Forza GT Endurance Series

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Puerto Rico
Puerto Rico
Madkart
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All races have a green flag race time of: Saturday 7pm EDT


https://docs.google.com/spreadsheet/viewform?formkey=dGU3Q19XMjNmcE8yRlpXaHQ3eEc1N1E6MQ

Click here to view registrations: https://docs.google.com/spreadsheet/ccc?key=0Anf69I8of9uMdGU3Q19XMjNmcE8yRlpXaHQ3eEc1N1E#gid=0


Official Facebook Page (click button):


Official Twitter Page (click button):


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Welcome racers! We're happy to announce the arrival of the Forza GT Endurance Series on Forza 4. We're a multi-class GT Championship focused on clean, close racing, and true competition.

This is a GT racing series, a rock and roll style of racing that's a staple format in endurance racing all over the world, and we're bringing it to your living room. We wanted to start the series off late in FM4 because we knew more GT3 and GT4 cars were coming! It's also a great opportunity to get you started in the wonderful world of endurance racing!

It allows many people to come and get their feet wet in online racing that might not have the time to dedicate in order to make the Forza money necessary to buy other high end race cars.

This series is on a “first come first serve” basis. I will allow as many entries as possible!
Races are “Timed-Races” and they will be 1.5 hours long. We will also have a 3 hour enduro at the Nurburgring in which championship points will be doubled.

Sign ups are open to anyone and everyone. Use the sign up link button located toward the top of this post. After you've filled in all the necessary information, you'll be notified via Xbox Live of your successful application to the series and thus be added to the master driver roster listed in this OP.

Thanks in advanced for any interest you may have. We hope to make everyone feel right at home in this series so don't hesitate to give any feedback what so ever as well as suggestions, concerns, or questions, we're all going to make this series work and become the best it can be.

THE CARS:

GT3:
Audi R8 LMS '09
BMW Z4 GT3 '10
#11 Primetime Racing Group Dodge Viper Competition Coupe '08
#35 Black Falcon Mercedes-Benz SLS AMG GT3 '11
#08 West Yokohama Lamborghini Gallardo LP560-4 '11
#62 Risi Competizione Ferrari F458 Italia
#83 Risi Competizione Ferrari F430GT '10
#92 Rahal Letterman Racing BMW M3 GT2 '09
#045 or #17 Porsche 911 GT3-RSR '11
#23 or #54 Porsche 911 GT3 Cup Car

GT4:
Maserati GT MC GT4 ‘10
BMW M3 ‘08
Chevrolet Corvette GS ’10
Chevrolet Camaro SS ‘10
Lotus Evora ‘09
Lotus 2-Eleven ‘09
Aston Martin V12 Vantage ‘09
Nissan 370Z ‘10
Porsche 911 GT3 '07

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All races have a green flag race time of: Saturday 7pm EDT
1 pit stop is mandatory for every race!


- Pre-Season Race #1 – May 12th – Nürburgring GP Short Circuit 2.24 miles/3.6 km
Qualifying: 20mins
Timed Race: 1hr

- May 19th – Silverstone GP Circuit 3.19 miles/ 5.13 km
Qualifying: 20mins
Timed Race: 1.5hrs

- June 2nd – Hockenheimring Circuit 2.84 miles/ 4.57 km
Qualifying: 20mins
Timed Race: 1.5hrs

- June 9th – Nürburgring GP Circuit 3.22 miles/ 5.18 km
Qualifying: 20mins
Timed Race: 3hrs

- June 16th – Catalunya GP Circuit 2.89 miles / 4.65 km
Qualifying: 20mins
Timed Race: 1.5hrs

- June 30th – Mazda Laguna Seca 2.24 miles / 3.6 km
Qualifying: 20mins
Timed Race: 1.5hrs

- July 7th – Road Atlanta 2.54 miles / 4.09 km
Qualifying: 20mins
Timed Race: 1.5hrs

- July 21st – Twin Ring Motegi 2.98 miles / 4.8 km
Qualifying: 20mins
Timed Race: 1.5hrs

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ALL CARS MUST BE NEW, DO NOT USE A GIFTED CAR!

