Forza Horizon 5 Coming to PlayStation 5 in the Spring

  • Thread starter Famine
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I'm still in disbelief of this happening, either Forza title coming to PS5 just seemed...unthinkable. There has been a mental rule in my head that Playstation would be only GT and Xbox would only be Forza.

I might give it a try, I have FH5 on PC right now since I never got a Xbox Series X and I went for PS5. But I would love to finally play this on console for once.

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On that note, I don't know about FH5 killing GT due to the different genres. But I can see casual players that currently play GT7 wanting to give FH5 a try. Like players that open those cruise lobbies for instance. Also, players that might be fed up with GT7's car list.
 
FH5 is soundgasm :D if you love car sounds, you will spend a lot of time in the tuning garage, playing with the gas pedal while trying diffrent engine parts.

Story missions and the speaking in general should be ignored, it is extreme flat. one senseless phrase follows the next:)) i often feeled ashamed by playing a game with such meaningless babbling. But, the car physics, the tuning options & the assist options let you choose between pure arcade vs semi sim that is little bit more natural in ffb,feel than gt7 :)

imagine PD would release a open world with the physics of gt7, where your car in air just stop simulating and you would never can flip over ^^
 
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But I do want to say that the comments about the Eventlab (around 10:35) are not completely accurate, as we have seen and there are tons of original and spectacular creations since the mode's inception, so IMO it has not been a wasted opportunity, and I expect it will be one of the centerpieces of the next FH. (A full tutorial mode would be great, I agree).
Allow me to elaborate.

It's not about the "original and spectacular creations"; that's just props on a map. When PG first announced the new FH5 EventLab, they chose to do so by highlighting the ability to change the underlying game rules - citing that the tools to do so are the same ones they use.

The demonstration of this was an EventLab at the Stadium using an Focus RS in which the driver needed to find treasure chests in order to unlock more engine torque so that the car was fast enough to make a jump to the finish line. There was also that weird "Five Faces of Forza" boss battle event in the Stadium which I'd entirely forgotten about. It all looked and sounded cool.



Then the game launched, and the game rules toolset turned out to be... more or less coding. Unless you speak programmerese, it's close to impossible to generate any kind of unique rule effects. Some people are doing very fun things with it - I specifically flag @Ergo Me Smart in the video - but without a guide on how to use these tools, what could be a brilliant, brand-new game experience that blows all other game customisation tools in all other games out of the water is just a niche thing available to a very few players.

PG itself isn't helping matters by not highlighting the events that do use custom rulesets... almost at all.

We've been getting 5-9 EventLab races on every Playlist for more than two years now, and as far as I'm aware there hasn't been a single one with custom rules - unless you include the ones that have the creator's name/YouTube channel displayed in the box in the top-left, or the very, very rare one with custom on-screen messages. Most are really just a load of props on either a standard or custom route. I think that there's a "custom rule" category in the Golden Tank awards, but flagging four a year is hardly making the most of it.

Due to the fact that capabilities of custom rulesets are mind-blowing and almost without end (or "opportunities"), but the actual use of them is miniscule because few know how to use it at all, it's the biggest waste of an opportunity in almost the entire history of games.

And that's on PG for not offering even a glimmer of a hint of how to piggin' use it.
 
Thinking about getting the game once it launches, I have few questions as a newbie.

Can we inspect cars inside and out before purchasing them? Either from autoshow or auctions house?

Is the auction house only way to sell or get rid of cars for money?

How many cars are roughly available in the autoshow in base game without paid car packs?

For example, I'm interested of the Cadillac CT5-V, is it available straight away from autoshow if I have enough credits, or do I need to buy a car pack with real money to get access to it?
 
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Can we inspect cars inside and out before purchasing them? Either from autoshow or auctions house?
So... there is a walkround, door/hood/boot/roof-open, feature, but if I recall correctly you do need to own the car to use it.
Is the auction house only way to sell or get rid of cars for money?
You can sell unwanted cars as you receive them. Other than that it's Auction House or discard them.
How many cars are roughly available in the autoshow in base game without paid car packs?
Including all the Hard-to-Find/Exclusive cars (from Playlists, which are now popping up as Horizon Backstage cars you can get for one Backstage Pass apiece) but excluding all DLC like car packs, the Car Pass, VIP, Hot Wheels/Rally Adventure exclusives etc, it's about 750.
For example, I'm interested of the Cadillac CT5-V, is it available straight away from autoshow if I have enough credits, or do I need to buy a car pack with real money to get access to it?
That was a Playlist car, meaning that you needed to complete so many points during the relevant season (week) or Series (month) - don't recall which but it doesn't matter - to get it. You won't be able to get it any more due to that, although it may at some point become a Horizon Backstage car which you can buy for one Backstage Pass. Passes are available for scoring 40pt during a season, and for 1000 Forzathon Points (which you can earn from certain Playlist activities and from Horizon Arcade) in the Forzathon Shop.
 
It would be great to 'continue' with your PC profile in PS5!!!!
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Makes it sound like a solid "hey, you can play it 3 times, and always begin from zero"
 
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