Scaff
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- ScaffUK
Its slightly easier to correct that it should be, but certainly not way too easy at all and lift off oversteer is not severe enough (but FM4 still does make a better fist of that that GT5 does), that said its certainly not dumbed down to the degree you are suggesting. Get to cocky with a car and it will bite back.Physics 12.5 - 11.5. Both games get things right and wrong. Why GT5 wins out is unfortunately FM4 does dumb things down too much. Its way too easy to correct hiccups. Sorry but it really is
GT5 on the other hand misses out significant chunks of how cars react as a result of issues with its physics engine.
Ever wondered why GT5 doesn't have standing starts? Give a full throttle launch in any powerful RWD car a go and let me know just how much the car tried to step out of line, or how realistically the tyres hook up. That's all without raising the thorny issue of if they are talking about on or off line physics in GT, because you can see some differences between those.
Overall the biggest problem for me with GT's physics is how it manifests itself in tuning and the effects of changes in comparison to the real world. In GT5 we have this utterly bizarre situation that FWD cars need to be tuned the total opposite of how real world cars would be tuned, what scares me the most is some of the nonsense that gets posted on GTP attempting to justify this issues, the real world gets thrown right out of the window then.
Scaff