GT3: Upgrades

Audi R8 LMS:

- Engine & Power: Race Air Filter, Race Intake Manifold & Throttle Body, Race Exhaust, Race Camshaft, Race Valves, Race Displacement
- Drivetrain: Race Driveline
- Tires & Rims: Upgraded Front Tire Width (280/35R18)

Final PI: 778

BMW Z4 GT3:

- Engine & Power: Remove Restrictors
- Drivetrain: None
- Tires & Rims: None

Final PI: 775

Dodge Viper CC:

- Engine & Power: Race Camshaft, Race Displacement
- Platform & Handling: Race Brakes
- Tires & Rims: None

Final PI: 772

Mercedes SLS AMG GT3:

- Engine & Power: Remove Restrictors
- Drivetrain: None
- Tires & Rims: Upgraded Front Tire Width (310/35R18), Upgraded Rear Tire Width (320/35R18)

Final PI: 789

Lamborghini Gallardo LP560-4:

- Engine & Power: None
- Platform & Handling: Race Brakes
- Drivetrain: Race Driveline
- Tires & Rims: Upgraded Front Tire Width (320/30R18), Upgraded Rear Tire Width (350/40R18)

Final PI: 766

Ferrari F458 Italia:

- Engine & Power: None
- Drivetrain: None
- Tires & Rims: Upgrade Front Tire Width (330/35R18), Upgraded Rear Tire Width (345/40R18)

Final PI: 773

Ferrari F430GT:

- Engine & Power: None
- Platform & Handling: None
- Drivetrain: None
- Tires & Rims: Upgrade Front Tire Width (290/35R18), Upgraded Rear Tire Width (300/45R18)

Final PI: 770

BMW M3 GT2:

- Engine & Power: None
- Platform & Handling: None
- Drivetrain: None
- Tires & Rims: Upgrade Front Tire Width (310/30R18), Upgraded Rear Tire Width (330/40R18)

Final PI: 761

GT4: Upgrades

Maserati Gran Turismo MC GT4 ‘10: Final PI (679)

- Engine & Power: None
- Platform & Handling: Race Brakes
- Drivetrain: Race Differential
- Tires & Rims: Front Tire Width (Upgrade Front Tire Width: 315/35R18) & Rear Tire Width (Upgrade Rear Tire Width: 335/40R18)
- Aero & Appearance: None
- Conversion: None

BMW M3 ’08: Final PI (663)

- Engine Power: Race Air Filter, Race Intake Manifold & Throttle Body, Race Fuel System, Race Exhaust, Race Pistons & Compression, Race Flywheel
- Platform & Handling: Race Brakes, Race Springs & Dampers, Race Front & Rear Anti-roll Bars, Race Chassis Reinforcement & Roll Cage, Race Weight Reduction
- Drivetrain: Race Clutch, Race Transmission, Race Driveline, Race Differential
- Tires & Rims: Race Tire Compound, Upgraded Front Tire Width (255/40R18), Upgraded Rear Tire Width (285/35R18), Rim Style (BBS RE or Equivalent Weight Rims (-15lbs))
- Aero & Appearance: Front Bumper (FM4 Race Front Bumper), Rear Wing (FM4 Race Rear Wing)
- Conversion: None


Chevrolet Corvette Grand Sport ’10: Final PI (664)

- Engine & Power: Race Exhaust
- Platform & Handling: Race Brakes, Race Springs & Dampers, Race Front & Rear Anti-roll Bars, Race Chassis Reinforcement & Roll Cage, Sport Weight Reduction
- Drivetrain: Race Clutch, Race Transmission, Race Driveline, Race Differential
- Tires & Rims: Race Tire Compound, Upgraded Front Tire Width (285/35R18), Upgraded Tire Width (345/30R19), Rim Style (Gram Lights T57-RC or Equivalent Weight Rims (-17lbs))
- Aero & Appearance: Front Bumper (FM4 Race Front Bumper), Rear Wing (FM4 Race Rear Wing)
- Conversion: None


Chevrolet Camaro SS ’10: Final PI (669)

- Engine & Power: Race Air Filter, Race Intake Manifold & Throttle Body, Race Ignition, Race Exhaust, Street Camshaft, Race Valves, Race Pistons & Compression, Race Flywheel
- Platform & Handling: Race Brakes, Race Springs & Dampers, Race Front & Rear Anti-roll Bars, Race Chassis Reinforcement & Roll Cage, Race Weight Reduction
- Drivetrain: Race Clutch, Race Transmission, Race Driveline, Race Differential
- Tires & Rims: Race Tire Compound, Upgraded Front Tire Width (295/40R20), Upgraded Rear Tire Width (315/35R20), Rim Style (Buddy Club P1 Racing QF or Equivalent Weight Rims (-42lbs))
- Aero & Appearance: Front Bumper (FM4 Race Front Bumper), Rear Wing (FM4 Race Rear Wing)
- Conversion: None


