As time goes on, optimization gets better. Graphics is the forefront of these games, I doubt they'd cut that down.I'm wondering about that 60 fps option Xbox One X. I'm sure it must cut the graphics a bit for more frames. No miracles when there's no hardware.
The game looks gorgeous.
However, there is still this nagging bit of realism missing compared to GT Sport. It might be simply the art direction, and it doesn't bother me very much. But there is something about the quality of light in GT Sport that blows my mind.
It looks good enough to me. For example lighting is not everything, it's miles ahead of GTSport when it comes to interactions between the car and its environment. GT has the most realistic lighting with a game engine stuck in the 90's.What do you think of the graphics?
Is it just me or graphic haven't improved much from FH3? (apart from the lighting)
For an open-world racing game, 60fps presents a big challenge.I'm wondering about that 60 fps option Xbox One X. I'm sure it must cut the graphics a bit for more frames. No miracles when there's no hardware.
As time goes on, optimization gets better. Graphics is the forefront of these games, I doubt they'd cut that down.
True, but you said graphics, not resolution.What @PJTierney said.
True, but you said graphics, not resolution.
I would always consider resolution a separate option, to be honest. A tone down in resolution, is just that, a tone down in resolution in my opinion. Forza 7 on a 4k tv compared to a 1080p looked almost identical, it's things like HDR that would change the "graphics" in my opinion.Resolution is, usually, a part of a game's graphics options, is it not? Therefore, I consider it a part of graphics. A tone down in resolution is a tone down in graphics. It won't matter much, because I'm fine with either 60 or 30 fps, as long as they're smooth.
I would always consider resolution a separate option, to be honest. A tone down in resolution, is just that, a tone down in resolution in my opinion. Forza 7 on a 4k tv compared to a 1080p looked almost identical, it's things like HDR that would change the "graphics" in my opinion.
I believe 4k was introduced into FH3 some time ago, and it seems to run flawlessly, but that was not an "Xbox one X enhanced game" I don't think, so you might be correct in thinking that. I'm sure, just like FM7, there's going to be updated assets in the form of a large patch, and that may vary well be what could hold it back.Resolution is not as important as the quality of textures or in-game asset detail, but I would like to play at native 4K on Xbox One X. I think the console is powerful enough to do that, at least at 30 fps. At 60, I'm not sure.
I think GT is going to remain king of that area for a long, long time. But, to be fair, they do seem to spend a lot of time perfecting that area as well. I think many devs are limited in terms of time/performance balance to achieve what PD has.The game looks gorgeous.
However, there is still this nagging bit of realism missing compared to GT Sport. It might be simply the art direction, and it doesn't bother me very much. But there is something about the quality of light in GT Sport that blows my mind.
Yeah GTS lighting is amazing, but they had to make alot of sacrifices to reach that like in game car model, textures, texture filtering, shadows, draw distance, reflections, environment details and dynamic TOD and weather. Forza Horizon is open world with full dynamic TOD and weather. That makes it more incredible and mind blowing that they can pull this of. the reason i keep saying that FH is the best looking game is, every other game does 2 or 3 things really good will the other things are sub par or just bad. FH does "almost" everything good. Yes GTS has in most cases better lighting and Drivelcub the better weather, but when you compare the whole package. Forza does alot of things better then both games and isn't that far behind in the lighting and weather tech.I think GT is going to remain king of that area for a long, long time. But, to be fair, they do seem to spend a lot of time perfecting that area as well. I think many devs are limited in terms of time/performance balance to achieve what PD has.