My first impressions/review after 30 hours of gameplay. Warning, this might be a bit long. Longest review I have ever typed.
I have put in at least a solid 30+ hours into F6. As many of you know I really despised F5 and did not support it at all. It came free with my X1 a year after launch. Just felt like a huge step backward from F4. That aside, T10 has fully redeemed themselves with F6. I absolutely LOVE F6. Just about verything in every aspect has improved. Absolutely blown away by how overwhelming this game is in terms of content and quality. The water and night racing is beyond incredible. Lighting is just stunning. F6 is not without flaws but this is THE best racing experience I have had in my entire life.
Campaign. This is by far one of the best campaigns in the Forza series. The mods and random showcase events are a lot of fun. One of the showcase events in the turbo race car (forgot the name) actually gave me goose bumps. Such insane acceleration after the turbo spooled (Zakspeed Turbo). You could actually feel the changes in the car as it blasted forward. Usually the Forza campaigns bore me but this one is excellent.
Painting (I Unlocked a medal for painting 10 hours and another medal about the community using over 500 of my designs)
This new paint system for sharing with the community has drastically improved over F5/FH2. I really like how we acquire money in 3 ways.
1. The paint job being downloaded.
2. When it is used in a race.
3. Again when it is "liked".
This works very well. In fact I actually like this better than the storefront / Auction house from previous Forza games. This allows for a LOT of designs to be created. Not sure if there is a limit. Some cars still have issues with vinyl placement or sections that cant be painted. Overall still works incredibly well.
League play (D class hopper no collisions)
Spent quite a few hours in league play. Truly enjoyed it so far. The tracks are pre-selected and you have maybe 45 seconds before races. The first available was with no collisions. Great way to start. I usually ended up placing somewhere in the middle of the group. Makes sense because I would say I am an average racer. I am not exactly sure how this system works but there were a few corner cutting issues. In fact on Lemans Bugatti circuit there is a section where everyone, besides myself, cuts. NO joke, when the race ends I am usually the only person that has a certified lap on this track. When we are racing ghosts with no collisions, the person with a certified lap, should be above anyone without a certified lap. Period. Hopefully that is taken into account when placing the ranks for leagues. Other than the Bugatti circuit on Lemans, the cutting isn't that bad. Just mainly that track. Especially in the rain.
Multiplayer (C class hopper with no collisions)
I only had a few cars for this so I didn't spend much time in here. Similar to league play but in here you can vote for the tracks.
Autocross. Always a favorite of mine since F1. Spent probably about an hour or so just testing this out and getting the feel of it.
Graphics. Absolutely phenomenal. The attention to detail is just so distracting at times. Fireworks in the back round, fully packed stadiums, insane curb and track detail, smoke from grills, leaves, dust clouds, rain effects, fog effects. Rain effects actually go INSIDE the car too if you have a convertible. Sheesh I could go on forever. There is a LOT to take in graphically. How this maintains 60fps with weather, night, 5,000 vinyls per car, and 24 cars is beyond impressive.
Audio. Audio is also very excellent. Especially the ambient sounds. Driving over steel crates in Rio, or hearing popping fireworks, or water puddles splashing under the vehicle. Subtle thunder in the back round and so much more.
Physics. Easily THE best of the series. Cars plant themselves to the road if built properly and can put up a fight without losing complete control. Feels so good to start losing traction and actually FEEL this happening so you can quickly let off before losing control. The puddle physics are beyond impressive. Best I have ever seen in a racing game. Hoping to see many more rain tracks in F7.
User Interface
The UI is very clean and easy to navigate. I really like how they have set up the car UI. You scroll left and right for the Manufacturer, then up and down. Works very well. You can also filter the cars you are looking for by class, drivetrain, and several more options.
Overall content
There is a LOT to do in this game. In fact it is actually overwhelming. At times I didn't not even know where I wanted to do because I wanted to do it all.
No game is perfect so here are a few improvements that can be made from overall observation of the game.
Improvements / complaints
-Still cant tune cars in multiplayer lobbies.
-If in a specific car and trying to load a paint design, it loads ALL of the designs ever created or downloaded. Instead of just for that specific vehicle.
-More home spaces
-League play
-Some of the Autovistas still seem unfinished. No commentary or still cant open hoods / trunks.
-A few bugs here and there on the tracks. One specifically on Lime Rock. A left curb that if hit just right, will stop the vehicle.
-Some engine audio is a bit mild. Would be nice to have an audio slider for different audio. Engine, tires, ambient.
-Slight lag / hesitation when buying and applying upgrade parts for cars.
-Some vinyls or paint jobs did not transfer from F5 / FH2
-Would like to see more night tracks
-Would also like to see more rain tracks
Conclusion
Overall just beyond impressed with F6. T10 has truly set a benchmark in overall quality for a racing game. Best game of the entire series. 9/10