Are we talking about controller or steering wheel? I've never played on a wheel, but I know what you mean on a controller.
Im at work so I cant really type much at this time, but have you ever tried using joystick extenders? I started using them on FPS games but after a while started using it on every game. The ones I use are pretty tall, its about double the height of the original stick and love them. Although, Ive used them for so many years that I cant race or play FPS games on regular sticks. Like you said, they are way to stiff to get accurate inputs with them. That being said though, I have no problem with the steering using these extenders and I can say that It really helps out if your using a controller.Well, I made my post in reference to controller steering. In my opinion, it's the worst of the two (FM and GT); although that's also because of the Xbox controller. The left analog stick is so stiff and has such a shallow, flat top that I can't really finesse the steering. To just get over the initial force required to move the stick usually puts it far out of range of any small steering angle. Even if I could manage a small movement (teehee), the linearity and deadzones are SO beyond terrible that the wheel either won't move or goes full-lock. More often than not, I have to resort to a sawing, full-lock then hands off motion rather than a smooth operation; it's very binary.
On the DS3, the relatively looser left analog stick and convex, slightly easier to grip top lets my thumb rock on the stick and makes fluid steering so much easier. It's really no comparison for me.
What's more, it just doesn't seem that it was anybody's job at T10 to make the steering actually work. They put all this effort into tire and suspension models, but I don't get the feeling that anyone actually bothered to try and replicate how a car steers. It's like they're trying to show you a beautiful painting, but they make you wear glasses smeared with jelly.
I use Kontrol freaks. I think thats what they are called? Search them up on google, they have a website with all different lengths and sizes. They are mainly for shooters, but like I said, I use them for every game now.
Edit: tried normal on a couple of circuits and in a couple of different cars. It sure helps cut down the choppiness that would otherwise characterize simulation steering. But god help you if you try and make a steering correction at speed to avoid an obstacle, because you'll just go right into it.
Normal works best in fast cars and on speedways, where you have to nail a very slight steering angle and hold it through a long corner; although it can pass muster on the longer, more flow-y circuits such as the 'Ring. Simulation is better on tighter circuits that require quicker inputs.
Normal works fine for me on every track and I have no problem avoiding things at speed, so I'm confused at what your problem can be. I have tried simulation but never stuck with it. Simulation was always just to twitchy and just seemed unreal. Like you said though, you'd still have the steering assists no matter what.
The Kontrol Freak extenders work wonders for me, especially allowing me to take much smoother lines through apex's. Its probably the best money that I have actually spent on a console lol and its under 10 bucks.
Whats funny is that both controllers have faults. The xbox has stubby sticks, and the Playstation has horrible triggers. I had to get extenders on the PS3's triggers lol.
Level 4 gave you the Mines R34 in FM4.
The faster steering rate of Simulation is indeed useful for tight twisty stuff; I switched it on to do some of the cone slalom challenges in the Event List. I don't think I've had the sort of issue you described, Kake Bake, but I don't really drive with slight inputs myself; I've always tapped the joystick to direct the steering in games like this. Rather than dictating absolute steering angle, I perceive it as telling my virtual dude which way to begin turning the wheel. Sometimes he's a bit slow, but Normal guy is much closer to how I would turn the wheel than the caffeine-addled Simulation guy.![]()
Nice!Yeah, FM4's unsurprisingly maxed for me too (just like you, sans credits). Horizon would be too (and includes 150 for credits thanks to the LCE), but apparently I've only played it for around 20 days, and don't have the 500 passes, probably because I never really raced the wanderers.
The new rewards are live; an M3 GTR for FM4, and the CRX for Horizon, are the two Tier 4 rewards. Turns out rewards stack too? Because I can also redeem for the 2010 Ford GT500 (FM4) or SL65 Black (Horizon), and 20k each game, and hovering over either of those cars tells me its for celebrating hitting Tier 3.
In other words, I guess you can still get unicorns if you end up Tier 5 (which, again, just offers boatloads of cash).
Is anyone else unable to paint the M3-GTR? Every color displays as black.
Fortunately I can still apply vinyl if I really want to change the color.
Is anyone else unable to paint the M3-GTR? Every color displays as black.
Fortunately I can still apply vinyl if I really want to change the color.