I had a random thought to add to the aspect of Lots possessing more of an RPG element. Rather than the parts system that was "unpopular", I was thinking of adding mid-season achievements to supplement the touge experience . Each achievement has difficulty of which represents an amount of points that mirrors the amount of skill needed to fulfill them( represented by * below). Each difficulty ranking (*) is worth 50 points and if achievement if acquired, the sum points will be added to one's seasonal score (highest ranking of *****=250).
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Achievement Name-----Requirements------Difficulty
-Tarmac Siege: While on the list, successfully defend your spot at least 5 times consecutively. ***
-Mountaintop King: Become #1 on the list. ****
-Touge Legend: Be undefeated for an entire season. *****
-Compact Comet: Defeat 5 rivals that possess 1000cc more displacement. ***
-Behemoth: Defeat 10 rivals that possess 1000cc less displacement. **
-Valiant Effort: Lose 5 consecutive races. *
-Iron Man: Win a race that lasts at least 10 rounds. ***
-Grudge Racer: receive engine damage and win. ***
-Steel Momentum: Have a win streak of 10. ****
-White Knuckler: Win 10 CMSD1 matches. ****
-Each achievement can only be earned once per season.
-Some achievements appear innately acquired but are not. i.e, if one is #1 on the list prior to the start of the season, one can not acquire the Mountaintop King achievement unless the position is lost and gained again.