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SlyNine I have nothing against speed sensitive steering, but let's not take into account only speeds of 100+ mph or 180+ mph, but also 40+ or 60+ mph...
IRL, you can easily turn the wheel past 90 degs at those speeds, whereas Forza allows you to turn it (at the same speeds) maybe 20 to 30 degs (not referring to the wheel animation for reference but actual angle). This dumbs down the driving for me and makes it far too straight forward.
I've lost it good myself a few times at high speed driving as a result of turning the wheel too much IRL, in which case, the car either understeers, oversteers or if you're really stupid and have a bad center of gravity - flip over.
Of course steering wheels get stiff in real life as you drive faster. Power steering and electronic steering is a standard feature in most cars nowadays, and even then having so little steering freedom at lower speeds is unheard of. It's no surprise you don't see Forza cars leaning and rolling properly on their suspension through sharp corners - the wheels don't turn properly and lack bite.
I can understand the need to have speed sensitive steering kick in at relatively higher "racing" speeds, but trying to turn the wheels practically ALL the way during a hair pin (classic example: Suzuka, Hockenheim and Tsukuba hairpin) is a driver preference and you SHOULD be able to do it if you want. Even at those speeds the game forces you to slow down even further and downshift to first gear to get full steering! Sorry.. but that's just stupid, does NOT work like that IRL.
Feedback I've gotten from Forza wheel users is very positive; they say it is right where it should be, spot on and 900 deg feels very realistic for the most part. However, we controller users get the short end. There should be a setting to adjust SSS or even turn it off. I also don't remember my hands auto-correcting the wheel angle for me on corner entry and exit IRL
, which happens to be another steering nuisance in Forza.
This is not to bash Forza's physics, they are still quite brilliant. The steering mechanics needs fixing. There have been legitimate complaints on the official forum as well.
I'm practically jamming the stick all the way on sharp corners and my car doesn't exhibit the proper oversteer/understeer behaviour, thanks to this "speed sensitive limit" on controller steering.
Sheesh!
Speedster, in forza with a wheel. If you turn the wheel too far and fast at speed, the ffb goes light as the front tires lose grip. It is a very similar effect to what happens in real life, and that is using normal steering within forza. The issue with a lot of steering input at speed, is the speed of the car increases the weight of the car due to its momentum. This weight overrides the front tires ability to grip, when steering is applied at more than those tires can take. This is why the cars will understeer under that circumstance, and the same thing happens in the real world. Forza simulates a cars weight, and it simulates what the tires are capable off.
Nearly all racing games that are designed with a gamepad and wheel in mind, have some form of speed sensitive steering for the gamepad. I will tell you right now, that Project cars and Assetto Corsa have speed sensitive steering also. In those 2 games, it is fully adjustable however. That is 2 full on simulation games, that have speed sensitive steering!! But lets not forget here, that Forza is designed for use on a gaming console. This means that the vast majority of Forza players, will be on a gamepad, and not a wheel. And the majority of Forza gamers, will just want a 100% pick up and play experience; and not want to change a million settings.
Also, Grid autosport, and as much as I like it; doesn't even take into account a 900DOR wheel properly. Hell, I went drifting in that game, and it only used 270DOR at most; and that is with 900DOR set in the Thrustmaster Driver software. Grid Autosport is NO comparison to forza 5 at all in terms of handling physics, I own both games.
* I find this not to be the case unfortunately, on a controller. The front wheels feel like they're on ice at times.
* A setting to adjust speed sensitive steering doesn't mean changing a million settings I'm sure!
* My discussion is squarely focused on steering mechanics. Both games have different steering mechanics, and physics have nothing to do with it. It's all in the code, and I prefer Codies version of steering; it gives you better control over your car. Forza's cars simply miss the apex unless your PERFECT at taking it the right speed and gear. Kind of defeats the purpose of pushing your car over the edge and testing it's limits.
Try to recall those stars in a reasonably priced car segment on Top Gear. Even The Stig gives generous steering input around those sharp turns on FWD cars. You don't see the same response from the front wheels in Forza. They feel numb.. the ONLY way to get the front wheels to TURN more is reducing speed further and downshifting. *face palm*