Gauge glitches

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Finland
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A bit of a trivial thread, but I just thought we should make a list of cars with gauges that are glitched in some way.

Here's a screenshot of the RX500 doing 300km/h and yet the gauge is showing merely 60.

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Screenshot_3.png

Some cars have also had issues with the illuminating.

  • Mazda RX500
  • Honda EPSON NSX
  • Mazda RX-7 '90
  • Mazda RX-7 '02
  • Nissan Skyline R32
  • Honda Integra '95
  • Audi R8

Initially I thought the gauge unit was in MPH. But still, it doesn't change the fact the gauge is...bizarre.

I also didn't know about the existence of imprecise RPM gauges, the ones that some classic street and race cars use. (Chronometric)
 
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All 4 I'm listing below are bugged from GTS, confirmed to persist in GT7.

Honda EPSON NSX '08 — Tachometer on the steering wheel reads 1,000rpm higher than the car is actually doing. Can compare between in game HUD in bumper cam vs cockpit cam.

Mazda RX-7 GT-X (FC) '90 — Turbo Gauge doesn't work at all.

Mazda RX-7 Spirit R Type A '02 — Turbo Gauge snaps from vacuum, mid boost, and full boost instead of a gradual movement.

Nissan SKYLINE GT-R V • spec II (R32) '94 — The Gauge that displays torque distribution to the front wheels instead acts as a turbo gauge.
 
A bit of a trivial thread, but I just thought we should make a list of cars with gauges that are glitched in some way.

Here's a screenshot of the RX500 doing 300km/h which is the equivalent to 186.4mph, and yet the gauge is showing merely 60.

View attachment 1207472

And then, there are countless cars that have a "laggy" RPM gauge, e.g. R92CP and R30 Silhouette. Some cars have also had issues with the illuminating.

R92CP
R30 Silhouette
RX500
I have not looked at your example yet but in real life many if not most cars have lagging tachometers. Most will lag behind actual RPM as RPM's increase then overshoot once revs max out and start to decline. The examples I refer to are when revving a car in nuetral not during actual driving, the load on the engine keeps the engine from revving faster than tach can handle while driving.
 
In the case of the R92CP and R30, the "laggy" tachometer is intentional. Something to do with the way the tachometers operate (not as conventional ones to). If you look up any in-car videos of the real life cars, you'll see the real car does the same thing.
 
A bit of a trivial thread, but I just thought we should make a list of cars with gauges that are glitched in some way.

Here's a screenshot of the RX500 doing 300km/h which is the equivalent to 186.4mph, and yet the gauge is showing merely 60.

View attachment 1207473
Do a standing start at Tokyo. The needle goes all the way round then starts again. I have no idea if the real RX500 does this but it did the same in GTSport. The speedometer is a circle and the needle is a double ended needle a bit like Darth Maul's lightsaber. If you sit at 0, you can see both ends of the needle.

1668178112289.png
 
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The speedometer is a circle and the needle is a double ended needle a bit like Darth Maul's lightsaber. If you sit at 0, you can see both ends of the needle.
Strange. But that creates even more confusion towards how the gauge is supposed to be read. It would be waaay over 200mph at 300km/h if we were to look at the other side of the needle.
 
Strange. But that creates even more confusion towards how the gauge is supposed to be read. It would be waaay over 200mph at 300km/h if we were to look at the other side of the needle.
It works for me. It's reading 200km/h + 42ish =242km/h and that equates to 150mph.

1668178938718.png
 
It might be that it doesn’t go further than 260 km/h. Should be easy to test, but I don’t have the car myself.
That's it. I had to tune mine to find out, but the in-car speedometer stops at 260km/h.

So it's a completely mad 2 needle speedo that stops at 260km/h but not glitched. Presumably.
 
Porsche 996 GT3s odometer think it is something else than what it is, the numbers run away real fast 🤣. Sorry my English.

New Nissan Z the Turbo rpm meter dont work at al 😅

Alpine A1600S does the light work at all in the instrument?
 
If you mean the clock, you must be in an event where time is accelerated. I noticed the same when driving 911 around.
I dont think its the clock, it has too many numbers to be a clock. It must be a odometer, the digital display in the analogue speedometer
 
Porsche 996 GT3s odometer think it is something else than what it is, the numbers run away real fast.
The instances where odometers have decimals in the wrong place, or where they register in the wrong system (or both) is plentiful.

Which reminds me I’ve been meaning to compile a list.

Here’s a teaser example using the DeLorean:

  • The speedometer registers mph yet below..
  • The overall distance odometer reads kms.
  • (in addition to the above) the decimal is out of place in that the final digit should register tenths of distance which it does not
  • (and finally) The trip odometer registers in miles.
Hot mess
 
Not meaning to be stupid, but when you are actually racing are you looking at the cars gauges? Or should you be watching the road?

To me the little cosmetic errors just are not serious an issue, gameplay freezes and such bugs ARE serious issues to be fixed, get the priorities straightened out and fix gameplay first then the cosmetics....
 
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The Raptor gauges are unlike mine or my wife's F-150's from that same generation. I think Ford probably designed the dash different on them all. We both have two dot matrix readouts, she has red gauges that point up, I have blue gauges that point down.
 
Not an operational glitch, but a visual one: the outer ring of the tachometer in the Audi R8 does not overlap correctly with the RPM scale. On closer inspection, it also lacks the redline indication and it's identical to the speedometer. So someone at Polyphony screwed up, because it was correct in GT Sport.
 
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