Forza Horizon 4 Series 11 Preview: Top Gear, Merc G63 6x6 and More

Very excited to see the Ranger finally being added, and am delighted to see the 12C return as to me it's the best McLaren (next to the F1).
 
I'm also fed up with playlists.
There is no problem with difficulty or time. But my biggest complaint is that we can not get more than one.
I want to enjoy a variety of livery and tune in my favorite car.
Just as a collector collecting Aston Martin Lagonda actually exists, collecting many of the same cars is another way of enjoying the car collection.
But they made it very difficult in FH4.

People may say, "Use AH," but AH is already broken. PG does not take action on macros, and even if macros are eliminated, the balance between supply and demand has completely collapsed.
 
I'm also fed up with playlists.
There is no problem with difficulty or time. But my biggest complaint is that we can not get more than one.
I want to enjoy a variety of livery and tune in my favorite car.
Just as a collector collecting Aston Martin Lagonda actually exists, collecting many of the same cars is another way of enjoying the car collection.
But they made it very difficult in FH4.

People may say, "Use AH," but AH is already broken. PG does not take action on macros, and even if macros are eliminated, the balance between supply and demand has completely collapsed.
The AH is actually being adjusted this update:

upload_2019-7-2_17-6-57.png

upload_2019-7-2_17-7-7.png
 
What is that even supposed to mean?
If people keep buying the same car at max buyout constantly the buyout will keep getting increased until it reaches 20m?
 
I'm not exactly the best driver out there, but I find the championships quite easy to complete, even in spite of keeping the difficulty at expert. That being said, I wouldn't mind seeing them disappear either. It was interesting at first, but it has since devolved into a boring chore that wastes an hour or two that could have been better spent doing something I'd actually prefer. I don't enjoy coming home Thursday night from work, only to do more work in the virtual world.
Its still better than what they initially did with the Rip Rod (1st place pvp award), but if given the choice, I'd rather just see these in the store. At least that way I can work to them the way I want, purchase multiples of the same car, and can choose their factory paint without wasting a livery slot.

All in all I think I'm just burnt out with FH4. This reveal has (in my opinion) the best lineup of vehicles announced for FH4 since launch, even more so than the Fortune Island DLC or the entirety of the car pass. Yet I can't bring myself to be excited for it in the least. I want to, but I can't. This game's lasted me since December, but I think that's got more to do with the game's vast amount of content (this is my first Forza) than the gameplay itself. And now that I've finally grown accustomed to that, I'm starting to realize that the gameplay itself isn't doing much for me. Time for a change of avatar as I move onto my next binge title. One that puts gameplay before content.
 
Last edited:
Putting the cars behind umpteen races and challenges that are just the same as last time with a slight rehash has totally turned me off this game.

I just want to dip in, modify and paint a car and shoot some pics and I'd also like the cars added to the game. Given how much Microsoft love charging for DLC, I'm amazed they aren't available yet.
 
Maybe it's because I came late to this game, but I absolutely do NOT understand how all this stuff works. This has got to be the most convoluted and confusing Forza game ever. I am really disappointed that the Impala will be a reward car. That means there is a chance I won't be getting it since I can't even reach 50% on that Forzathon thing.

This game could be fantastic (and it is a great game!), but they make the accessibility of its content so confusing to reach.

I’ll admit it’s all a little overwhelming to the uninitiated: nearly every action in game builds to something, maybe two things at once.

But like @Northstar said, the Playlist is a centralized spot to find everything. It’s surprisingly simple to get 50% each week: the daily challenges typically can be completed by accident unless it calls for a particular race type. Same goes with the three weekly seasonal PR stunts: once you’ve got a car suited to each thing it should only take a minute or two each. Outside of a handful of instances, I've got a quartet for those things:
  • Speed Traps: Koenigsegg or maxed-out Lambo Huracan (for added all-paw security).
  • Speed Zones: Anything with massive downforce - F50 GT, Senna, etc.
  • Drift Zones: FD cars, or any car with drift mods (add AWD if needed).
  • Danger Signs: Koenigsegg if the area is primarily tarmac. Maxed-out Rally Fighter if it isn't.
Doing the Series Rivals event gives you a good chunk of percentage for all four weeks, and all you have to do is set a clean lap.

