Yeah I don't believe this for a second, I highly doubt the McMurtry is "too advanced for the game's engine"It defies gravity and the laws of physics, so it's a fairly good assumption that it's probably too advanced for the game's engine.
You haven't even played this game. It's hard to take anything you say seriously.
T10 mentions that they'll add a lot of highly requested cars on Update 20, so, the Furai's definitely one of them based on the votes in the forums. G56 NASCAR, the rest of the LMHs (I'm looking at you, 499P and 9X8) excluding the ARX-06, ID.R and the JGTC Supra wull be harder to license or are barely ready if scanned and worked on as of the time.Uhhh what the heck is that from? That can't possibly be from update 20, it can't be....🤔🤔😲
Totally agree. There are so many cool cars in the game that barely get used. It would be great to have more series focused on specific divisions to mix things up. Open class is fun, but it gets stale racing the same meta cars all the time.They really need to give us more series based on the many divisions available in the game though imo. So many cars not being used each month. Sure you can try them in the open class series but you'll be racing against the same cars every time.
So, I ask. What are your credit farming routines?
The stock compound on one of the cars may have been Street whereas on the other it may have been Vintage Race. They have different wear rates and grip levels.Just noticed something odd.
Did a 10-lap race with a stock Shelby Cobra with x10 tyre wear but hardly had any.
But then did a 9-lap race with a stock Shelby Daytona with x9 tyre wear but had to make 2 pit stops.
Is it because the Cobra is considered a road car and the Daytona a race car?
Yeah, I figured that but there's nothing to tell you that is the case, and it's kind of flawed given they're in the same division.The stock compound on one of the cars may have been Street whereas on the other it may have been Vintage Race. They have different wear rates and grip levels.
this bug is very commonView attachment 1446330
Something ain't right with the PI, as I grind the Cayman part of the Porsche Tour.
I guess they added ballast to bring them down from S-class and the game doesn't pick up on it?this bug is very common
I finally remembered to pay attention to this and I think it is the same for me, although I dont remember how it was supposed to look before.Anyone who might have reached prestige level 1 (Total level 1,001) having the XP Bar always show as full? I can't really plan my next whole driver level race because of that. It shows as the progress bar being fully yellow no matter what the TNL ('Till next level xp) is.
Anyone who might have reached prestige level 1 (Total level 1,001) having the XP Bar always show as full? I can't really plan my next whole driver level race because of that. It shows as the progress bar being fully yellow no matter what the TNL ('Till next level xp) is.
There's an XP bar?! I hadn't noticed as I just play races and wait for the occasional notification at the end. It's car level I'm more concerned with.I finally remembered to pay attention to this and I think it is the same for me, although I dont remember how it was supposed to look before.
It's like they borrowed some stuff from Horizon (FOMO events and prize cars), but not the really good stuff, like the ability to create and share events with thumbnails.I'm hoping that they add in the Auction House sooner or later. If they added that, that would touch on the last of my big complaints/things that should be in the game but aren't for some weird reason.