Lotus 2-Eleven ‘09: Final PI (662)

Engine & Power: Sport Valves, Race Flywheel
- Platform & Handling: Race Brakes
- Drivetrain: Race Clutch, Race Transmission, Race Driveline, Race Differential
- Tires & Rims: Race Tire Compound, Upgraded Front Tire Width (235/45R16), Upgraded Rear Tire Width (255/40R17)
- Aero & Appearance: None
- Conversion: None


Lotus Evora ’09: Final PI (672)

- Engine & Power: Race Air Filter, Race Fuel System, Race Ignition, Race Exhaust, Street Displacement, Race Pistons & Compression, Sport Intercooler, Race Flywheel
- Platform & Handling: Race Brakes, Race Springs & Dampers, Race Front & Rear Anti-roll Bars, Race Chassis Reinforcement & Roll Cage, Sport Weight Reduction
- Drivetrain: Race Clutch, Race Transmission, Race Driveline, Race Differential
- Tires & Rims: Race Tire Compound, Upgrade Front Tire Width (255/35R18), Upgrade Rear Tire Width (275/35R19), Rim Style (Weds Sport SA-70 or Equivalent Weight Rims (-35lbs))
- Aero & Appearance: Front Bumper (FM4 Race Front Bumper), Rear Wing (FM4 Race Rear Wing)
- Conversion: Aspiration Conversion (Twin-Screw Supercharger)


Aston Martin V12 Vantage ’10: Final PI (673)

- Engine & Power: Race Exhaust
- Platform & Handling: Race Springs & Dampers, Race Front & Rear Anti-roll Bars, Race Chassis Reinforcement & Roll Cage, Race Weight Reduction
- Drivetrain: Race Clutch, Race Transmission, Race Driveline, Race Differential
- Tires & Rims: Race Tire Compound, Upgraded Front Tire Width (265/30R19), Upgraded Rear Front Width (305/30R19), Rim Style (Weds Sport SA-70 or Equivalent Weight Rims (-24lbs))
- Aero & Appearance: Front Bumper (FM4 Race Front Bumper), Rear Wing (FM$ Race Rear Wing)
- Conversion: None


Nissan 370Z ’10: Final PI (675)

- Engine & Power: Race Air Filter, Race Intake Manifold & Throttle Body, Race Fuel System, Race Ignition, Race Exhaust, Street Camshaft, Sport Valves, Race Oil & Cooling, Sport Flywheel
- Platform & Handling: Race Springs & Dampers, Race Front & Rear Anti-roll Bars, Race Chassis Reinforcement & Roll Cage, Race Weight Reduction
- Drivetrain: Race Clutch, Race Transmission, Race Driveline, Race Differential
- Tires & Rims: Race Tire Compound, Upgraded Front Tire Width (275/30R19), Upgraded Rear Front Width (295/30R19), Rim Style (Volk TE37 or Equivalent Weight Rims (-5lbs))
- Aero & Appearance: Front Bumper (FM4 Race Front Bumper), Rear Wing (Nismo Street Rear Wing), Rear Bumper (Nismo Street Rear Bumper), Side Skirts (Nismo Street Side Skirts)
- Conversion: None

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==Game Setup==
(every relevant setting MUST be set properly in order for qualifying and race sessions to be official)


=Rules=

• Lobby Type: Private
• Game Type: Timed Race
• Environment: See schedule
• Track: See schedule
• Track Conditions: Mid-afternoon (for tracks that feature different light)
• Max Players: 16
• Max AI Players: 0
• Race Length (for qualifying): 20:00
• Race Length (for race): See schedule
• Car Class: Multi-Class (R3 & S)
• Drive Type: Any
• Damage Difficulty: SIMULATION
• Collision Mode: Always Off (qualifying) Always On (race)


