phone, damn PD and the removal of the youtube up-loader from the original game spec.
I've owned Forza 4 for quite some time now, and I've had GT5 since launch, and to be honest - I love BOTH games! There's just one comparison I'd like to make, and that's a huge difference between the two games. I am talking of course about the physics.
Let me start by just stating that I absolutely enjoy the heck out of Forza 4. It's a great game, a wholly complete package and it's filled to the brim with things to earn, collect and find out.
There's just one issue with Forza 4 compared to GT5 (despite all it's pro's over GT, sorry guys but it's true). It's something I actually found out because of my girlfriend (hey, I'm training my girlfriend to be my moneymonkey!)
I saw her play both GT5 and Forza 4 for quite some time, but the difference between the games is that in GT5, with a fully souped up Mustang, she doesn't make it through any of the first three corners of Laguna Seca at all (I like that circuit as much as the Nurb for training), while in Forza, she runs the track and destroys the competition with ease (and it's set to professional, the A.I. I mean, combined with the sim steering settings and every assist off). Both games are played with a pad because the wheel (DFGT) is still off-limits for her (her own words). That got me thinking, is GT5 more realistic because of it's difficulty or is Forza more true to life because of it's simplicity?
This is not to provoke anything, it just struck me like lightning. What are your thoughts on how this can be? Is either game more realistic because of it's simplicity or difficulty or was my girlfriend just born to be a Forza pro?
Difficulty and realism are two very different things, and if GT is harder it probably comes from the tire model which can be down right ridiculous. Just yesterday I was doing laps with the Hennessey Venom in free run and it felt great. All the grip you'd expect in a supercar, and all the lack of grip you'd expect from a 1200 hp engine.
Any similar car in GT5 is a joke (though I'm a few updates behind) as there is just zero grip under acceleration unless you use very good tires, and in the corners, nearly everything feels the same and a bit dead.
I really have to be suspicious about you last comment though. Traction and weight transfer are two areas where Forza destroys GT. FWD cars in GT understeer all day no matter how lazy you get with the gas unless the new updates were super significant, and the difference in grip is clear enough from the tire models of both games.
Gt5 feels more realistic to me, I've driven some very fast and powerful cars and gt5 just emulates the driving experience better, to me.
But hey, its just an opinion.
When I first installed GT5 the updates took over 2 hours to load in, maybe somethings improved/changed?
I've never really payed attention to the tyre models until GT5,maybe because I've started to fully understand cars and their characteristics by the time I played GTPSP (which is when I started to use my current driving style and no assists),the Tyre model in GT5 is so-so at best (still better than an NFS game) but I do think it does it's job admirably,the tyres die too fast...It is and I've my fair share of track time in a wide range of cars and would have to say that I disagree with you.
In terms of suspension modeling and tyre model FM4 still beats GT5. PD have got a lot closer with suspension over the last few updates but the tyre model is still a long way from FM4's.
Setting the tyres and suspension aside I still consider GT5 over Forza in physics,in car list Forza wins.
Setting the tyres and suspension aside
Well....I put them aside because people will still state that Forza beats GT in Tyres and Suspension (which I can't really compare in suspension),the suspension isn't so bad either (it's good enough IMO).I still consider the Tyre wear and grip to be a little off in GT5 (Too much grip for Racing Softs).I have rarely played Forza but I just can't get to driving right off the bat with all assists off and MT as I do in GT5 (which is odd as I've played all sorts of driving games similar to GT and Forza)...That is pretty funny, set aside probably the two most important parts of the physics engine and GT is better.
Well....I put them aside because people will still state that Forza beats GT in Tyres and Suspension (which I can't really compare in suspension),the suspension isn't so bad either (it's good enough IMO).I still consider the Tyre wear and grip to be a little off in GT5 (Too much grip for Racing Softs).I have rarely played Forza but I just can't get to driving right off the bat with all assists off and MT as I do in GT5 (which is odd as I've played all sorts of driving games similar to GT and Forza)...
Sorry if I'm contradicting myself but just about everywhere.Even though the Tyres aren't the best (even though Kaz focused quite a lot on that during development) Forza has Pirelli Tyres help so Forza wins here,GT5's tyre modelling needs improvement,the suspension is quite good (you feel the necessary differences between all drivetrain types and power levels of cars) and you aren't jumping and rolling around randomly after hitting a kerb,I haven't used mechanical damage much but what I've seen it's very punishing (when Heavy damage is on),Dirt physics modelling (Is in Horizon but the subject here is Forza 4).the one golden difference where it destroys Forza is weather physics (obviously),it's much harder to control a car in rain (especially a Group C monster) and I love the interior view while driving in Rain (much harder and I love it).actual damage modelling is given to forza as well.So which part of the physics engine does GT5 beat Forza 4?
