Forza Motorsport General Discussion Thread

  • Thread starter Terronium-12
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Why do they do this? There aren't 5 cars available, it's 3.

Screenshot 2025-01-08 201052.png
 
Makes sense to me. There's two categories. One is the 2 featured cars, and then there's the total cars available, which happens to be 3 BMWs. When there's more manufacturers, the proximity of the "Featured" isn't as close as it is here.
It may look goofy, but it's logical.
So the 5 isn't referring to what's available in Featured?
 
This update really has really brought fantastic additions and it actually made me wonder if it’s on the way towards the most complete IMSA/WEC field we’ve seen in any Forza game. We now have 3 current gen LMDHs, a good number of current (or near current before Evo spec) GT3s and a proper field of GTE/GTLM. It’s definitely more complete than FM6’s 2014 IMSA cars.

And the track list with 23 real world circuits is approaching the number of real world environments of Forza Motorsport 7 and with a fantastic variety. Really hoping for Long Beach and Mosport to further flesh out the IMSA calendar.

Yes, there are issues which should be addressed (including wrong manufacturer colours on certain cars and a lack of career) but I don’t think I’ve enjoyed free play races like I have in this Forza Motorsport :)

2
 
Good to see some positive posts like this when it seems like everybody keeps bashing the usual AI ( which I dont seem to have much issues with anymore), lackluster career, framerate stuff and RTGI. While it would be nice if sooner or later T10 comes up with some roadmap or explanation of what we have to look forward to because 2025 so far is looking like 2024 all over again, they have made strides outside of the usual. They don't often drop tons of cars or true knockouts but when they do it is great like this update. Hope we have a bunch more IMSA/WEC content to look forward to as well as more content for other divisions and more great tracks whether re-do's or new ones. I'm also looking forward to more career events and permanent ones too, I know that's coming eventually.
 
While it would be nice if sooner or later T10 comes up with some roadmap or explanation of what we have to look forward to because 2025 so far is looking like 2024 all over again, they have made strides outside of the usual.
Yes, a roadmap would be good.

They delivered on most of their 2024 roadmap but missed their target dates for a few things which haven’t arrived (and haven’t expanded on those or given adjusted timelines).

Roadmaps are hard to put together though (for various game/business reasons related to long-term commitments) but appreciated by core players.
 
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This update really has really brought fantastic additions and it actually made me wonder if it’s on the way towards the most complete IMSA/WEC field we’ve seen in any Forza game. We now have 3 current gen LMDHs, a good number of current (or near current before Evo spec) GT3s and a proper field of GTE/GTLM. It’s definitely more complete than FM6’s 2014 IMSA cars.

And the track list with 23 real world circuits is approaching the number of real world environments of Forza Motorsport 7 and with a fantastic variety. Really hoping for Long Beach and Mosport to further flesh out the IMSA calendar.

Yes, there are issues which should be addressed (including wrong manufacturer colours on certain cars and a lack of career) but I don’t think I’ve enjoyed free play races like I have in this Forza Motorsport :)

2
I just realized there is a Lego Speed Champions set of this!
 
I have it and almost done putting together the M V8 Hybrid now. Will post a picture once its done.

Mine's been sitting in a box for months, I finally got myself a shelf mounted on the wall a week ago, was going to finally assemble it over the weekend now that I had somewhere to display it, but then we decided to start to paint the study last weekend, so it came straight back off the wall to start prep.
 
It is a little bit ironic that the vintage BMW series is a better representative of 80s/early 90s touring car, especially in Australia, than last month's Australian touring car series that introduced the VN that had all the Pontiac Trans-Ams (very much not a car that ran in Group A) in the field.
 
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It is a little bit ironic that the vintage BMW series is a better representative of 80s/early 90s touring car, especially in Australia, than last month's Australian touring car series that introduced the VN that had all the Pontiac Trans-Ams (very much not a car that ran in Group A) in the field.
It's a damn shame they didn't go all in on a "Group A Heroes" series with all the representative cars they have from the era.

