- 4,394
👍 to the guys doing the testing
anybody ever try using hardest spring rate or lowest spring rate using lowest bound and rebound damper value ? is it drivable on GT4 like on GT2?Small_FryzHas anybody know of a good explination of what damper bound and rebound do in GT4 (Not real life). It would be great for a dedicated gt4 settings guide not based on gt3 or real life.
nikyThe problem with this is that those are MR cars. You can't really set up MR cars with stiff front springs and soft rear springs, as this produces what is known as roll-oversteer, something also prevalent on certain FR cars like the old Tuscans. It's just more noticeable with these cars because the weight balance is shifted towards the rear because of the engines, so a soft rear end allows all that weight to just slide around.
Springs should be set harder, naturally, where the most weight is... but there are exceptions. Some AWD cars and FF cars are set-up with stiff rear springs to induce lift-off oversteer or neutral steer, to counter the natural tendency of these cars to understeer. But stiff front and softer rear springs still work well for FR cars.
Small_FryzSke that is excatly the sort of things i have discovered over the past few weeks.
Changing the springs just like that and getting the same results.
Harder Front, Softer Rear = less understeer more oversteer.
Softer Front, Harder Rear = more understeer less oversteer.
This was just the spring rates alone.
Has anybody know of a good explination of what damper bound and rebound do in GT4 (Not real life). It would be great for a dedicated gt4 settings guide not based on gt3 or real life.
dudejoi have an elise setup with a stiffer rear which didn't completely fix the oversteer so i put a 1:2 ratio on the downforce and i almost handle like racing tires on S1's.
Small_FryzHas anybody know of a good explination of what damper bound and rebound do in GT4 (Not real life). It would be great for a dedicated gt4 settings guide not based on gt3 or real life.
sucahyoare you sure GT4 doesn't set the rebound value twice the bound value for the same setting value?
ie.
if we set 1/1 1/1 (frontbound/rearbound frontrebound/rearrebound)
it will actually set 1/1 2/2 on the car
if we set 7/7 7/7 it will actually set 7/7 14/14 on the car
if we set 10/10 10/107 it will actually set 10/10 20/20 on the car
It seems nobody ever test it.
I read somewhere in this forum someone notice when using 6/6 6/6 damper, the wheel have faster bound than rebound. he said that when using the same damper value, the wheel speed when going up is faster than when it going down. Maybe he see it when doing slow motion replay.........TeamQuickAnd I will assure you enough testing has been done, this is beyond confirmed.
sucahyoI read somewhere in this forum someone notice when using 6/6 6/6 damper, the wheel have faster bound than rebound. he said that when using the same damper value, the wheel speed when going up is faster than when it going down. Maybe he see it when doing slow motion replay.........
sucahyoOh, I see,
so there are no inconsistency with real life yet for GT4 ?
SkeI'd say there is.. since some cars definitely feel more responsive with softer rebound, and I have yet to make a car in GT4 bounce except from elaborate jumps. Another weird thing is the marginal difference it seems to make.. except for that one golden setting.
Since they actually write in the "tooltip" that rebound should be higher than bound, I doubt that there's already a multiplier in the rebound slider. I'm not sure why the dampers are always 8 all around when you first equip the suspension.. when the springs are already tuned to acommodate the weight balance.
@teamquick: I'll have to be frank with you; most of what you said is common knowledge and I assume that those who write here understand how it's supposed to work... What this thread is all about is understanding GT4's suspension physics with a blatant disregard to real life. Since GT4's physics don't seem to allow individual wheels to lose contact with the ground (side effect from not allowing cars to flip?), then there's obviously somethings wrong (when did you last see a stiffly setup FF lift the inside rear wheel in GT4?).
I have second thought,TeamQuickThe game use the same priciples, it would be odd for them to double up a variable within a aplication without a indication.
sucahyoI have second thought,
let's say there is imaginary stock japanese car that have 0.2G bound and 0.4G rebound (I don't know the correct measurement for damper). Assuming that the car has double rebound value (negative) compare to bound in real life.
In GT the damper of stock car will be represented with value of 1. This would means:
- Damper value of 1 will means 0.2G for bound, 0.4G for rebound. Giving the value of 10 will means 2G for bound, 4G for rebound.
- PD decide not to simulate damper perfectly, damper value of 1 will means 0.2G for bound, 0.2G for rebound. Giving the value of 10 will means 2G for bound, 2G for rebound.
sucahyoso, we should ignore the value that displayed on stock car (1/1) ?
by putting FC the value that will displayed (and set) will be using different algorithm?
But I highly doubt the programmer and the user guide writer is the same person, especially when the programmer is japanese and the user guide is in english.....SkeSince they actually write in the "tooltip" that rebound should be higher than bound, I doubt that there's already a multiplier in the rebound slider.
Wow long explanation, its gonna take a while to read it 👍 .sukerkinHowever, as others have said above, I have found myself that there is a tendency for the stiffer set-up end of the car to handle as if it had more grip (which indeed may be how it has been coded) but the changes in roll-stiffness can have unexpected side-effects. I have to confess, tho', that a stiffer rear rate was the method I used to cure the lift-off oversteer on my Land Rover .
sucahyoWow long explanation, its gonna take a while to read it 👍 .
Have you tried using higher spring rate but with lower damper? example(s2000):
Springs:11.1/11.1
Damper Bound: 8/8
Damper Rebound: 8/8
vs
Springs:20.0/20.0
Damper Bound: 1/1
Damper Rebound: 1/1
On GT2 I FEEL using harder spring will help grip. And I think when you increased the spring rate you should decrease the damper.