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- Western Provinces
- JeanAquaMeow134
- JeanAquaMeow
Apparently Forza Motorsport 2023 will have a penalty system in Single Player as well. I don't mind it but with my Dad who makes mistakes often, I hope these won't be too harsh.
If I heard them right, the penalties in SP are optional and can be turned off whenever you desire.Apparently Forza Motorsport 2023 will have a penalty system in Single Player as well. I don't mind it but with my Dad who makes mistakes often, I hope these won't be too harsh.
Because casual players don't care about racing.So instead of implementing an actual qualifying session where you can put all that work into tuning to use and actually be rewarded for it, they just said "eh, go ahead and pick wherever you want to start, we'll just take money away if you don't feel like bulldozing through the pack of idiot AI cars like in every other game".
Seriously, why are modern racing games so scared of including something that's an intregal part of actual motorsports?
You can care about racing but not want to deal with qualifying before every race. At least, this game and past Forza titles are not built around long races that would benefit from qualifying. 3-4 lap races are not really worth qualifying for.Because casual players don't care about racing.
Eh, fair enough point. But I would at least like to have the option to succeed on my own merit rather than being told "ehh, just make a guess where you think you'll be competitive." Hell, even just having your best free practice time be a suggestion as to where you should place yourself on the grid would've done it.Because casual players don't care about racing.
my experience with Forza AI is that you know roughly how fast you are against them after a few races.Eh, fair enough point. But I would at least like to have the option to succeed on my own merit rather than being told "ehh, just make a guess where you think you'll be competitive." Hell, even just having your best free practice time be a suggestion as to where you should place yourself on the grid would've done it.
It's not a live service thing though, it's just a car upgrade system.We play games to unwind for a couple hours after getting home from work and real life. Not to become slaves to them like its a second job like all these live service models are forcing us to do.
Thank goodness, my dad will be delighted to hear that.If I heard them right, the penalties in SP are optional and can be turned off whenever you desire.
I sometimes do that in PC2, set the AI at 120 then start at the front, believe me it's a different kind of pressure when you have 31 nutters trying to pass you, 1 mistake & you'll find yourself last. Good challenge though, just keep the aggression low or they'll just bash you out of the way.my experience with Forza AI is that you know roughly how fast you are against them after a few races.
Previously (FM1-7) you'd start mid pack and have to set the AI so that you could win in 3-5 laps.
Now FM(8) you can set the AI to very quick and start near the front, or slower and start mid pack. And you can decide on the grid after checking out your car speed in practice.
Don't forget that Forza career mode is about podiums, unlike a PC sim where single player is only really about perfecting your laptimes with no negatives for coming in low down in the order. So it's important to do well in Forza career mode unlike most race sims.
Personally, I find qualifying against AI completely pointless most of the time. There's really just two ways it goes:So instead of implementing an actual qualifying session where you can put all that work into tuning to use and actually be rewarded for it, they just said "eh, go ahead and pick wherever you want to start, we'll just take money away if you don't feel like bulldozing through the pack of idiot AI cars like in every other game".
Seriously, why are modern racing games so scared of including something that's an intregal part of actual motorsports?
It's your personal opinion, but Gran Turismo and Forza Motorsport series' handling model still remains simcade though and they're still not that realistic compared to iRacing, RENNSPORT, Assetto Corsa Competizione, Le Mans Ultimate, rFactor 2 & Automobilista 2.GT7 physics is perfect.
ACC didn’t feel like a big improvement in physics realism from GT7 in the few hours I tried it out.It's your personal opinion, but Gran Turismo and Forza Motorsport series' handling model still remains simcade though and they're still not that realistic compared to iRacing, RENNSPORT, Assetto Corsa Competizione, Le Mans Ultimate, rFactor 2 & Automobilista 2.
It was a very convincing green screen or virtual production if that's the case. I was trying to find the "seams" but couldn't see any.See, this is why I have trust issues.
"Live from the Petersen Automotive Museum"... but green screened.
it was definitely pre recorded but not green screened. IIRC some of the PGG team were also flown there for a let's go livestream for the reveal of the HW expansion for FH5.It was a very convincing green screen or virtual production if that's the case. I was trying to find the "seams" but couldn't see any.
I think it was moreso that the edge lighting and heavy depth of field on the single person shots was creating a strong separation between foreground and background, which gave off the illusion of green screen.
They wouldn't (in my opinion) have flown Leah out from the UK just to have a virtual set.
Good point, I forgot about the giveaway.I'm not 100% sure it's (fully) pre-recorded either since they announced the stream giveaway winner at the end.
I think it was maybe the camera/lighting was putting the scene into uncanny valley. Didn't get in the way of the content though.
There was also stuff going on in the background at times. People walking around, mostly. That would require them to set the camera there, record nothing for a while, then set up a very convincing green screen, still get these two in the same room... the amount of effort it would take is far more than just setting up a table and a couple chairs in the museum for them to do it live. No reason to green screen it.It was a very convincing green screen or virtual production if that's the case. I was trying to find the "seams" but couldn't see any.
I think it was moreso that the edge lighting and heavy depth of field on the single person shots was creating a strong separation between foreground and background, which gave off the illusion of green screen.
They wouldn't (in my opinion) have flown Leah out from the UK just to have a virtual set.
Chris Esaki also has a new trademark catchphrase: “level, build, dominate”."There's a lot of new here" is the new "built from the ground up".
Did they fire Dan???Chris Esaki also has a new trademark catchphrase: “level, build, dominate”.
"There's a lot of new here" is the new "built from the ground up".
"Deep progression" too.
Think he might owe @VXR some royalties for "Built, not bought".Chris Esaki also has a new trademark catchphrase: “level, build, dominate”.
I'm pretty sure it's redone in the same way as FH5's audio. Sounds like it, and it would be strange to not do it that way after how well received it was in FH5."remastered audio" at 4:16 might concern some expecting it to be built from the ground up, as it suggests this game uses the same sounds recorded for previous games but with different effects/eq processing.
If there was anything wrong with previous game sound anyway, otherwise it could still be made sound quite radically different, and there might not be much point recording the same thing again. A bit like a remastered film or a remastered album it generally just improves the original.