Think of it, you've got:

BMW M3
BMW 635CSi
Ford Sierra Cosworth
HDT VK Commodore Group A
Holden VL Commodore Group A SV
Holden VN Commodore Group A SV
Mecedes 190E 2.5 16 Evo II (I know more DTM than Group A strictly speaking but still
Nissan R32 GTR Skyline
Nissan Skyline GTS-R HR31

I think it would make for a pretty competitive series if capped at say 550-600P.
 
It is a little bit ironic that the vintage BMW series is a better representative of 80s/early 90s touring car, especially in Australia, than last month's Australian touring car series that introduced the VN that had all the Pontiac Trans-Ams (very much not a car that ran in Group A) in the field.
Yes, I did notice that the first BMW "M" Series race had EIGHT Holdens and THREE BMWs in it...

Yes, a roadmap would be good.

They delivered on most of their 2024 roadmap but missed their target dates for a few things which haven’t arrived (and haven’t expanded on those or given adjusted timelines).

Roadmaps are hard to put together though (for various game/business reasons related to long-term commitments) but appreciated by core players.
I think the biggest issue most people have is that they missed the target dates and HAVE GONE COMPLETELY SILENT again, both publicly and in other non public areas, saying nothing about why the dates were missed or when they might appear.

The vastly better approach would have been to acknowledge the slippage and reassure people that these things are still coming.

The worst possible approach is the one they took, namely...
Dead Silence GIF by Studios 2016

(If we don't say anything maybe nobody will notice...)

And now the BIG POSITIVE PART of this post!
The 2x 3 minute spinning wheels at the start of each series HAVE BEEN FIXED! 👏
I've run three different series today and had no issues in any. I hope its the same for everyone previously afflicted with this issue.
As you can imagine, this is a MASSIVE POSITIVE IMPROVEMENT for me, and I am happy to shout about it 👍

Also, need to add that I think the newly added M835 in the first Featured series sounds fantastic, so another 👍 from me.
 
I was pleasantly surprised by the M Hybrid. It feels like a race car straight out of the box. 1000 percent better than the Cadillac V Series R and a lot better than the Porsche 963.

It's certainly a departure from Turn 10's philosophy with previous race cars in that you have to upgrade them in order to get them to feel like they should have from the start.
 
It's certainly a departure from Turn 10's philosophy with previous race cars in that you have to upgrade them in order to get them to feel like they should have from the start.
Turn 10 philosophy? That sounds more like your perception of things. I personally haven’t had any trouble with the Porsche 963 in default configuration. You cannot expect all racing cars to be equally tame.
 
I was pleasantly surprised by the M Hybrid. It feels like a race car straight out of the box. 1000 percent better than the Cadillac V Series R and a lot better than the Porsche 963.

It's certainly a departure from Turn 10's philosophy with previous race cars in that you have to upgrade them in order to get them to feel like they should have from the start.
Totally agree, the M Hybrid is fantastic right out of the box! For the Cadillac V Series R and Porsche 963, tuning the suspension and differential can make a big difference. Using the telemetry HUD to fine-tune can bring them closer in performance. Worth a try for better handling!
 
It's a damn shame they didn't go all in on a "Group A Heroes" series with all the representative cars they have from the era.

Think of it, you've got:

BMW M3
BMW 635CSi
Ford Sierra Cosworth
HDT VK Commodore Group A
Holden VL Commodore Group A SV
Holden VN Commodore Group A SV
Mecedes 190E 2.5 16 Evo II (I know more DTM than Group A strictly speaking but still
Nissan R32 GTR Skyline
Nissan Skyline GTS-R HR31

I think it would make for a pretty competitive series if capped at say 550-600P.
The 75 last seen in FM7 and the Rover and Jag that were last seen in FH4 as well could be added to this too. It could be a Group A/Super Touring month even and add cars from the 90s, like a Nissan Primera or the Ford Mondeo as well. Would be the greatest playlist ever.
 
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I was pleasantly surprised by the M Hybrid. It feels like a race car straight out of the box. 1000 percent better than the Cadillac V Series R and a lot better than the Porsche 963.

It's certainly a departure from Turn 10's philosophy with previous race cars in that you have to upgrade them in order to get them to feel like they should have from the start.
This is mostly down to the weight of most cars in the game, and this isn't a new thing - in Forza, most cars are actually heavier than the actual dry or curb weight.

On the cars' in game stats, they're actually heavier than the actual car, like for example, the Cadillac V-Series.R in-game weighs 1,105kg while in reality, it weighs 1,030kg.
 
This is mostly down to the weight of most cars in the game, and this isn't a new thing - in Forza, most cars are actually heavier than the actual dry or curb weight.

On the cars' in game stats, they're actually heavier than the actual car, like for example, the Cadillac V-Series.R in-game weighs 1,105kg while in reality, it weighs 1,030kg.
But what if they account for a 75 kg driver?
 
@Milouse Kudosprime has been updated with prices of all the new Autoshow BMWs.
Key data (SBHA etc) is posted to the comments for each car.
Hopefully that manages some of the "heavy lifting" for you as there are quite a few additions this month!
I counted 10 new cars, not something obvious when we read official news, patch notes or articles. I saw your comments with data on K' while launching the game. Since i need to take pictures for cars, i still have to access data in-game anyway. It Indeed takes a lot of time, specially because the car menu UI is horrendous for my usage (web+game) as the menu can scroll when the game window doesn't have the focus, based on the mouse position (hence a few cases of data for a car set for another car on K'). One of the price entered avoided me to make such mistake.
 
I counted 10 new cars, not something obvious when we read official news, patch notes or articles. I saw your comments with data on K' while launching the game. Since i need to take pictures for cars, i still have to access data in-game anyway. It Indeed takes a lot of time, specially because the car menu UI is horrendous for my usage (web+game) as the menu can scroll when the game window doesn't have the focus, based on the mouse position (hence a few cases of data for a car set for another car on K'). One of the price entered avoided me to make such mistake.
I have the car list sorted by price on K', so can always see the cars needing data as they are top of the list. That's also how I spotted a couple of cars previously that had been entered at 3 credits instead of 300,000 :lol:
 
The 75 last seen in FM7 and the Rover and Jag that were last seen in FH4 as well could be added to this too. It could be a Group A/Super Touring month even and add cars from the 90s, like a Nissan Primera or the Ford Mondeo as well. Would be the greatest playlist ever.
Yeah I was thinking about the Jag when I wrote that list - not so enamoured with the Rover but that Jag in Group A trim...
 
I had a good look round the auto show today after downloading the latest patch.

The car divisions are now excellent: GT2, 3 and 4 separate, V8 supercars separate, even the Ferrari Challenge and Lambo Super Trofeo are separate. I approve :cheers:
If the Spec Series balancing from Featured Multiplayer can eventually be applied to Free Play and Private Multiplayer, that would be excellent.
 
This has probably been mentioned before, but anyone else noticing an audio bug when leaving the grid? It's like there's a lag switching between the no-load/idle state and the under load/acceleration sound state, and it makes picking the 1-2 shift (particularly in faster cars) sometimes very hard.

Go to 16-17 seconds into this clip to hear what I'm talking about:

 
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This has probably been mentioned before, but anyone else noticing an audio bug when leaving the grid? It's like there's a lag switching between the no-load/idle state and the under load/acceleration sound state, and it makes picking the 1-2 shift (particularly in faster cars) sometimes very hard.

Go to 16-17 seconds into this clip to hear what I'm talking about:


Yeah I've mentioned this. It happens so quick but it's so damn annoying and it's been a bug since about update 12 I believe. They need to fix that.
 
Good to see alot of people playing and enjoying Forza motorsport. Myself included, hopefully more news and a road map will be great. Also wouldn’t mind some older tracks back through Forza’s history. Good on turn 10 for sticking with the game and thank you community at GT planet for all the great posts too 🥳 🚗 ❤️
 
This has probably been mentioned before, but anyone else noticing an audio bug when leaving the grid? It's like there's a lag switching between the no-load/idle state and the under load/acceleration sound state, and it makes picking the 1-2 shift (particularly in faster cars) sometimes very hard.

Go to 16-17 seconds into this clip to hear what I'm talking about:


Yeah this has been a thing since about FM6 or so, seems to happen most often with a packed grid for me, but not strictly only then.
 
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