Forza Motorsport General Discussion Thread

  • Thread starter Terronium-12
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Yeah, it's weird, but you can rent it, save the credits, and get the car for free.
I did the drift one last night and you can rent the car. It's quite tricky as it's not set up as a drift car but at least I can use it for a one-make race.
D'oh! I should've checked back and read this, as I didn't see the rent button, bought the drift car, won it on lap 1, assumed the "car value" was what I'd earn back, and lost 70,000Cr because cars sell for 50% purchase price á la classic GT.
Well I'll definitely rent the Lambo!
 
Ran into something I thought I didnt experience before in this game surprisingly, I must have just ignored it during the previous 963 event. I chose the cadillac for the lmdh event and immediately it looked and felt like steering in driver cockpit view was not 1:1 with my wheel. I was doing almost hand over hand in the hairpins while on screen the wheel input was barely reaching 90 degrees.

I had a similar problem once before where the steering input was not 1:1 because the steering filter setting was accidentally turned on, but not the case this time. I did more testing in free play and realized the lmdh cars all seem to stop visually moving the wheel in cockpit earlier than other cars, it reminds me of old forza honestly, just a bit passed 90 degrees in either direction. I don't remember seeing other cars like LMP or open wheelers in the game doing this but I'm sure they exist, I just have not tested every car available or maybe I was able to ignore it before.

Based on telemetry the cars do allow more steering angle even though the wheel/hands physically stop moving. so while realistically the cars are probably set up to only need that much steering input to get good steering angle for rotation, in game it is still allowing more input even though visually the wheel stops moving, a bit jarring.

I found the easiest solution is to reduce the steering lock input % per car in the tuning menu, this at least lets it be a one and done solution without effecting the steering on other cars, but only once you guess the correct %. I found someone on reddit suggesting 50% for the cadillac, but to me 60% potentially feels more correct? Neither feel perfect but both improve over 100% for the lmdh cars. A better solution would probably be to actually reduce the steering angle on the settings of my wheel so that I cant push past the stop point, but this would take just about as much guess work/trial and error to get the setting right, and will annoyingly have to be adjusted every time I switch between using one of the lmdh cars and another type, and I often jump between events rather than knock all the races from one event out in a row.

Not sure if anyone else has run into this, and if there is something else I may be missing? When everything is working the immersion I get while driving this game is amazing, but little stuff like this can really pull me out of it.
 
I think it was mentioned earlier in this thread, but I'm sure I saw that rough ratios for 1:1 steering are:

Road car - 100%
GT2/3 - 85-90%
Vintage race cars (whether F1/LM) - 80%
GT1/LMP (any age) - 75-80%
F1 (1970 onwards) - 60%

This will make the cars a bit twitchy, but much more responsive. F1 cars handle a lot better.
 
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On my Thrustmaster TS-XW with sim steering on, I usually run 100% steering lock on road cars and GT3's. That means 1080 degrees of wheel rotation from lock to lock.
For prototypes, open wheelers or cars that I just find extra twitchy 67% feels good, which is about 720 degrees of rotation.
I first noticed the need for less rotation angle in the Cadillac Lmdh where it felt like you had to apply an absurd amount of lock to get the car to turn.
Cat Driving GIF by hamlet
 
We are getting FH6 in japan aren't we?
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the first one is the Toyota Prime logo, used on the (new) Prius Prime :

1741966375380.png


The Subaru Vivio is a kei car from the 90s:

1741966464676.png


Honda e is an ev supermini that was discontinued last year due to low sales:
1741966596888.png

The panda 4x4 (mk1):
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R8 GT is a limited edition RWD R8 limited to 333 units.
1741967063623.png


X6M Competition:


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Lincoln LS:
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Duqueine are a racing team that also produce the current LMP3 car - Duqueine D08:
1741967308291.png



I hope Benetton means we get MSc's WDC winning cars - the B194:
1741967511562.png

And the B195:
1741967593296.png
 
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The early 2000s Lincoln LS is a certified car culture oddball badass. A V8 that is a Jaguar in Ford clothing? Definitely something that would be in a Horizon game.

Also is the Toyota badge the Prius Prime, and is that a Fiat Panda badge?
4218fae800cd91f962c1862c4e4685ffd6b5300f-2000.jpg
 
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We are getting FH6 in japan aren't we?
If this is any indication (remember that British cars were leaked in FM7, leading to FH4 being set in Scotland), then this is a strong indicator of FH6 being set in Japan.

Also the most recent car packs in FH5 (JDM Jewels and Nissan Heritage) mirrors Australian cars showing up as DLC cars back in FM6, leading to FH3 being set in Australia.
 
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Duqueine could also open up the possibility for the Isotta Fraschini Tipo 6 LMH-C. They did technically sponsor the car as well.

And also for FH6, the Isotta Fraschini Tipo 6 LMH Strada. Other than the Aston Martin Valkyrie, it's the only road-going version of a Le Mans Hypercar.
 
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Duqueine could also open up the possibility for the Isotta Fraschini Tipo 6 LMH-C. They did technically sponsor the car as well.

And also for FH6, the Isotta Fraschini Tipo 6 LMH Strada. Other than the Aston Martin Valkyrie, it's the only road-going version of a Le Mans Hypercar.
I hope for the sake of Proto-H division but I think that's a reach.
 
Announced today:

We’ve been closely monitoring matchmaking behavior since this week’s release of Update 18, which made significant changes to Multiplayer backend services in the game. As part of this, we’re aware that Featured Multiplayer lobby sizes are smaller than anticipated for certain races – with larger lobby sizes less common than before. We have released several fixes since to alleviate this, which should have brought some lobbies back to sizes to their usual size. We are also publishing changes to the FMP event schedule to better align the timing of the event-to-event sequence in a series to prevent unnecessary lobby splitting. We are still investigating and will provide another update once the issues resulting in lobby sizes have been completely resolved.
 
Honda e is an ev supermini that was discontinued last year due to low sales

its a fun little car focused on european market, the low sales was mostly beacuse Honda prefered market civic instead of it, besides it actually got a sport limited version in colab with Max Vestarpen, i wonder if is this version they will put in the game

1741997016491.png


 
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