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I wonder if sneaking in the CTS-V Wagon was an oops or a clever way for us sleuths to find it, like they did with the Datsun Silvia inErm. Oops...
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I wonder if sneaking in the CTS-V Wagon was an oops or a clever way for us sleuths to find it, like they did with the Datsun Silvia inErm. Oops...
If the career wasn't time gated, I wouldn't have an issue. With the open series, I can knock those out in a couple of days. The time-lock on the featured races is just unecessary in my opinion. But, other than that the carrot on a stick approach for the locked cars is fine. Once I get the car, I am usually off to Freeplay to build it up, tune it and run it.My problem personally is not the FOMO - I've been quite happy with the FH4 and FH5 FOMO for the last 5 years...
The big problem for me is the amount of time required for 2 cars... Let's say it's around 300 minutes, which is 5 hours. That means ~75 minutes per week and the end result is 2 cars.
In FH5 each new car was often around 20 minutes per week. In worst cases 45 minutes. So that's between 25% and 60% of the time required in FM23, for at least 4 cars. Just think about it for a sec: At least double the cars in (usually far less than) half the time.
I do appreciate that FM23 throws most "new" cars straight into the auto show and only 2 are exclusive FOMO, but usually the most interesting new-to-Motorsport cars are FOMO-locked and the reward-per-time feels really poor.
if you guys plan to make a S2 now with the GR86 on it alongside the BRZ like the Japanese (and seemly the AU/NZ too) i would love to join, it looks and sounds so funWe did this for our league's first full season on FM8 using the BRZ. It has a factory aero kit that looks kinda race-y, slicks and no engine upgrades, and we ran "sport" suspension to limited tuneability to be more "spec" car-ish. Ended up kinda low B-class, the somewhat draggy rear wing seemed to help make the draft a bit stronger so it made for a pretty good race car and we had some good battles with it. As usual, slower race cars often make for the best racing.
now if i am not mistaken the last spory/racing hyundai left are the 5N eN1 Cup to join the touring cars and the (Gen 1 or Gen 2) HB20 Cup as a good starter car racing seriesIn my view this is a rather welcome update making the game more complete with these Hyundais (adding 5 models to the already present 2)
I wonder if the career events aren't time gated out of concerns for the size of the game's install. I wonder how much do the custom posters for the events, and those (admittedly, pretty nice) sequences that play before each championship weight?If the career wasn't time gated, I wouldn't have an issue. With the open series, I can knock those out in a couple of days. The time-lock on the featured races is just unecessary in my opinion. But, other than that the carrot on a stick approach for the locked cars is fine. Once I get the car, I am usually off to Freeplay to build it up, tune it and run it.
Go for the gap and pull back at the last moment. They will dive and miss you (gravel for them) and then you can safely pass on the outside. Or feint, they always fall for the feint.I was noticing this week that if you try to slip up the inside of the AI even with your nose ahead before the corner, the chances are really high that they will drive into you. Then we get a moment of Forza Glue (tm) before you can shake yourself loose.
In a game which is built around starting mid pack and sneaking up through the field quickly, this remains very frustrating. I'm at the stage that I'd probably prefer FH5-style AI for this: They back off a little as soon as you get your nose in front in order to avoid colliding. But ACC AI would be even better: They hold their line and drive parallel to you where possible but will avoid touching you without unnecessarily braking.