I had had the same problem, randomly than I tried gran turismo and felt like driving on rails.I tried M7 after some time and I still don't get how the gamepad works. When I turn, the car lose grip and starts to slide. It's very strange but I had this problem all the time. What could it be? It's the same for Horizon but Horizon has stability control always on so it's not that bad. Is something strange with front grip? Maybe stock tuning is weird? In other games I turn and lose front grip first so I know I am too fast. Here I lose the whole car immediately. The only solution is to go slow enough. It's not a problem for playing but I just don't like this gameplay.
Today, I use GT for daily races and Forza for special cars or online modes. Sorry, but it can’t be the car handling is like a ship with controller. And wheel as I read isn’t so well, too,,
Okay, but I don’t like this. In Horizon, you can feel mountains, too. Shame that the racetrack-game, what should be more serious, can’t it. But maybe Forza 8nwith more focus on simulation as arcade.It's not that it doesn't have elevation change, it's that Forza uses this ridiculous wide, nearly fisheye FOV that flattens everything out and makes things look further away. You can see this same effect on amateur MX GoPro footage all over YouTube. Watch some replays from different angles, the hills are there, you just can't see them while driving. So then you get a game like PC2, which has much better FOV options that makes things look more as they do naturally, and it'll totally ruin FM for you, especially when you blow past your braking points.
Turn Ten plays up a lot of things for dramatic effect at the expense of realism.
Last edited by a moderator: