To expand on the title I was wondering if among the forum there is a best practice when tuning a car online. As the cars behave differently with fuel and tyre wear.A tune that works offline can behave different online.
Would a car tuned completely online work offline ?
Do people automatically change the ride height or springs etc when first taking a tune online. Eg when adjusting brakes I start at 6/4 and adjust from there.
I hope my question is somewhat understandable .
Online Vs Offline
Firstly - the term "works" is subjective.
Some people willl view this as being a car that is driveable, others will view this as being a car that is as quick as any other, if it's driveable but slow - then to them, it doesn't "work".
So everyone needs to define what their opinion / view of "works" is.
For me, a ONLINE setups that "works" is a setup that enable drivers of different skill levels / experience to complete a race without any major incident happening from the setup - i.e massive oversteer / understeer, tyre wear so bad you have no tyes left.
Some offline and online tunes can "work" (i.e. be driveable) in both situations, BUT the chances for this happening for all cars in all situations is very, very small - so small it's not even worth trying to either achieve or comprehend. Also, the chances of this setup being anywhere near the
best setup is also extremely remote, it may happen on a few occaisions, but with 1000+ cars, how many tracks, tyres and PP levels - it's extremely unlikely a setup for one will be best for another..
Best to take each seperately.
Onine Tuning ALL Cars
Again, a "best practice" is subjective. I know alot of guys who are very good drivers - they run stock / default setups for nearly all cars from 400pp "Historic" road cars to Le Mans cars giving out 6-700bhp - they are as fast and competitive in online racing as guys I now who can setup a car online pretty good.
This shows that driving skill / experience can play a part in what "works" online, as much as setups. BUT, give these guys a good setup, and they are even faster with better tyre wear - so this also shows that a good setup can help and be more beneficial than a stock setup.
Which leads to the most important point here (for racing online):
It's all about the individual and what you're faced with - different variables can obtain the same objective i.e. something that "works" online.
However, there is also a
rough correlation between skill / knowledge, setup and end result online.
Good driver - default setup = OK online
Medium driver - good setup = OK online
Good driver - bad setup or wrong setup = you're fish food
Medium driver - bad setup or wrong setup = you're fish food
Bad driver - any setup from bad to "perfect" = you're fish food
A good driver is someone who trial brakes, feathers the throttle and uses the throttle, brakes and steering to overcome setup issues / deficiences.
i.e. a car that is very loose under braking, someone running default brakes but applying both brake and throttle at the same time (but in correct way) can balance the car under braking as good as another person "tuning" the brakes.
A bad driver is someone who treats GT5 online like Prologue beginner or intermediate - on there, being very aggressive with the wheel rewarded alot of cars. Do that on GT5 online, you're fish food (unless you're running MARIOKART regulations - low PP, racing softs, no tyre wear, driving aids on etc etc etc).
This is very basic, there are so many options for race regulations online it's difficult, or almost impossible to be specific for all.
Where to start
The regulations for the race you're about to enter and car you're thinking of using. Very important.
550pp road car at Spa - a setup for sports soft tyres is going to be different for the same race / car combo if you're using RACING softs.
A setup for a MR car is likely to be different to a 4WD car, and different again between the two tyre compounds mentioned above.
Then, change the regualtions (tyre wear off / on) and the setup changes AGAIN.
Change the laps from 3 - 6 and if tyre wear is on, then, yep, gotta change setup again.
Keep whatever regulations are in the room, change the track - yep, you guessed it, chances are you gotta change the setup, albiet, anything from a "tweak" to a complete change.
As mentioned first - what "works" is subjective and driving skill / experience can overcome this. But there are so many guys in random lobbys (and evn forums / websites) who don't truely understand online setups it's safer to assume more know less than those you know alot, for most situations.
One Setup for all?
Yes....and er....no...
What I mean by this is:
You can have a CORE setup (Springs, dampers and roll bars) that you then build a setup around (ride height, LSD, toe, camber and brakes) that "works" and makes a car driveable online for pretty much all cars in all situations.
I know, I've seen it hundreds of times for all kinds of different variables and know it works. I also know hundreds of guys (from normal members to Mods, admins and site owners) from diifferent websites (GTRP, GTSC, HaB, GTHQ, PureGT, GTDrivers etc etc) who will also tell you - it "works" to.
BUT - to make this work, you need to understand what is needed in what situaiton. For instance, as mentioned above - take the same rules, regulations, track etc etc for a race and use a MR road car and then a 4wd - chances are the core part of the setup can be very similiar, but the rest will be likely be diferent.
Why use the same CORE part of a setup??
Because it gives fundamental balance and stability into a car - much more so than default / stock setups and guestmated setups for the 1000's of variables / regualtions / cars that could be raced online.
If you had to tune 100 cars for 100 different situations - doing it this way (using a balanced CORE) you'll be finished quickly, doing it by testing / guesing you''ll' still be here going round in circles and unfinished when Gran Turismo 10 comes out.
The trick is knowing how to utilise the other aspects of the setup to work with the "core" to make a car driveable and work for each situation you're faced with.
Talking "stereotypes" here:
Car type - MR usually oversteer, 4WD usually understeer.
Power / grip relationship -
low pp car racing tyres - set car to be loose,
high pp / sports tyres - set car for stability / grip.
Just these different variables will mean the ride height, camber, LSD, toe will be quite different, BUT, you can run similiar CORE settings (springs, dampers and roll bars). These can remain quite similiar - either in numerical terms or in % terms, whereas the rest will have greater differences between them for each variable.
There's alot more to consider aswell - but to be honest, to write it all out in a way that everyone understands and works in all situations, for all people of all skill and experience levels - pffft... I'd be here for years....
Need coffee and cigarette to kick start my heart...
Best of luck - if you want any specific help, send me PM - I can sort you out (online) no problemo...
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