So I have fallen massively behind posting these here, but here are the other characters. My thoughts as follows (Warning, large bits of texts incoming):
Paul Phoenix: For the most part (Apart from his hair), Paul has largely been not all the memorable and his move set is one of several that really didn't change. His costume likewise also hasn't had much of a change either since T5. Here, they've done a spectacular job in actually doing things to freshen up his move set up (And abit of trash talking doesn't hurt either). While his costume might be abit..divisive (First time since 4 that his default doesn't include that iconic hair cut), he's got some interesting stuff that actually changes things up abit. One thing I lov e with his finisher though is how his sleeve rips away to emphasis how much power he is channeling into that punch, its very Protagonist esque stuff but it works so well. And he just looks so damn happy, living his best life.
Marshall Law: Again another case where his moveset and costume (Save for odd color changes), has largely been unchanged since T5. I've basically been able to pick him up and do much of the same heavy damage combos I was able to do back in T5. Apart from a few tweaks, he's basically remained the same (With only a move or two having some sort of flair) and apart from his look and battle cries, not much Bruce Lee stuff. However here, they REALLY leaned into the Bruce Lee stuff (Perhaps inspired by what NRS did with Some of Liu Kang's Stuff in MK11, including one of his fatalites?). The visuals, the expressions, the Flexing with the veins popping out (Which is slightly disturbing to see in motion because its THAT detailed, UNREAL even). His move set likewise gets a bunch of nice changes in personality as well as takes quite abit from Bruce Lee, including his finisher (Which I straight away recognized from "Enter The Dragon"). Pretty cool glow up, even if the uncanny valley starts to creep in just abit the first time you take all that in.
King: As a former Wrasslin' fan, King was always a cool character to me. Even I have to admit though that for one of a few characters that had a flashy moveset (because as a wrestler, the best way to sell is to oversell. Its the rule), he kind hasn't had a big shakeup (and Armor King's inclusion in Tekken 7 only reenforced how kinda needed a shakeup was for him). Well they've done that and boy, did they do that. In a similar vain to Law going full Bruce Lee, they likewise really went to town with the Wrestling aesthetic and added alot of much needed showmanship in King, stuff that you only previously saw in any cinematic or his intro or win poses but never in his moves. He's also gotten some very reconizable wrestling moves like the Pedigree and the RKO. The way they also have him take a hit too and come back with some serious damge infliction in heat mode is nutty as well. One cool thing though that really got me was in his finisher, it ends in the old hold he used to have in his moveset (Something I was recently really reminded of thanks to
this video). They managed to make him a PPV seller and I love it, its exactly the sort of refresh he's been overdue for.
Lars Alexandersson: Since his debut in Tekken 6, the only thing identifiable with Lars is the fact he had one of the more flashier move sets of the roster (Which had many people who hated him because of how "Anime" he was, which is funny considering his blood relatives have one of THE most "Anime" storylines ever conceived in a Fighting Game..In addition to having a damn Bear, a sentient training dummy, a Kangaroo, a Raptor and the previously mentioned Wrestler with a Jaguar mask that literally roars yet everyone understands for some reason, but somehow that's all normal in comparison to Lars. Ok..). I think another big problem with him was the fact that despite the twist in T6 that reveals he is Heihachi's son (Mostly for Heihachi to prove that he is in fact not the one that gave Kazuya the Devil Gene), Lars never had any true Mishima traits sans having funky hair along with an unhuman ability to evade things and the ability to backhand a damn missile (Something Heihachi would also do in the story of Tekken 7). From what I've seeing, not only did they seemingly decided to up the ante in his "Anime" moves (Including that dive Kick) but they even gave him far more electrics then any Mishima has had (Seemingly to the point where that is HIS main power). Even his finisher, which appears to be a reference to his appearance in Naruto Shippuden: Ultimate Ninja Storm 2 (Remember
this funky Costume from Tekken 6?), heavily draws on this newly fleshed out element of his character. It gets a massive thumbs up for me, even if it means there's more wackiness I need to take in when learning him.
Jack-8: Lets be honest here: Jack has been the poster child for a character at best has been abit generic. Sure P.Jack was a cool (if abit Jank, which is par the course for a Prototype) and Gun Jack was a massive visual change (Still unsure how to feel about it honestly) but after Tekken 5, he was just the same both moveset wise and costume wise (where the literal only change was "Oh look, he has glowy green bits now"). I myself found Jack just uninteresting to use or look at so customization was the only thing that kept him remotely worth playing just so I could spam the same launchers and attacks (that's how much he kinda bored me). Gotta say though, they managed to make him waaaay more interesting now both in his moves (which actually look like they are worth trying to learn) and his redesign, which is both strange but also finally different (Though I'm unsure how to feel about that Visor lift in his win pose, that stare felt like it burrowed into my soul). Feels also like there's bits of Zangief in there as well, which isn't a bad thing considering he's always had Bodybuilder poses so who better to barrow from then an actual bodybuilder/wrestler. That finisher though, I was not expecting them to actually have him use the railgun he flies in with but I am absolutely fine with it. They've managed to make a generic character actually interesting to watch and try to learn, very interested in actually putting in some time to figure out his stuff.
Jun Kazama: And finally, the character I pretty much predicted would be saved for last. Seeing as she hasn't been in a mainline title since T2 and not a game period since TTT2, all of which were years ago (and I feel that walking cane materializing just remembering all that), this makes for an interesting opportunity to give a freshened take on her. That interaction with Kazuya is interesting too as it more or less confirms that something people believed for years has never been true: Jun wasn't dead, she was missing. We've already seen her design in the story trailer so not much to say other then its her best (and dare I say regal even) design yet. I like that they kept the black & white aesthetic from TTT2 but expanded upon it and made it more thematic to here power. As for her Moveset, they've stuck with what she had from TTT2 but like with her costume they've fleshed it out with some interesting stuff. Might just be me, but I swear I might've seen some of her attacks have those ravens (which is another nice visual callback to TTT2, possibly even barrowing just a tiny bit from Unknown). Surprisingly her finisher, much like her son Jin, is something we already saw in a previous trailer so it seems the Kazamas are keeping their finisher simple (which is pretty much in character with both honestly).
All in all, I just keep getting more hype for this game and that reason to get a PS5 just continues to get stronger and stronger (Almost as strong as the noise my PS4 generates the longer it stays on
)