=Advanced Rules=

• Scoring Type: Distance Traveled
• Bigger Is Better: Yes
• Compare Best Lap Scores: Yes (for qualifying)
• Compare Best Lap Scores: No (for race)
• End Condition: Time
• Race Length: See Schedule
• End Condition: None
• Laps: See Schedule (Includes formation lap)
• Grid Ordering: Lobby Points (for qualifying)
• Ascending: Yes (Qualifying only)
• Grid Ordering: Lobby Points (for race)
• Per-Car Roll Off Delay (for qualifying): 10 S
• Per-Car Roll Off Delay (for race): 0 S
• Number Of Player Buckets: 2
• Score Buckets Independently: Yes
• Tag Enabled: No
• Number Of Heats: 1
• Number Of Teams: None
• End Of Race Timer: None

=Overrides=

• Force Team Colors: No
• Force Stock Upgrades And Tuning: No
• Force Off Suggested Line: Yes
• Force Off STM: Yes
• Force Off TCS: No
• Easiest Braking Allowed: ABS Off
• Easiest Steering Allowed: Simulation
• Easiest Shifting Allowed: Manual
• Forced Camera View: None
• Disable Wrong Way Indicator: Yes

=Group 1 (GT3) Options=

• Bucket Name: GT3
• Min Players: 0
• Max Players: 8
• Allow Upgrades: Yes
• Car Class: R3
• Performance Index>=: 761
&#8226; Performance Index<=: 789

=Group 2 (GT4) Options=

&#8226; Bucket Name: GT4
&#8226; Min Players: 0
&#8226; Max Players: 8
&#8226; Allow Upgrades: Yes
&#8226; Car Class: S
&#8226; Performance Index>=: 653
&#8226; Performance Index<=: 679

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Qualifying is done through a 20 minute pre-race qualifying event with best lap time scores compared in order to set the lobby points for each driver. First 16 players to join the racing lobby get to race.

We will then set the grid order to the race by lobby points in order to set the grid. During the 20 minute pre-race qualifying collision mode will be set to off. Simply set your laps and park when you're satisfied until the countdown timer ends.

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The race will have a rolling start in order to implement our qualifying order. The grid order to the room will be set to Lobby Points. That way we don&#8217;t have to start the race and communicate with each other over positions in order to get ourselves in the correct running order. Then we will do one formation lap in double file @ exactly 60 mph/ 80 km/h until we reach the front straight. On tracks that have a start/finish line close to the last turn, the pole sitter must not start the race until he's sure that every one behind him/her is on the straight, even if it's much after the start/finish line.
Like so:
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Pole sitter must lead the pack effectively and not leave anyone behind. The pole sitter decides when the race starts. Once everyone is on the front straight the pole position driver (or a designated starter with a mic) will countdown from 3 and the race will start on their "go."

Each race will have one mandatory pit stop. You can not pit on the first two or last two laps. You will be disqualified if you do not abide by these rules.

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Points system: (4hr Endurance: Double Points)

1st Place &#8211; 35 Points
2nd Place &#8211; 30 Points
3rd Place &#8211; 25 Points
4th Place &#8211; 20 Points
5th Place: - 15 Points
6th Place -10 Points
7th Place &#8211; 5 Points
8th Place &#8211; 1 Point
0 Points (RET or DNF before 75% race completion)

1 point for fastest lap - 1 point for pole position -

The points table for the series will be a self-calculating Google Docs spreadsheet that&#8217;s currently being engineered.

Restarts:

A restart can only occur if the following happens:
&#8226; The lobby has been setup incorrectly
&#8226; A driver lags out within the first three laps
&#8226; Racing collision involving four or more cars within the first three laps.
&#8226; Large lag related crash within the first three laps.
&#8226; If you see me exit the race, that's a good sign we need a restart.

Lagouts & Retirements:

If you do not complete the race through whatever reason, you will be classified as a retirement and your finishing position will be determined by the 75% rule, whereby if you retire before 75% race completion, you will receive last placed points overall with the lap you retired on determining your position amongst other drivers of a similar situation. However, if you retire after 75% race completion, you will receive last placed points and others will be ranked according to the order they dropped out of the race, with the first DNFs being ranked last.

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01: General Rules:

A:
These rules are subject to change as there are constant updates/changes coming out for Forza Motorsport 4, it is your responsibility to update yourself on the changes.

B:
All drivers are expected to make themselves familiar with these online racing rules before entering any race or session. If you stumble across a rule that is unclear to you, make sure you fully understand that rule before you enter the race or session. You can post your questions to the dedicated race thread on the forum.

C:
You are expected to compete in a fair and honest manner. With fair and honest is meant according to these online racing rules, not according to your own interpretation of fair and honest.