Tyre and suspension improvements are certainly needed in the future, but its good to see that with the updates PD are moving things in the right direction.Sorry if I'm contradicting myself but just about everywhere.Even though the Tyres aren't the best (even though Kaz focused quite a lot on that during development) Forza has Pirelli Tyres help so Forza wins here,GT5's tyre modelling needs improvement,the suspension is quite good (you feel the necessary differences between all drivetrain types and power levels of cars) and you aren't jumping and rolling around randomly after hitting a kerb,
I haven't used mechanical damage much but what I've seen it's very punishing (when Heavy damage is on),
You are aware that FM4 also has mechanical damage as well, and I would have to say that its more punishing than that of GT5's.actual damage modelling is given to forza as well.
Have you driven on many gravel rally stages at all?Dirt physics modelling (Is in Horizon but the subject here is Forza 4).
The weather in GT5 does look spectacular, however from a phsics point of view its totally reliant on the tyre model, and all its doing in GT5 is changing the lat and long g values assigned to the car and tyre type.the one golden difference where it destroys Forza is weather physics (obviously),it's much harder to control a car in rain (especially a Group C monster) and I love the interior view while driving in Rain (much harder and I love it).
To be honest is does sound a lot like most of this is based around your preference for GT5, nothing wrong with that, but combined with what appears to be a limited level of experience with FM4 it does certainly seem to be a factor.
The overall Feel of GT5 is IMO more immersive even in Standard cars (Yes I don't give a single buck about standards).
I am not biased my friends.I would go out and buy Forza 4 if I had a 360,too bad I only own and can own a PS3,and I don't seem to find the 360 more interesting without Forza (exclusives my *** I don't need Halo and Gears).
Well for Dirt I just don't really use it much,I don't really see many issues with GT5 at all aside from the obvious Standard vs Premium and the shadows and textures for some of the courses which are not physics related.I do prefer GT5 but I also appreciate Forza and as I stated before if I had a 360 I'd buy Forza (I love the car list most of all but don't like the track variety which GT also sort of went back on in GT5 vs GT4),the tyre values should be revised and thanks for pointing out the weather tyre thing:tup:,they should not have set assigned values for the tyres and instead make them dynamic (don't know much about programming or game development).As for the suspension at least it's better than in November 2010 .Still GT over Forza despite GT5's faults.Tyre and suspension improvements are certainly needed in the future, but its good to see that with the updates PD are moving things in the right direction.
You are aware that FM4 also has mechanical damage as well, and I would have to say that its more punishing than that of GT5's.
It however does fall into the topic of this thread (by physics we are talking vehicle dynamics).
Have you driven on many gravel rally stages at all?
GT5 does not get this right at all, Richard Burns Rally and Enthusia had them beat back on the PS2 and to date PD haven't made great moves towards fixing it at all.
The weather in GT5 does look spectacular, however from a phsics point of view its totally reliant on the tyre model, and all its doing in GT5 is changing the lat and long g values assigned to the car and tyre type.
GT5's tyre model doesn't allow it to do any more than that, so sorry I would have to disagree on that side. This does go back to my earlier point that if your tyre model is not up to scratch then any other part of your physics model will suffer.
To be honest is does sound a lot like most of this is based around your preference for GT5, nothing wrong with that, but combined with what appears to be a limited level of experience with FM4 it does certainly seem to be a factor.
Physics should always use reality as a benchmark and in that regard both titles have some issues (some serious), its simply that FM4 has less issues than GT5.
shved111a little strange flight
<a href="http://www.youtube.com/watch?v=MV8uYh9dveI">YouTube Link</a>
a little strange flight
As an addendum to the thing I brought up a few pages ago. I downloaded the Porsche pack this morning and spent all day playing it. Second thing I did was take the 914-6 out to screw around with my 3rd favorite car from Porsche Unleashed.
So of course I hit a curb and it rolled. Now... I know it's a really light car that isn't that wide on old suspension. But it's also a car that sits so low that you can simulate it by sitting in a lawn chair, so... it really doesn't seem right for that to happen.
Crispy9001Crap, I voted but I haven't played Forza 4 yet. Sorry.
Well, GT5 seems like a winner on the poll results, and right off the bat, despite my lack of any experience with Forza 4, and more with GT, GT5 supposedly to many people seems more realistic physics-wise. So IMO GT5.
Crap, I voted but I haven't played Forza 4 yet. Sorry.
Well, GT5 seems like a winner on the poll results, and right off the bat, despite my lack of any experience with Forza 4, and more with GT, GT5 supposedly to many people seems more realistic physics-wise. So IMO GT5.
I'd say there is bias in this poll. This is a GT dedicated website after all. How do we know the people who voted GT5 actually played both games?
I'd say there is bias in this poll. This is a GT dedicated website after all. How do we know the people who voted GT5 actually played both games?
Crap, I voted but I haven't played Forza 4 yet. Sorry.
Well, GT5 seems like a winner on the poll results, and right off the bat, despite my lack of any experience with Forza 4, and more with GT, GT5 supposedly to many people seems more realistic physics-wise. So IMO GT5.
GT5 is more realistic as they did a test with both on the nurburgring and gt5 was closest to the real time driven. They used the same car for all of them and same tires and aids etc.