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- NewAesthetic
- SlipZtrEm
What do you mean?
Check his post history in this section and it should become pretty obvious. Do not feed, etc etc.
What do you mean?
I'm not ignorant as to the difference between Motorsport and Horizon. I'd argue out of the all games calling themselves simulators, the Motorsport games are the lightest on simulation and most heavily invested in accessability. Which I don't consider a negative, just to be clear. What I meant was that they are comfortable enough with where they are to share its name with the Horizon franchise, which is firmly in arcade territory.Forza Motorsport ≠ Forza Horizon. It's two completely different teams with two different studios working on two different games that only share modeling assets and a part of the name. Also, keep in mind we're on a forum that mainly discusses a simcade (or full-on arcade game if we're going by today's physics engines) that used "The real driving simulator" as a tagline. There's not a full-on sim out there anyway, aside from strapping yourself in an actual car.
But I disagree they should move into the pure simulator market, I feel like games should stay true to their origins in some way. There's already a bunch of full on hardcore sims out there, no need to saturate it with another failed attempt at being the most hardcore game out there. T10 has made the series a household name with what it is, they should just keep on polishing it and make it better, but shouldn't change the general formula.
A deserved billion IMO. Probably helped by DLCs, VIP editions and by a certain Sony franchise. I'm a Sony player but thanks to the efficiency of Poly, I've bought FM5, FM6, FH2 and FH3 and the Porsche expansion in FM6.
A deserved billion IMO. Probably helped by DLCs, VIP editions and by a certain Sony franchise. I'm a Sony player but thanks to the efficiency of Poly, I've bought FM5, FM6, FH2 and FH3 and the Porsche expansion in FM6.
I agree with this sentiment. T10/PG's clear unwillingness to address "accessible" aspects of the physics, which have been a turn-off to me since FM4, left me with nothing to look forward to, so I'm out and done with Forza and Xbox. But it's a model with mass appeal and is much more refined than anything Polyphony or EA ever came up with.But I disagree they should move into the pure simulator market, I feel like games should stay true to their origins in some way. There's already a bunch of full on hardcore sims out there, no need to saturate it with another failed attempt at being the most hardcore game out there. T10 has made the series a household name with what it is, they should just keep on polishing it and make it better, but shouldn't change the general formula.
To be honest, I found FH1 to be tons more tamed than what the most recent iteration offers. I was able to get away with so much in the first game.just not one that excites me because they tamed the handling that made FH1 more rewarding to play.
Most likely.So Gran Turismo is a Multi-Billion dollar franchise?
I don't get the deification of Forza 4. The physics are too watered down, there's no rain and crucially, no open wheelers. 6 is most definitely the greatest variety. Sure, I'd love Fujimi and Suzuka, but I'd miss ViR and the Glen.
But everything it did, it did right, and I think that's why it's held in high regards.
It's been a high level franchise since the 2nd game, but I think the drift crowd has built 4 up as some sort of high point, when it has only improved further since then.
I suppose it depends on whether one considers oversteer-on-demand to be tamer than FM-style understeer. I appreciated how FH1's extra bite on turn-in made the physics more dynamic (and more convincingly balanced) by brute force. But actual drifting was still all wrong, as it has remained in every FM/FH game since.To be honest, I found FH1 to be tons more tamed than what the most recent iteration offers. I was able to get away with so much in the first game.
Forza 4 was the initiation into the "serious" racing genre for a lot of people who didn't really care about console racing games before. It has enough structure to it that people who knew little about real cars could keep progressing without feeling lost or overwhelmed, but it's also open enough that those of us who run hotlaps for an entire afternoon just to shave that extra .01 second off a laptime were comfortable too. A lot of it may just be nostalgia goggles at this point, but Forza 4 definitely brought in a lot of people who considered simulation games "too hard to be fun".I don't get the deification of Forza 4. The physics are too watered down, there's no rain and crucially, no open wheelers. 6 is most definitely the greatest variety. Sure, I'd love Fujimi and Suzuka, but I'd miss ViR and the Glen.
Considering how many franchises crash and burn it's saying quite a lot to be as successful as Forza has. Really the only other racing games I can see being in the "Billion dollar club" are GT, Need for Speed and possibly Mario Kart.
Hopefully FM7 keeps up the good streak T10/PG have been on.
That's what you get when you actually give a 🤬 about what your customers want and don't take half a decade developing a half-arsed game.
Well done there, Turn 10. At first I was a hater but now I'm a believer and, if I could get my hands on a proper PC or that Scorpio XBone thingy is any good, I'd be a paying customer as well. Sit on it, Kazunori.
So Gran Turismo is a Multi-Billion dollar franchise?
GT, NFS and MK are leagues ahead of Forza. Forza has just reached a billion, the former are $5 billion+ franchises, to put things into perspective and GT and MK have yet to release their new edition.
No they haven't. Learn to do math.You mean how GT5 and GT5P has generated more revenue than the entire Forza franchise up to this point
No it isn't. Learn to do math.76 million sold, with DLC probably nearing $5 billion.
You mean how GT5 and GT5P has generated more revenue than the entire Forza franchise up to this point
76 million sold, with DLC probably nearing $5 billion.
One question though about the billion $ is how do they count games bundled with consoles.
Date of first releases:
Need for Speed - 1994
Mario Kart - 1992
Gran Turismo - 1998
Forza Motorsport - 2005
I'd sure hope the other 3 have made more given the fact they've been around a hell of a lot longer.
Any more nuggets of wisdom for us?
No they haven't. Learn to do math.
No it isn't. Learn to do math.
In what fantasy land does the developer average ~$65 a copy?
Instead of thinking "how long have they been around", think "how many titles and units sold".
Math is certainly not here because 1.000.000.000 divided by 17.000.000 is 58,82!
And when you look at Halo numbers, 70mi+ copies, 5bi+ revenue (with or without hardware), Gran Turismo as a franchise should be at a similar leg.
The longer a game series/brand has been out the more market share it's likely to have. That's why it's so hard for start-ups to be successful.
Even at 58.82 is ludicrously high considering the developer only sees a small percentage of what games sell for, not to mention they only sell at full price for a limited amount of time.
Not so sure about that considering how much DLC there is for the Halo series compared to GT.
If only there was another set of numbers in the post Imari quoted that could be divided into one another to get ~65.Math is certainly not here because 1.000.000.000 divided by 17.000.000 is 58,82!
If only there was another set of numbers in the post Imari quoted that could be divided into one another to get ~65.
If only.
No they haven't. Learn to do math.
No it isn't. Learn to do math.