D:
You are expected to drive responsibly in a way that&#8217;s not likely to ruin the racing enjoyment of your fellow drivers.

E:
You are expected not to submit to bad general behaviour under all circumstances.

F:
You are not allowed to use abusive language in any of the chat or voice facilities.

G:
You are expected to behave like sporting gentlemen at all times.

H:
The position of other drivers must always be respected.

I:
Aggressive driving is strictly prohibited.

J:
Cutting the chicanes or "shorting" the track at any point is strictly prohibited on all parts of the track, including the asphalt-areas in behind out-of track-lines. Track specific boundaries will be clarified in the Race Specifics section of any given event. Otherwise you will be heavily penalized with a standard 10 second penalty added to your total race time for cutting the track boundaries more than twice per lap over at least two laps.

K:
No careless driving. Always show respect for your fellow racers. Be careful. Show some patience. Understand the limitations of your car and yourself and drive accordingly. Driving online in a racing sim is NOT exactly the same as real life racing in every respect.

L:
Joke or offensive liveries are not to be tolerated. Immediate disqualification and banishment from the racing series will be applied to offending drivers.

M:
If you are found guilty of any of these rules, the behavior will be evaluated and penalty assessed by the race organizers.

02: Event Participation:

A:
If for any reason you know prior to a race you&#8217;ll be unable to attend, please advise us as soon as possible. If you fail to advise of your intention to be absent in sufficient time before the start of any two consecutive events, you run the risk of being excluded from future events.

B:
As a general rule, if there isn&#8217;t a stated rule, then the rules as they are within a program will apply - both intentional and coincidental. I.e. the way a matter is handled by a racing program is the way that it will be interpreted by the race organizers.

04: Pit Etiquette:

A:
When you enter the pit-lane, you're not allowed to cross the white pit-entry-line. PE-1b: When you exit the pit-lane, you're not allowed to cross the white pit-exit-line. This rule is mostly for situations where a car is near when exiting or at tracks where you can gain time by cutting pit entrances. You will be handed a 10 second penalty for breaking this rule under circumstance.

B:
Cars on the race track have right-of-way over cars entering the race track from the pits. You have to take care not to interfere with other drivers on the track. Swerving in front of upcoming cars to defend your position is not allowed. You have to stay on the same side of the track as the pit exit until the first corner. Sustaining contact with a car on track when one is exiting the pits will incur a 15 second penalty to the offending driver.

C:
You're not allowed to overtake other drivers when entering the pitlane.

D:
Make sure you indicate in time that you plan on entering the pitlane to prevent any interference with other cars on the track.

05: Rules Governing Car Contact:

A:
Contact and collisions must be avoided at all costs. Sustained harassing contact twice in the same lap over at least two laps will be penalized by a standard 5 seconds.

B:
Pushing other cars in turns or pushing them off the track is strictly prohibited. "Punting" or sending a car off is a strict 15 second penalty, unless you wait for the driver to rejoin the track, then no penalties will be incurred.

C:
Leaning on other cars is strictly prohibited in any situation.

06: Running into the car ahead of you:

A:
The behind driver must take all necessary care and responsibility not to run into an ahead driver.

B:
In case you brake too late for a corner or partially lose control of your car, but can prevent an accident by steering into the dirt, grass or a wall, you are expected to do so.

C:
The ahead driver must not do any malicious or inappropriate braking or slowing. Leading cars MUST NOT EVER 'brake check' the car(s) behind them because they are following too closely. The ahead driver IS entitled to be slower or use longer and earlier braking zones than others. They are also entitled to turn in earlier or later and/or apex earlier or later.

07: Contact Concessions:

A: If there&#8217;s contact between drivers that results in the guilty driver making up places on the innocent driver, the guilty driver should immediately allow the innocent driver to pass freely to re-establish their position. This rule should be observed, even if it means the guilty driver has to allow drivers not involved in the incident to pass while waiting for the driver they contacted.

B:
If the appropriate contact concession is carried out by the guilty driver then they may avoid or reduce the severity of any penalties that might otherwise apply.

C:
If the appropriate contact concession is not carried out by the guilty party then the usual penalties would apply.

D:
If you have to slow down to let the other player through, move out of the racing line first before you slow down. Coming to a full stop is not allowed; just continue at a slower pace until the other driver passes you again.

08: Corner Rights:

A:
When approaching the turn/apex of turn, the car which "holds" the inner side of turn has entrance-advantage and other driver(s) must refrain from endangering him by his actions.

B:
You must establish substantial overlap with the car ahead before they reach the corner&#8217;s turn-in point to have the right to drive up their inside, or to expect them to leave inside room for you. At least the front of your car should be up to the driver&#8217;s position in the car ahead. The driver ahead has the right to be fully committed to the racing line of their choice without any interference if there was no substantial overlap before he turned in.

C:
If sufficient overlap is established before the turn-in point, then the behind driver has the right to sufficient side room. The ahead driver must also leave sufficient side room for the behind driver. This means that each driver has a right to their respective "line", or side of the track, right up to the exit point. Neither driver should squeeze the other toward the inside or outside of the corner during the apex or exit.

D:
If an ahead driver has clearly made an error to warrant a passing move, a behind driver may attack their position, with due caution and care, regardless of whether there was any pre-existing overlap. However, the overtaking driver must still avoid contact. Small errors by the driver ahead may not justify a passing move. The driver ahead getting a bit out of shape at times doesn&#8217;t give you an automatic right to pass. You still have to judge if their error allows for a safe pass to take place.

E:
Drivers MUST make additional effort in driving due to the fact they can't always use side-view, and their perception of the other cars is thereby limited - extreme caution while maneuvering is required. "I didn't see you." is not an excuse if you collide with another driver when racing.

09: Rolling Start Guidelines:


A:
Additional caution and care must be taken when beginning a race with a rolling start. All of the above rules in regard to contact apply during the start and first corner of the race.

B:
Be Patient. Begin the race at a normal pace that will not cause you to run into cars in front of you. Don't begin by steering to one side and attempting to barge through the pack. Conversely, don't begin at a slow pace that will make you an obstruction or barrier to cars behind you.

C:
Do not start full acceleration until the pole sitter has started the race. You are not allowed to pass any car until you've crossed the start point of the race. Jumping the start or overtaking a car before the start/finish line will immediately incur a standard 5 second penalty.

D:
Your goal on turn 1 should not be to get to the front, but rather to convert a double wide start field to a single file running order. Look ahead more than one car. Due to field compression, a compact field will run slower through the first few turns than a spread out one. Leave some extra space, but not too much. Drivers behind you won't be expecting sudden braking.

E:
When approaching the first corner, there will be times that you are punted off. In a crowded field, pinball is quite possible. A racer who runs into you may have been punted. Don't automatically assume malicious intent. The replay will be reviewed and penalties awarded based on scrutinized behavior.

F:
All of the rules in regard to contact concession apply if you knock a racer off track during the start of the race. If you cause a wreck, you are required to wait for all players who go off track as a result, regardless of whether you contacted them directly or not. If you are involved in a wreck which you did not cause, you are not required to wait

10: Defensive Driving:

A:
Leading cars have the right to choose their own line down a straight. They can change their racing line once while driving down a straight (Move from the outside line to the inside, or vice versa). As they approach the next corner, they can return to the racing line of their choice However, they're not allowed to change their line when the behind driver is directly behind and changes his line to try and make a pass. This is illegal blocking and a standard 5 second penalty will be added to the offending driver's time. Basic rule is that you can perform one off-line move per lap. If your movement causes an accident, you're responsible.

B:
Leading cars have the right to take their line of choice through corners. I.e. they may drive a defensive line around the inside of a corner to protect their position, thereby forcing an attacking driver to try to pass around the outside. This is not blocking and is part of normal racing etiquette. In fact, apart from the restrictions of rule 10:A, a leading driver can drive any line which they feel is the most inconvenient for any following car to try to pass them.

C:
Drivers that are about to get lapped have to make sure not to interfere with the lapping cars. Slow down on the straights on either side of the track or maintain the outside line during cornering. If for whatever reason you happen to be on the inside line when being overtaken, stay on the inside line until all drivers that were about to lap you have passed. You are not allowed to deliberately block the lapping cars.

11: Group Battle:

A:
When approaching a battle with 2 or more cars, be extra careful since those cars can change driving lines quickly when trying to defend/overtake. The cars in front will already be driving close, so finding a good overtaking spot is much harder. The same rules apply as when overtaking a single car.

B:
If you cause a crash in a group battle wait for all the effected drivers who were in front or/and driving next to you and let them get past. This doesn't include affected drivers who were driving behind you.

