Pretty sure NFSU2 allowed transmission changes (at least you could upgrade and get another gear). But that wasn't really my point. I'm a very visual customizer, therefore when I think of "customization" my mind gravitates to visual items. Nitrous purge, headlight/taillight swaps, tire smoke, colored calipers and wheels, a robust wrap editor, the ability to choose different finishes on the same car, those are HUUUUUGGGE for a visual customizer.
I think it would probably be better to just compare the present to the present, to be honest. What past games had was irrelevant at this point as things always get added/removed.
See this is what I was looking for. Just saying Nitrous flames doesn't really add much or help me understand your point any better. Visual items is what I was talking about as well, so at least me and you are on the same page.
Headlight/taillight swapping is a major plus for me, I probably would have remembered these things a bit better if the game had been enjoyable. That, and colored calipers as well, I hate that we can't even do this in Forza yet. I noted the wheel painting in my initial post, I very much enjoyed the fact that you can paint parts of the rim separately. The wrap editor material selection was also a major plus for the game, but I still feel compared to Forza's, it was rather clunky. I've seen some amazing lifelike portraits that people have done in it, but that's why I was asking if you'd know of any wraps made by people that have been downright amazing like that.
That still leads down to my point though, with such a small carlist you'd think they'd absolutely blow everything out of the water in terms of customization. They had so much potential, but like most of the game, they did very good in some area's and neglected others. I'm interested to see the changes from NFS15 to Payback.
I suppose "customization" can certainly include tire upgrades and engine tuning, but it's not what I think of first and foremost. Including those things, then yeah, I'll concede that the games may be "equally different." But you can't look at Payback videos with the superbuilds, air suspension, wrap editor and the overall presentation and not think that visual customization will be the best ever for any game, not just between NFS and Forza.
While they're both customization aspects, I do tend to separate them when talking about it. Mechanical customization, Forza has it beat hands down.
Question though, as I seemed to miss the announcement.. Air suspension was announced? Is that why cars seem so much lower than what they where in nfs2015?
Instead of arguing about which is better, why don't try to be more constructive? What things would you like to see regarding customization that hasn't already been confirmed?
I've said it a couple of times, but I think both Forza and NFS should go around making their own parts for the game, as well as getting sponsored parts as well. I also think Autosculpt is way overdue for a return. They can base the default layouts off similarly styled bodykits, and let us adjust them how we see fit. That would be so amazing for me. Being able to adjust things like overfender sizes, airdams, and whatnot would be great.
One little thing I would like to see is better resolution for decals and a decent carbon fiber texture that you don't have to 'build' using multiple decals.
This is something that has turned me off from Forza's editor. I'm in photomode more than I'm actually racing in these games, and make threads and contribute in photomode activities in any racing game that has it.