Give us better sounds - PLEASE !!

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So... this whole theory and speculation about how the engine sound would work it's becoming quite awesome, assuming that all of this ends to be true.

My two cents? According with the tweet of Lucas Ordoñez, they are working on something big....
So, my imagination started to work and said to me, final update for GT6, being 2.0 with the course maker, gps and bla bla bla... AND, first teaser for Gran Turismo 7 in June.... with a little preview of the new sound method.
I mean, they REALLY NEED to show us direct gameplay with the new sound on a pair of Sony SS-AR1 (you know them @Griffith500 right? Those are going to be my next uptade to my HT O.O)
 
So... this whole theory and speculation about how the engine sound would work it's becoming quite awesome, assuming that all of this ends to be true.

My two cents? According with the tweet of Lucas Ordoñez, they are working on something big....
So, my imagination started to work and said to me, final update for GT6, being 2.0 with the course maker, gps and bla bla bla... AND, first teaser for Gran Turismo 7 in June.... with a little preview of the new sound method.
I mean, they REALLY NEED to show us direct gameplay with the new sound on a pair of Sony SS-AR1 (you know them @Griffith500 right? Those are going to be my next uptade to my HT O.O)
I don't really know anything about specific audio hardware, not owning nor having any experience with very much of it myself, although I know enough of the generalities to help inform any future purchasing decisions. ;)

PD have already been teasing the sound a fair bit, in trailers here and there (by no means everywhere), so I'm also keen to see where they take that next. Of course, the Red Bull cars were a pretty big tease, too, being the first cars using AES, and totally unannounced as such when GT6 came out. In fact, AES itself is not being talked about by PD at all, it's just us at this point. It's quite remarkable, in a sense, that PD would secretly slip in its (personal) revolution in sound and allow us to play with it in limited form, well in advance of its actual revealing. It's possibly being used to gauge our reactions.

Regarding the "something big", I think it's the FIA thing, personally, but we wait and see! It could just have been in reference to GT Academy. :P
 

That was crazy, I'm not picking points when it's real and when GT6, way to go PD!


I was hoping some kind of this is GT6, this is reality thing...
I can't listen to the sound from the game, only the wind, but I don't have any hopes sadly. If anything good it's about to happen, that it's going to happen in GT7.... IF we are lucky. I'm a huge fan of the series and Kaz, but everything has a limit... sadly :(
 

Wind noise disturbs on gameplay, I believe at it sounds better when on game.

If you isolate the engine sound, the GT car isn't bad in this case, one of their best efforts so far. What's missing is everything else. The sound of downshifting and off throttle for example needs a ton of work. Hopefully they work that out for GT7.
 
@Johnnypenso @mister dog and funniest thing is that at sound is recycled from Woodone Advan Clarion GTR '08
Whether it's recycled or not has nothing to do with whether it's accurate though. There are many good V8 engine sound samples in GT for example, there just aren't cars being produced anymore that can use them:lol:
 
Keep in mind though that we're listening to a car that's been gained through hacking so it might not sound like this when its officially given to us. Remember the leaked Youtube GT-R?
I find it ironic how not a single person has expressed any outrage at the reveal of this "hacked" car, when so many people were so outraged during the GT5/GT6 hybrid/hacking debates. I guess when it was more about who benefits from it rather than a point of principle.
 
The Bentley's sound is incorrect in GT6.

GT6


Real sound:


This car sounds like a V6 engine in GT6 when it should sound like a V8 engine instead.
 
I find it ironic how not a single person has expressed any outrage at the reveal of this "hacked" car, when so many people were so outraged during the GT5/GT6 hybrid/hacking debates. I guess when it was more about who benefits from it rather than a point of principle.

The overall attitude has definitely changed, there were so many people ready to condemn it every chance they had. Now its not as viciously discouraged.
 
@Johnnypenso @RACECAR hacking itself is been there always, but where and how it's used is the issue.
If sneaking in online races against non hacked cars with hacked one then it's not ok. Staying in their own sandboxes then I don't mind. Line between public non hacked races and hacked should be easy to see, but always there is problem with guys who want to be jerk.
Guns are not killing, people are. But giving guns to all is not good idea.
 
Keep in mind though that we're listening to a car that's been gained through hacking so it might not sound like this when its officially given to us. Remember the leaked Youtube GT-R?

The actual sound probably won't be changed, but since these are obtained by replacing the body code of a base car, it depends if all the other parts like chassis and engine sound of the new car are applied or not. As pointed out, it's a sample used on other Nissan race cars already in the game, so it could be from the base car.
 
Seriously? have you seen the video where it's compared to real life? It's pretty dead on. Don't be so picky.
I know but it's not the real deal. It's just been pulled out of the code, so the sound may not be final. I say that the sound has to be "better" due to the fact that pretty much all new cars use the AES method.
 
I played the game again, yesterday. It all comes down, lately, to some vision GT cars.
The Mazda is great in a way, but it lacks everything else as always. The majority of them are clearly in the right direction but there is something definetly off in them....
The only one that I've been using quite a lot is the Lexus (and the Subaru) I was blown away when I heard the same sound used in the trailers ingame. That sense of... I don't know how to put it. It's almost like if the car is about to explode. I LOVE IT.
So, from time to time, I can spend a few hours with that beauty enjoying the Ring. Yep...
 
I know but it's not the real deal. It's just been pulled out of the code, so the sound may not be final. I say that the sound has to be "better" due to the fact that pretty much all new cars use the AES method.
AES might make it louder and raspier but it won't necessarily be better than it already is because it's pretty close already, if we're only looking at the engine sound itself.
 
AES might make it louder and raspier but it won't necessarily be better than it already is because it's pretty close already, if we're only looking at the engine sound itself.
I'm going to be pedantic, but it's important from a perspective of understanding how AES actually works.

What you term "everything else", the overrun, "gear change sounds" etc. are engine sounds.

PD don't need to change the recording and sampling scheme to account for these things (and thus rework content for every car), they just need to program a way for the existing system to respond to a new input, or to vary currently fixed parameters according to the siuation in the game. They can do that per-car if needs be, and they already have done, but it's just as likely (and more sensible) to over-spec the model initially (collect all the data) and add the extra control procedurally at a later date.

The 97T is the only car using a variable exhaust valve opening time; it's the best available input for them to "hack" in the effect of boost building with the current implementation. The Subaru introduced variable harmonics, for modeling of the otherwise absent intake interaction in the exhaust sound when off-throttle. That latter effect was later removed for some reason. The Mazda effectively added 2-strokes, although the Chapparral technically beat it to it.

With a more "complete" AES system, there will be a complete list of inputs, a complete list of parameters, all of which can be varied in whatever way PD choose to program. They can also add to the functionality and detail of the overall system (effectively working towards a simulation of a real running engine), and open up new ways to control the resulting sound - this is especially useful moving forwards in the series.
 
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The Bentley's sound is incorrect in GT6.

GT6


Real sound:


This car sounds like a V6 engine in GT6 when it should sound like a V8 engine instead.


It's even worse. They simply used this sample in other cars that have very different engines. The Peugeot 908 (V12 diesel), Audi R10 (V10 diesel) and Audi R18 (V6 diesel) are the ones that I recall.
 
Not quite. Its nice and raspy, but its off everywhere else. It makes nice noise, but not an accurate one.
 
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