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I remember the insidesimracing guy pointed this out in his Forza 5 review, and then when Horizon 2 launched the issue wasn't there, so we can hope they took that into FM6 as well.
I cant comment on FH2 with the TX unfortunately, as my wheel was dead by the time it released. But one thing I did note in FM5, is that the ffb deadzone was always worse when more wheel rotation was used. At something like 360° of rotation, there was barely any ffb deadzone. In FH2, I have seen the majority of people use around 360° of rotation. Even some of the drifters. I am still holding out hope that Microsoft will allow any USB wheel to work with the X1 come November when windows 10 drops for it, as I really dont like the idea of having to buy yet another wheel just for Forza 6. If I have to buy a new one though, I will drop my cash on the Logitech G920 wheel. Currently the G29 works with the G27's shifter, and I have a G27 which I use for my PC racing games. Though Logitech could stop that happening with a firmware update.