G27 uncontrollable shake on straight line

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hi,

i went to test a g27 today and played a few tracks with couple of cars.

it was fun, but in a straight line the wheel was shaking violently.

i know it should shake a bit due to FFB, but this was really bad even when doing like 100mph in a R8.

it was something like this video:

http://www.youtube.com/watch?v=vq7ziy4oD1M

now i didnt buy the set cos of this, but can always go back and get it.

am i right that this is a hardware issue like the guy states in the video comments?

i dont want to purchase this if its broken.

thanks,

luke
 
That video is pretty normal, it's because the wheel self-centres (as a real car would) but doesn't actively stop the wheel when it reaches the centre, so the inertia sends it just past 0 degrees the other way, self-centres again and just keeps going in circles, or something like that anyway. It can get quite bad, but if you lower the FFB a little it helps lessen the severity.

In short, the wheel isn't broken, at least the one in the video isn't.
 
ye but it wasnt self centering, it was phyiscally pulling the wheel away from the centre, not to the centre...

even when i was holding the wheel it was doing this... like trying ti wrestle with my wrists? lol

if you look at his comments he says this:

It ended up being a defective wheel. Force feedback had nothing to do with it -- the problem was the same with FFB all the way down.
Logitech replaced the wheel and the new one is behaving well.
 
Oh, weird, but from watching the video it looks totally normal. I'm on my phone at the moment so I missed that comment, but if you got a functional wheel and let go of it like that it'll do what the wheel in the video did, mine does, but it's perfectly fine if you hold on to it.
 
ye if you let go i undetstand.

but this one was doing it whilst i was holding it which made me think something is definitely up.

anyone else got hardware issue experience like this?
 
What I saw is the same thing that goes on with the G25 wheel. The track he was on wasn't "level" so yes the wheel would do that. Did you notice that when he held the wheel without any pressure it didn't do that. Real cars will do that. Try driving the Red Bull car with FFB set to 100% for 30 min your arms will hurt! I would tell you to buy the wheel. If your buying a use one from someone try changing the FFB when you try it out.
 
ye i see what you mean, but im confident it was on a flat track, not going that fast, and it was pulling the wheel side to side violently out my hands. that wouldnt happen in a mclaren or R8 doing 100mph in real life..

although i understand what your saying, logitech still replaced his and it was fine afterwards...
 
Its normal its how GT5's force feedback works...logitech may have replaced his because it could have been unusually violent or something but that will always happen, and if its making it hard to drive you can turn down the force feedback.
 
ok fair doos, i cant see why they would make the system like that, it spoilt the experience for me, if it is literally supposed to throw the wheel out your hands when you are going in a straight line..

i think the FFB was on 5, what number do you guys use?
 
ok fair doos, i cant see why they would make the system like that, it spoilt the experience for me, if it is literally supposed to throw the wheel out your hands when you are going in a straight line..

i think the FFB was on 5, what number do you guys use?
8-10 is what I use unless I'm just grinding INDY then about 2-6. Indy is a good track to get use to a wheel on because the blacktops not ruff, drive different cars here with different FFB settings to see what the wheel feels like. The flowing of the wheel is something you will get the hang of in no time, the only thing bad I can think of with these wheels are on some test/time trails the wheel will jump at the start of these. If you know how the cars going to leave the start line you can hold the wheel at the same turn rate so it doesn't jump at start.
 
I use 5 simply because I don't want to wear my wheel out, but I'm considering moving it up a bit. I use much higher settings for rFactor, after all. I have a G27 by the way.
 
Some cars like the tm lancer just shake like a x2010.

But I let my 65 year old dad drive a 2010 stock camaro around Daytona and he just kept swaying the car left to right.

I think you have to physically counter the sway, and not let it control your movement. Once your used to driving with the wheel it's a piece of cake.

I drive a g27 and playseat for 2 years and love it. Ff on 10. Made top 500 on 4-5 academy challenge in 30 minutes.
 
Some cars like the tm lancer just shake like a x2010.

But I let my 65 year old dad drive a 2010 stock camaro around Daytona and he just kept swaying the car left to right.

I think you have to physically counter the sway, and not let it control your movement. Once your used to driving with the wheel it's a piece of cake.

I drive a g27 and playseat for 2 years and love it. Ff on 10. Made top 500 on 4-5 academy challenge in 30 minutes.

thanks for that constructive feedback,

ye maybe i need to get used to it, but i didnt purchase it because its not something you would expect.

i mean who would think that a car would in the game would sway like that? when it doesnt in real life...

just strange.

i will have to ask the guy if i can have another go but turn FFB down a bit and try some different cars and tracks i guess.

as stated that was a stock audi R8, not a power house like the x2010... where i might expect that
 
i think the FFB was on 5, what number do you guys use?


I started on 3, went to 5-6 after a bit, now I keep it on 10 after reading a previous post somewhere on here to the effect of "its more realistic and I'm not a little girl" lol. Not worried about being a little girl but he was right about it being more realistic.

But I let my 65 year old dad drive a 2010 stock camaro around Daytona and he just kept swaying the car left to right.

My grandparents both did the same thing on Suzuka East, even on the straights. Overcorrecting every time. I think the FFB was was low-ish, but in any case they were driving a Mini Clubman and my grandma refused to go over 100km/h for fear of 'crashing and wrecking my car' lol


I think you have to physically counter the sway, and not let it control your movement. Once your used to driving with the wheel it's a piece of cake.

Not very realistic, but on longer straights I find myself steadying the wheel by pressing my 3 non-index fingers of each hand on the wheel base. Prevents the wheel jerking about like the OP has described.
 
ye i see everyone points now, but im sure you can appreciate my shock when using this for the first time, is this just in gt5? as i will be probable be using it for other games and iracing too.

one last thing, if anyones got the time, could they upload a quick vid of their setup with a stock car accelerating in a straight line, with hands on and off the wheel?

big ask i know, but just to be sure.

thanks a lot
 
Im not sure about Iracing, but it does it in a few other games aswell..its how some games work their force feedback, you just need to learn to control the wheel and don't let it control you, fighting the forces won't break it.
 
Some games adds "effects" that you don't feel through the wheel IRL. One of those effects is weight shifting. IRL you feel the car's weight shifts through your body not through the wheel. Notice the ffb effect closely follows the G-force meter in Gt5.
 
my g27 is on ffb 9 and tracks perfectly straight on flat tracks, i can let go of rhe wheel and it will not shake. i dont know why people are hving issues, if its settings or what. i use amature, ffb 9 and sens 4. line up dead center on the track and it should be steady. my dfgt pulled like crazy, g27 is steady.
 
my g27 is on ffb 9 and tracks perfectly straight on flat tracks, i can let go of rhe wheel and it will not shake. i dont know why people are hving issues, if its settings or what. i use amature, ffb 9 and sens 4. line up dead center on the track and it should be steady. my dfgt pulled like crazy, g27 is steady.

for a bunch of cars i find thats the case, but more than one give me the shakes. maybe with the new update its better?
 
I had an EASY fix for this in Live for speed (LFS)

Right as the race about to start, turn to the left until stop, then turn to the right until stopped. The controller would now be calibrated and your shaking should go away.
 
I had an EASY fix for this in Live for speed (LFS)

Right as the race about to start, turn to the left until stop, then turn to the right until stopped. The controller would now be calibrated and your shaking should go away.
That may be so for LFS, but this thread is about GT (5 probably as this thread is over 3 years old) and is therefore completely irrelevant.
 
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