Maybe it's because I came late to this game, but I absolutely do NOT understand how all this stuff works. This has got to be the most convoluted and confusing Forza game ever. I am really disappointed that the Impala will be a reward car. That means there is a chance I won't be getting it since I can't even reach 50% on that Forzathon thing.
This game could be fantastic (and it is a great game!), but they make the accessibility of its content so confusing to reach.
I’ll admit it’s all a little overwhelming to the uninitiated: nearly every action in game builds to something, maybe two things at once.
But like
@Northstar said, the Playlist is a centralized spot to find everything. It’s surprisingly simple to get 50% each week: the daily challenges typically can be completed by accident unless it calls for a particular race type. Same goes with the three weekly seasonal PR stunts: once you’ve got a car suited to each thing it should only take a minute or two each. Outside of a handful of instances, I've got a quartet for those things:
- Speed Traps: Koenigsegg or maxed-out Lambo Huracan (for added all-paw security).
- Speed Zones: Anything with massive downforce - F50 GT, Senna, etc.
- Drift Zones: FD cars, or any car with drift mods (add AWD if needed).
- Danger Signs: Koenigsegg if the area is primarily tarmac. Maxed-out Rally Fighter if it isn't.
Doing the Series Rivals event gives you a good chunk of percentage for all four weeks, and all you have to do is set a clean lap.
The biggest time suck IMO is the qualifying for the leagues. However, I recently learned it’s a one-time thing: once you do a bunch for one style of event, you only need to requalify with one championship the next month. That's a 15-20 minute task, and regardless of whether you win or lose, it's a permanent percentage for all four seasons too.
I mean, why can't they do the Gran Turismo Sport thing and have the vehicles both winnable AND buyable? Or like a month later just make the vehicles buyable?
I agree that cars should eventually be purchasable, especially after a game's EOL (looking at you, FH3).
I don't necessarily think GTS is the ideal model, however. Sure, you can win any car in the game, but that's luck-based. Having cars locked behind 20-million credit price tags makes them just as walled-off to casuals, but in a different way.
I don't know, I feel like as a casual player who doesn't play all the time, having a developer go "Well, we're gonna lock these new vehicles behind either wheel spins or time sinks" feels like I'm a bit left out. Fair, that's what the 50% weekly rewards are for, but...I don't know. I just don't like it.
It seems strange to expect all content to be easily accessible for a "casual" player.
I look back at older Forza and GT games, where certain cars were only accessible as prizes for certain single-player challenges. I still think that's ideal: it's a clear, non-time-limited goal for all players.
What I find genuinely surprising is people calling for paid DLC over the current approach.