Forza Motorsport General Discussion Thread

  • Thread starter Terronium-12
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From the top of my mind would like them to:
-Fix how some AI cars spontaneously change liveries on the fly during racing
-Fix some raytracing instability on the interiors of cars when viewed in the showroom
-Bring aggressiveness of AI cars to 0 (and/or provide a slider thereto)
-When saving liveries on PC, the game can get stuck in an infinite loop, please fix that
-Make ray reconstruction/frame generation possible with Nvidia GPUs
-Make the photo mode just like FH5's
-Make possible to start practice laps from the pit lane
-Make AI cars to actually match their car's settings to the actual race conditions (no full tank for a 5-lap race, for example)
-Have a saturation setting
-Add more manufacturer stickers, real world and made-up brands
 
We are likely to get some more AI fixes since just about every update they have addressed to some degree of the AI's issues. I'm looking forward to the Aussie content. I hope T10 didn't skimp or couldn't secure some licensing for some of the V8 supercars/group A touring cars. There's so many they could choose from in different eras, it would be hard to miss some good additions plus some good events for career. I already know Bathurst will be done well in this game so that's not a concern for me. Also holding hope they add to freeplay some more since it's been getting some decent love in recent times.
 
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Aparently T10 is still updating the motorsport car list, that is actually a GREAT thing

as the date of the post, the game has 623, it is almost 3x the number of FM5 (230ish), FM5 was the Xbox One first Forza game (and my least prefered Forza), but lags a bit behind FM7 700+ and FH5 886 cars, so take it as you want

 
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it's unlikely that it won't arrive on the PC next year.

Double negative means a positive?
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It's likely that it will arrive on PC next year.
 
This guy enabled RTGI and full RT reflections with the latest patch but the visual target map is not there for me anymore. Anyone else tried it?


This looks amazing! The reflection of the driver's red suit against the interior is just chef's kiss. Now I just need a next gen console from Xbox so I can play anywhere near this fidelity 😂
Maybe in 2026. We'll see 😁

I played the American Road Racing series the other day and used the Nissan/Datsun in a fully upgraded spec. BIG mistake. With the wider back tires (which it needed to put the power down) it understeered like crazy. I got absolutely squashed by the AI.

I then redid the series with the Ford and just upgraded the handling parts, but kept the engine stock. It made a world of difference. Suddenly I could control the car, keep up with the AI and enjoy the races, instead of just constantly fight the car.
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Speaking of AI, what was up with the AI in the Mazda Chevrolet LMP races? :crazy:
I turned them down to 4 and they were still rippin.
Would be nice if they did a calibration pass for some car classes.
Have a look at the PP on the winning AI Mazdas. It's 882...
Which is, erm, impossible, since you can't get past 876 pp with tuning.
The AI cheating in this game is beginning to piss me off. It's bad enough they add 20PP to the AI in Free Play races.
 
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Have a look at the PP on the winning AI Mazdas. It's 882...
Which is, erm, impossible, since you can't get past 876 pp with tuning.
The AI cheating in this game is beginning to piss me off. It's bad enough they add 20PP to the AI in Free Play races.
I don't upgrade my cars usually. Except for maybe the road car tires to the "street" versions when the car handles like it's on hard plastic hoops. I wish I would have remembered what the PI numbers were but they weren't too bad. I think the best car was around 10 PI above my stock Mazda rating. However the performance they exuded was impressive. I've won series with cars around 10 PI above my car before but this series, the first car was at least 14 seconds ahead the whole time if not more.
Turned it down to 4 and the first car was still 14 seconds. It's seems like they liked that 14 seconds number. :D
I use a wheel with Sim steering and no TC or ABS and always in cockpit view so I like a challenge but I didn't win this series. And I'm not doing it over again. 😂
 
Well, after watching again that video of FM allegedly using RTGI + full reflections, I went and try to reproduce the conditions (Peugeot 905 at Kyalami, either late morning or evening, interior view and using a red driver's suit) with RT settings maxed out with my RTX 4070 Super card: Full reflections + RTAO, RTAO assets - high.

I didn't get the reflections of the red suit in the wheel's hub and the left panel BUT I also didn't get all the noise and the visual glitch on the left side of the windscreen, so in visual terms, regular RT is still better at this stage, and RTGI would need ray reconstruction on Nvidia cards, and only from 4070 models and up, since whoever uploaded that video was using a 4090 for sure. Radeon cards should not even try...

But get this, while I expected a big performance hit, I probably lost about 10 fps on average on my current settings... So apparently, and sneakily, they improved RT/GPU/CPU performance! But, of course, nobody mentioned that in the patch notes... :rolleyes:
 
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More people experiencing muted engine sound on the cockpit/Internal views? I am playing on XsX and I hardly hear my own car.
Other cars sound as loud as you would expect them to be.
 
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More people experiencing muted engine sound on the cockpit/Internal views? I am playing on XsX and I hardly hear my own car.
Other cars sound as loud as you would expect them to be.
Yes, but road cars have sound insulation and your driver is wearing a helmet and earplugs (presumably) so... It's realistic?
 
Yes, but road cars have sound insulation and your driver is wearing a helmet and earplugs (presumably) so... It's realistic?
I tried it both on A Dodge viper SRT Race car and a Ferrari 458 Italia. Could hardly hear them both.
Something definitely changed in a negative way in my experience.
 
The sound is also muted in bonnet cam, so there's no excuse about cockpit insulation or helmets :D

The AMG GT-R is a good example, barely audible in bonnet cam.
 
I tried it both on A Dodge viper SRT Race car and a Ferrari 458 Italia. Could hardly hear them both.
Something definitely changed in a negative way in my experience.
Well, I made a test session at Barcelona with the Ferrari 458 Italia, first at stock and then with some upgrades.
Indeed, your engine gets somewhat drowned at the start of the race due to the other cars, the reverberation from the main stands (that's why I picked Barcelona), and the "sound insulation". After the field spreads and you run alone your engine becomes louder, and it goes up when you pass through the main stands.

The second test involved losing weight, to see if sound insulation gets removed (as it should, just like real life). Sadly, no audible improvement there.

The third test involved changing exhausts: There is no difference with the sport exhaust, but with the racing exhaust the pitch is higher and you get a more metallic reverberation, so there is that.

All these tests were conducted in PC with headphones and spatial sound (Windows Sonic) at 100 level in all sound settings.

I would probably reduce environmental and contact sounds first, and then the other car's engines (and yes, always upgrade to the racing exhaust).

@skazz is right about the bonnet camera as the microphone seems too far back and the environmental sounds are way loud.
 
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