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This is the discussion thread for an article on GTPlanet:
Which is simply not good enough after 6 years.From the review it seems like T10 really are coming into this game as a starting point for a longer term service, rather than making a big splash with everything there from day 1.
Don't forget they built it from the ground up..Which is simply not good enough after 6 years.
And you'll find them in Forza Motorsport. New AI creates some exciting unpredictability on race tracks. And you're given the choice if you want to see it from the back of the pack or start from P3 and battle only the quickest driversI want interesting battles on the tracks vs AI with decent physics and handling, even if they are simcade
Which is simply not good enough after 6 years.
Now it's limited to 360 degrees, akin to Gran Turismo 7.What stresses me out in advance is that the steering wheel animation will be limited to 180° again...
They have clearly focused on the core software to deliver content over time
I'd expect this in Performance RT mode where resolution is 1440 or even 1080 rendered at times. FSR isn't great at that.Just watching Rorys stream. There is some nasty flickering /FSR breakup on fences. (Xbox)
DLSS is 100% better at dealing with fences. FSR really sucks at it.I'd expect this in Performance RT mode where resolution is 1440 or even 1080 rendered at times. FSR isn't great at that.
We'll have to wait for DLSS streams to see how it compares. Usually DLSS is better at picture quality of lower resolution rendered images.
I believe that's because the sector assessment is strictly connected to CarXP system which is disabled for rental cars.Weirdly, renting cars turns off the whole sector assessment thing; I have no idea why this would be the case
I, and my relatively untroubled wet lap of Suzuka in the R30 Silhouette despite redlining it everywhere, would not argue with that supposition.I guess we have to conclude that T10 put in many physics improvements then dumbed things down to ensure their core controller-wielding gamepass user base isn't put off by excessive difficulty.
Indeed, but it's senseless that it can't be decoupled. There's no reason I shouldn't be told that my sector was an 8.8 even if I'm not getting 100 CarXP for it; learning the track shouldn't be tied to owning the car.I believe that's because the sector assessment is strictly connected to CarXP system that's disabled for rental cars.
I can't say how much they improve over previous Forzas, but they are 60fps (XSX, Performance RT) and not far off GT. Changing target car is more of a hassle - it goes by start position, and you have to select the car you want to watch; there's a short loading period while it switches, so it's far less fluid than GT.How are the replays, are they an improvement over previous Forzas and closer to GT? Are replays only 30fps on console or are they 60fps in performance mode?