C:
When a crash occurs in a group battle, it&#8217;s vital to minimize risks for additional crashes. Slow down if needed, and try to drive on the clear side of the track. Overtaking is still allowed, but only under 1 or more of these conditions:

The risk of hitting other cars is minimal.
You overtake to avoid crashing into cars in front of you.
Slowing down would make you a mobile obstruction for other cars.

D:
When you get 'locked up' in a group battle on the straights, you are not allowed to bump the driver in front of you in order to free yourself out of that situation. Stay behind that driver or move sideways as soon as there's sufficient room to do so.

12: Initial Fault:


A:
If you make a significant driving error and another driver or drivers attempts to capitalize on it, they have the right to do so. Do not try to collide or retaliate because of your error.

For Example: If you go wide at a corner and a close behind car tries to take advantage of this by moving up the inside, you should leave room for them, whether or not they had overlap going into the corner. They must also leave you room. This rule doesn't apply to small errors that don't affect the speed, direction and outcome. This is a bit of a grey area and requires good judgment on both parts.

B:
You can always protest after the race if you think you&#8217;ve been wronged by notifying the race organizers via Private Message ONLY. Do not flood the forum with he said, she said business.

13: Recovering from an incident:


A:
It is the responsibility of the driver recovering from any incident to take all necessary care to not interfere with any cars still on the track and not part of the incident. A relevant incident may include, but not limited to -

Being spun out
Facing the wrong way,
Perpendicular to the track
Going abnormally slow for where you are on the track.
Getting penalized for any amount of time by the penalty system

If you are off the track then the rules on "Re-entering to the track after running off" apply.

14: Re-entering to the track after running off:

A:
It is the responsibility of the car returning to the track to ensure there are no collisions so that no other drivers have to maneuver or brake suddenly to allow you to resume racing. If there's a chance of a collision, wait and be patient as other drivers have the right of way.

B:
An off track incident includes:

Being stuck or pinned to a wall or railing.
More than two tires leaving the track at any one time
Any situation where the car may lose control and create cross traffic

C:
Do not reverse back onto the track unless it is necessary. If you are backing up away from a wall first look around you to avoid a collision and as the collision would be your fault.

D:
Re-enter the track parallel to the road, slowly and gently, and always with great care. This gives you the best opportunity to see what&#8217;s coming up the track behind you, and it also gives drivers coming up on you the best chance to orientate them to your situation.

13. Passing Slower Cars:

A:
All GT4 drivers MUST stay on their racing line. It is up to all GT3 drivers to take their own risk while passing a GT4 car.

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Connections:

Having a good connection will directly dictate how good your racing experience will be and so it is vital that it is the best it possibly can be. Many factors can affect the quality of the connection from bandwidths, signal strength and NAT settings, so please take the time to optimize your connection before participating in the series.

If you cannot connect properly on race day, then it will not be delayed. Conflictions with other racers preventing access to rooms will need to be sorted by those in question, and those 1 or 2 racers will need to sort their problems or they will not be allowed to race. The person with the better qualifying will be allowed to race, as long as he does not conflict with others. If a confliction prevents two or more other drivers from participating, then that driver in question will not be allowed to race. It is strongly recommended to get online 30 minutes before race time to work out any connection problems.

If there is a confliction within your race room, you must find out who the confliction is with. The Room Host will invite all his drivers to the room, with the driver who cannot get in then proceeding to open a new room. He will then invite a driver from the room and wait for him to gain access, before inviting another driver. The process is repeated until the confliction is found, of which the driver with the better qualifying will be permitted to race, and the excluded driver receiving points based on Connection Confliction points. This process should not take longer than 5 minutes.

If you have any questions or queries regarding any aspect of the series, get in contact with me.
 
*UPDATE!

NUMBER PLATES WILL BE COMING SOON! THEY ARE STILL BEING DESIGNED!

Make sure to follow our facebook and twitter page for upcoming updates!
 
*UPDATE!

Livery Guide:

Everything you need here is available for free in my storefront, except the rear bumper number plate. If you haven't been added yet, go ahead and add me for easy access. Otherwise the keywords are Original and Race. You must have a right, left, top/hood, and rear number plate! Exactly like the R8 below! The Number Plate's size should be 1.00 for left, right, and top/hood. Rear Number Plate should be size 0.20Y & 0.20X. You may place it wherever you want but it MUST be in the Rear Bumper.

GT3 Show Car: Cars must look like the show car!