The biggest time suck IMO is the qualifying for the leagues. However, I recently learned it’s a one-time thing: once you do a bunch for one style of event, you only need to requalify with one championship the next month. That's a 15-20 minute task, and regardless of whether you win or lose, it's a permanent percentage for all four seasons too.

I mean, why can't they do the Gran Turismo Sport thing and have the vehicles both winnable AND buyable? Or like a month later just make the vehicles buyable?

I agree that cars should eventually be purchasable, especially after a game's EOL (looking at you, FH3).

I don't necessarily think GTS is the ideal model, however. Sure, you can win any car in the game, but that's luck-based. Having cars locked behind 20-million credit price tags makes them just as walled-off to casuals, but in a different way.

I don't know, I feel like as a casual player who doesn't play all the time, having a developer go "Well, we're gonna lock these new vehicles behind either wheel spins or time sinks" feels like I'm a bit left out. Fair, that's what the 50% weekly rewards are for, but...I don't know. I just don't like it.

It seems strange to expect all content to be easily accessible for a "casual" player. :P

I look back at older Forza and GT games, where certain cars were only accessible as prizes for certain single-player challenges. I still think that's ideal: it's a clear, non-time-limited goal for all players.

What I find genuinely surprising is people calling for paid DLC over the current approach.
 
I don't necessarily think GTS is the ideal model, however. Sure, you can win any car in the game, but that's luck-based. Having cars locked behind 20-million credit price tags makes them just as walled-off to casuals, but in a different way.

It isn't, and that's why I suggested maybe following the DICE model for buying weapons outside of the Tides of War chapters for Battlefield V: allow for players to buy weapons with Company Coin (which you get for leveling up and completing most assignments) and set it at a reasonable price where it doesn't feel lile grinding. Seems like it would be the most fair deal for FH4 and the Forzathon cars as well.

What I find genuinely surprising is people calling for paid DLC over the current approach.

As I mentioned up thread, if PG did that again, then we'd be right back at where we started when FH3 began to sag in the later stages, before and even after the Hot Wheels expansion: people would have basically popped onto to play with the new DLC cars, then have complained that there wasn't anything to keep them around aside from once a quarter expansions.
 
if you can't take the time to get to a skill level where you can achieve 50% on weekly playlist, why would you even bother spending money on virtual cars you barely use? :confused:

Let's see.. Maybe I would just drive them around and experience the car for what it is; in the limited amount of time that i spend playing the game. Remember alil something called "car pass"?
 
Please I need help on my game update as this is the first time I will be updating this game after downloading it last week. I tried opening the game on my PC and I got the we are updating forza horizon 4 message, but when I opened Microsoft store I saw the update size as 73gb. If I can remember very well this was the size of the game when I downloaded it, so am a bit confused if updating it should take the same size.
 
The highlighted point is so true and invalidates any point from the opposition. I'm not trying to come across as someone saying "git gud, scrub" but if you can't take the time to get to a skill level where you can achieve 50% on weekly playlist, why would you even bother spending money on virtual cars you barely use? :confused:
As already explained that 1-2 hr think is ******** for quite a few people in this thread myself included. It took me 6-8 hrs to get 50%... Which is a problem because of exhaustion because of work I didn't get to play until the weekend... At which point desperately spending half of my Saturday trying to get a car when I'm already exhausted was brutal.

It might be easier now, but I wouldn't know because I missed out on a bunch of cars including the AMG sedan and the return of the Levant and flat out cancelled my gamepass and Xbox Live because it was more stressful than ****ing work...

Weekly unicorns isn't that fun. Having dozens of cars I am unable to get even from the auction house is incredibly frustrating... Especially when judging from some of the previous threads some of you "it's so easy lol" guys are also the pricks that go to the auction house and buy 10 of the same ****ing unicorn. Which isn't even a exaggeration! I can't play when I want and I can't play how I want. I don't need weekly ****ing deadlines in my racing games that due to my work and weekly out of town family visits I got to do literally at the last minute only to fail because I'm not good enough.

Hopping in for a couple hours on the few 100% me time I get on Saturday and just playing the game is not an option if I want to get these cars.

So if all the time I can afford is 3-4 hrs on a Saturday due to commitments you believe I don't deserve the opportunity to get these cars? You believe I shouldn't buy the game in the first place if I can't commit to a certain amount of time per day? If I can't reach a certain skill level?
 
^ Well said, bremics.

I don't know who can obtain these cars in an hour but it certainly ain't me. It's also annoying when people become smug and superior with "It's really dead easy to win these cars, why the ranting and raving?" and "Why would you want DLC???"

Very simple: I don't have the skill, patience, XBLG or time to spend hours trying to win the odd car here and there. On the other hand, as a Forza customer for many years, I feel I should have the opportunity to experience these cars as much as the next person.
 
I think people are just trying to help and inspire a little faith.

Indeed. Though the Questioning of why someone would want DLC is more on the lines of being flabbergasted than desiring to help or acting smug. DLC may be more convenient for people like Ryan, but to others, it's just as much of, if not more of a barrier than a time sink or skill-based task. Time is a scarce resource for Some people, but so is money.
Not to mention that such a request encourages business practices that most gamers frown upon. I wouldn't fancy having microtransactions as an alternative to wheelspin and trial exclusive cars. It'll just bring us back to square one. Only, instead of people with time to spare owning all the content, it'll be those with the fattest wallets.

There's plenty of sensible alternatives/fixes to the playlist feature as it stands. Requesting monetization is not one of them.
 
What I find genuinely surprising is people calling for paid DLC over the current approach.

Why do I want DLC? it's simple. We can buy as many cars as we like. Not just one.
I think I want more than one car I like. But the current system makes it very difficult.
AH has a broken supply-demand balance, and getting a car is more difficult than winning a trial. (I wanted to claim this as "extremely few cars are offered for auction")
In particular, cars such as the E-AT released this update have multiple body kits and customization options, and in order to enjoy upgrades such as "for tarmac" and "for offroad", I hoped the car would be added as a car pack.
 
Especially when judging from some of the previous threads some of you "it's so easy lol" guys are also the pricks that go to the auction house and buy 10 of the same ****ing unicorn. Which isn't even a exaggeration!
:rolleyes:

Yes, it actually is a massive exaggeration. At this point you're insulting people for literally no reason. Good luck with your game.

On the other hand, as a Forza customer for many years, I feel I should have the opportunity to experience these cars as much as the next person.
You do have the opportunity. You have the same opportunity we all have. Personal constraints are what differ from person to person.

I haven't played this game in ages, outside of jumping on to try out the Lego expansion, and then jumped back off. I'm going to test out how long this actually takes because I haven't even played since this introduction.
 
Last edited:
Especially when judging from some of the previous threads some of you "it's so easy lol" guys are also the pricks that go to the auction house and buy 10 of the same ****ing unicorn.

Definitely, I'm running macros so I can snipe rare vehicles in the auction house. Come on dude.
 
I'm not complaining. I just wished it was a bit more straightforward. What about that Trial thing? I do seem to have an option to do it offline, but it does not count it when I complete it.

Also, does that challenge where you buy a car, drive it and perform some tasks with it count?

Again, it was not an angry rant, it's just that I was used to FH3's more simplistic Forzathon.

Thanks for the clarification for those who replied.
 
Also, does that challenge where you buy a car, drive it and perform some tasks with it count?

Yes, the weekly challenge counts, but all four tasks must be completed for it to count as playlist progress. The daily challenges also count, though I think they're only worth around 2% each. Which is still 14%, more than a fifth of the progress you need, if you do all seven.
 
I feel like this is their way of having a balance of two things people complain about. Not having lots of DLC instead which people don't want to pay for and having new rewards to make you play the game to get them. However I feel like they could switch it up every now and then to make the challenges more interesting and unique.

The one complaint I agree on is that you can only obtain one of the exclusive reward cars. I suggest an idea, where whoever wins a reward car can purchase as many as he wants with either in game currency or forzathon points, but any extra cars purchased this way cannot be sold in auction house, to prevent them from making endless money.

Or if people don't like that then I guess have them available to purchase in forzathon or even with in game money at a much later time after their corresponding events have ended...
 
