- 455
- Singapore
Forza Horizon 4
Forza Horizon 3
Forza 7
Driveclub
Forza Horizon 3
Forza 7
Driveclub
Last edited:
Not wanna sound racist but, the black man arms where pretty high quality compared to the white ones.
K
The tech behind the arms are far greater than they look actualy. They even have subsurface scatteringLol indeed, I picked a white male at the FH3 launch and never looked back. Now after seeing your post I swapped some characters and indeed the darker skinned characters have better looking hands and arms. I’m not sure if there is more detail or if the darker colour just puts the arms less in the spotlight. I picked one of the Latino dudes now.
Are you sure? I don't see anything that gives it away.After watching some more video's, i noticed that they are finally using ssr reflections for the road and water.
Look at the reflection of the truck, you see it has the flaws of ssr. Its relfecting from the wheel to the bottom.Are you sure? I don't see anything that gives it away.
Look at the reflection of the truck, you see it has the flaws of ssr. Its relfecting from the wheel to the bottom.
Same here, look at the relfections from the warning signs in front of the car, its got those stretched relfections like in Drivelcub and Crew 2
Yeah, that was my biggest problem with the current reflections. The rims didn't even reflect, that made my rain photo's look really bad. And the current reflection also didn't relfect alot of the scenery or objectsWell spotted. Bit of a shame to be honest because Forza’s reflections were much better than SSR, although if it means cars can finally reflect themselves then maybe it’s for the better.
Yeah, that was my biggest problem with the current reflections. The rims didn't even reflect, that made my rain photo's look really bad. And the current reflection also didn't relfect alot of the scenery or objects
Yeah i know wich is a shame. But anyway its gonna look good no matter wich technique they use.The weird thing is that all of those things are possible, they're just not used. Of course that makes sense where performance is restricted such as on the Xboxes, but I have no idea why they don't let us just go ham with the reflections on PC.
The reflections of rims is one of those things - it's not that the game can't reflect properly, it's just that it's reflecting a lower LOD of the car which has invisible rims. The Motorsport games reflect the car properly as (I believe) it just uses the next LOD down as opposed to 2-3 LODs down like FH2 and FH3. The debug build of FH3 can have full reflections just by switching the rendered LOD as I've shown here:
Which makes a potential switch to SSR all the more curious. I assume that maybe it's just cheaper to project the last frame onto surfaces than double-rendering each car, but I think I'd still much rather have FH3's reflections or, as I said, to have the choice on the PC version.
I'm very hard pressed to find a difference. The first one shows it a bit more than the second, but are you running a maxed out PC? I really wouldn't put it against them, as this sort of thing seems to have become the norm, but it's really an insignificant difference going off those photos. What I do notice is what resembles a difference between the One X and the Base, looking at that anti-aliasing.Graphics downgrade in the demo?
E3
Demo
E3
Demo
I haven't had that problem, but I'm on an original XBox One.Anyone running into the issue in the demo where the road disappears? I'm on PC, and outside of the road disappearing, the game runs great, especially compared to Forza Horizon 3.
I'm thinking it's because I have the demo installed on an old spinny drive instead of my SSD. I don't have room on the SSD to see if that's the issue, but it's just a bit jarring to see the road disappear while you're playing.I haven't had that problem, but I'm on an original XBox One.
"Roads? Where we're going we don't need roads."Anyone running into the issue in the demo where the road disappears? I'm on PC, and outside of the road disappearing, the game runs great, especially compared to Forza Horizon 3.
I think the PC demo just has dynamic optimization forced on regardless of your own settings. It might also be why some people are getting disappearing roads because the game spazzes out trying to target higher refresh rates than their systems could handle.
Because right now, this is what the game looks like on Extreme settings:
The top half of the screen is just a smear.