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Rear Bumper Number Plate should be size 0.20Y & 0.20X. You may place it wherever you want. It MUST be in the Rear Bumper!

Number Plate & GT3 Category Plate are at my storefront for FREE!


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GT4 Show Car:

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Rear Bumper Number Plate should be size 0.20Y & 0.20X. You may place it wherever you want. It MUST be in the Rear Bumper!

Number Plate & GT4 Category Plate are at my storefront for FREE!


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THANK YOU! FEEL FREE TO SEND ME A MESSAGE THROUGH THE TWITTER PAGE OR THE FACEBOOK PAGE IF YOU HAVE ANY QUESTIONS! YOU CAN ALSO ADD ME ON XBOX LIVE (GT: LMR DJFiiSHYPR). HOPE SEEING YOU ON MAY 12TH!
 
Awesome man, I'll sign up officially a little later once I'm off work. The time would work for me if we were to just push it back an hour to start at 7pm EDT. 'cause I have to be off for work around 9:30.

But it's looking great, I'll try out the cars soon but right now I'm liking the idea of the R8 LMS.

How long did it take you to get the cars to parity?
 
About 5 days haha. It wasn't an easy thing to do but I think they're very close together and very competitive!
 
Awesome hennessey86! Make you sure sign up on the top! Hope racing with you very soon! Feel free to ask any questions on our Facebook and/or Twitter page. You can also add me on XBOX Live (GT: LMR DJFiisSHYPR). Thank you for entering the series!
 
I would have jumped on this like a teenage boy on a Playboy centerfold if we could run against the AI and submit our times like the old GT4 GTLMS/SuperGT series. But my RL schedule prevents me from participating.
 
Registered with the GT4 M3 '08. But I can't seem to match the PI you have posted, and I have the exact same upgrades.. I get to 663 PI.. Are you sure it's the BMW E92 M3?

Oh, and the google doc listing the participants are locked for me, is it on purpose or is it just because im logged into my gmail account?
 
Registered with the GT4 M3 '08. But I can't seem to match the PI you have posted, and I have the exact same upgrades.. I get to 663 PI.. Are you sure it's the BMW E92 M3?

Oh, and the google doc listing the participants are locked for me, is it on purpose or is it just because im logged into my gmail account?

Ahh sorry mate it is 663! I just uninstalled the Front & Rear Tire Widths by mistake and never noticed! Yeah you have to sign out from your account and then check. If it doesn't work let me know! Thanks for that one!
 
in fact, I can't get to it at all. When I look at the advanced help tab, it tells me that it cannot find the document requested
 
strange.. if im logged in, it tells me that I need to be autorized to view this document, or I have to log into another account who has that permission.. if I click on it while logged out, it reroutes me to a login screen..
 
yes, that one works ;) a bit suprised that I am the only one running in the GT4 class so far..

As far as my main sponsor, I will be running a Valvoline livery I made. Pretty basic, but does the trick. And perhaps match a bit of lap times, to see how we all are compared to each other? I ran a 1:33.xxx on Nurburgring GP short with my car, how does the GT3's match up?
 
I would like to run in the GT4 class. I've been doing a little testing to see which car I want to use and the evora isn't coming out right for me. I was wondering if the PI was wrong or if the build was wrong.
 
Hey Swampfox I had I mistake in the PI. The correct PI should be 673.

After testing at the Nurburgring GP Circuit, all GT4 cars were around 2:03.9 - 2:05.9s

I did a 2:04.712 with the Evora on the Nurburgring GP Circuit.
 
The average lap times for all the GT3 cars were from 1:57.7 - 1.58.5s. Both classes are very close to each other, it's just a matter of tuning them correctly.
 
Ok thanks DJ thats the PI I got. I'll be be testing more tomorrow and saturday and let you know which car I'll be using. Looking forward to this series it should be fun.
 
Thank you Swampfox! Hope seeing you on May 12th! Please, if you have any other questions feel free to ask! Again, thank you for joining the series!
 
are you using a wheel for those times? Im hitting about 2.06.1xx on the long gp course, and I feel that the car is giving its all.. might improve .7 of a second, thats all..
 
No I don't use a wheel, but I use manual with clutch. I usually warm the tires though, I do around 10 laps and I always improve some time lap by the lap.
 
I did a lap time of 2:05.480 with the M3 around the GP Circuit. So 2:06.1 isn't bad at all! Make sure to tune it correctly and you'll definitely drop those times.
 
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