Last edited:
VXR
I agree that cars should eventually be purchasable, especially after a game's EOL (looking at you, FH3).

I'm fine with how they dole out cars gated behind progression and weekly stuff, but I agree with this. They need to eventually make all cars purchasable, by the time the game's final updates are coming out (presumably a little less than a year from now?). I get not doing it now, because it nullifies the "prestige" of earning those cars through the means the game laid out for you, but by the end they should all be available.

Personally, I'll just never understand people who get mad when cars are locked behind having to complete things, as though intentionally giving you a reason to keep playing the game every week is manipulative.

However, if they keep the "Forzathon Shop" concept for the next game, I'd like to see them introduce both more ways to earn the store currency, with a vastly increased permanent inventory of stuff to buy - along with every "unicorn" in the game. You could increase the costs to compensate for this.
 
As already explained that 1-2 hr think is ******** for quite a few people in this thread myself included. It took me 6-8 hrs to get 50%... Which is a problem because of exhaustion because of work I didn't get to play until the weekend... At which point desperately spending half of my Saturday trying to get a car when I'm already exhausted was brutal.

Six to eight HOURS to get to 50%? Did you forget to play with both hands on the controller?!

Any week I bother to get the 50% car, I literally just pick off the easiest stuff - the daily challenges, the weekly challenge, the seasonal championships. If there's a Horizon Story in the playlist, I'll knock that out too. I stay away from the Trial and the Playground Games any week there isn't a specific car tied to those events that I want, because they are the most open to pure luck. Qualifying for ranked multiplayer is also easy to do, if you've done it before.

I think saying you can do this in an hour is... overly optimistic... but 2 hours a week is absolutely doable, and 2-3 hours is usually how long it takes me. One sitting, and then you can go back to ignoring the game for the rest of the week if you want.
 
What I find genuinely surprising is people calling for paid DLC over the current approach.

Because it's cheap, available at any time and the first one you get in the game is free (which is a bad thing, it should always be free! Still better than 20 million though).

With Playlist you get only one, available only during that week/month (or at Playground's behest), you may have to engage in online to win the car, and if you miss that week/month you have to fight with bots/scummy players in the AH to buy the car at a fair price.

I don't know if you guys realized it yet but the Car Pass was weak next to the Playlist cars. This is unfair to those who pay extra for an assumed "Ultimate Edition" of the game. Surely enough, the DLC has its advantages which I just mentioned, but they need to be backed up by sensible content.

Saving all the candy for the Playlist with the sole purpose of boosting player stats late in the game's lifespan is a slap on the face of early adopters like myself. We pay extra and are treated on the same level as the guys who sub to Game Pass for $1 to play the game. Not cool.
 
Last edited:
I don't know if you guys realized it yet but the Car Pass was weak next to the Playlist cars. This is unfair to those who pay extra for an assumed "Ultimate Edition" of the game. Surely enough, the DLC has its advantages which I just mentioned, but they need to be backed up by sensible content.

Saving all the candy for the Playlist with the sole purpose of boosting player stats late in the game's lifespan is a slap on the face of early adopters like myself. We pay extra and are treated on the same level as the guys who sub to Game Pass for $1 to play the game. Not cool.

This entire argument is predicated on you assuming the "weakness" of the Car Pass cars is some universally held opinion, and it isn't. There were good weeks, and some bad weeks, just like every year, because the Car Pass is designed to try and appeal to people who want a broad range of cars.

Some people just want "hypercars". Some people cringe at anything older than about 1980. Some people hate anything off-road, because they wanted a pure racing game, guldurnit. Some people like the "joke cars", and some people loathe them.

The free cars have mostly been cars from previous games brought back, with the odd interesting new additions.

I paid full freight for the Ultimate Edition too, and in no way do I feel I've somehow been disrespected by what they chose to put in the car pass - and that's despite there being a couple of weeks I literally didn't care about any of the cars. That's how it goes sometimes.

I didn't care about the M-B Super Sport Kurz Roadster, for example. Other people did. I couldn't care less about drifting, but the kids these days apparently love it so much that FM7 added an entire "experimental" drift mode to the game after the fact. The world doesn't revolve around me.
 
Back