Forza Motorsport General Discussion Thread

  • Thread starter Terronium-12
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Wow what the hell. A mobile game with that many great racing cars and dozens of them not in FM is wild. And to think many of them used to be in FM but not currently smh. Yeah im a little more mad now lol.
I wouldn't sweat it. Mobile games play by a different set of rules & the fact all your cars are designed to be controlled through a phone's touch screen, I imagine manufacturers are not going to be overly concerned with how their cars are represented as long as its not intentionally malicious. Mobile devs probably pay a smaller license fee just so the car can be represented in the game and the devs apply the usual time-gated, mobile game service strategy to make any money back.
 
That is a lot on ovals, but there is no reason to run the stock setup. There are plenty of tunes shared and it takes 15 or so seconds to download one. There are also places on the internet where you can find people posting their numbers for good quality tunes, the Forzaverse Discord is a great place for that where well known tuners often share their setups in detail.

The main tuning changes that make a big difference in lap time are aero and gears (but only if the stock gears are really bad) and aero is probably the easiest thing to tune in the entire game. Of course it depends a little on the car and track too. Running stock aero on a GT car at Lime Rock likely won't hurt your lap time too much, but running stock aero at Le Mans can cost you 2 seconds or more.

Lots of real life series have fixed elements (wing angle, gear ratios, ride height, spoiler height, wicker bill, etc) but very few don't allow any changes. Forza has never been good at being accurate with that stuff, so I wouldn't expect that to change any time soon.
I use the Forzatune app - the paid version allows you to tune to each specific track. I use it for every race and every rival event I do. It's quicker than me trying to work out what each stat means.
 
What's the problem? I'm just complying with the AUP.
If anyone replies with a Simpson's GIF, they probably aren't serious!

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The track lighting looks better than in visual target mod but the interior lighting and reflections are so much better in the mod. The lack of rough surface reflection or even on some fully reflective material reflections and the complete absence of RTGI in the cockpit makes it look worse than the mod. The interiors in the mod looked soo good thanks to RTGI and full correct RT reflections that it made the materials and shaders look alot better.


Left is the mod and right is patch 15 maxed out with RTGI
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Damn the left ones look way more realistic, I hope T10 have an answer to this but seeing as the vast majority play on Xbox I'm not sure this issue will get the attention it deserves.
 
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