Gone in 60 sec. 0-60.

  • Thread starter Sanjko
  • 52 comments
  • 8,912 views
Scaff
Heres my silly one, R34 Skyline GTR Nur, 877bhp with Racing SS tyres = 2.3 seconds.



The RSS tyres and 4WD make the launch too easy.

To be honest I find the 0-60mph runs a bit straight forward, now 0-100-0 runs are much more of a challenge; particularly if you run them with totally stock cars (not even an oil change) with no aids and N3 tyres.

Regards

Scaff
This I'm interested in, 0-60's are too straightforward but 0-100-0 I like the idea of. I'f you'd like to do a big test of cars in different classes or something I'd be happy to help. It'd be like Autocars anual test :lol:.
 
live4speed
This I'm interested in, 0-60's are too straightforward but 0-100-0 I like the idea of. I'f you'd like to do a big test of cars in different classes or something I'd be happy to help. It'd be like Autocars anual test :lol:.

What cars are you thinking of? I've got a capture card, so I can accurately and quickly identify key parts of the run (i.e. 0-60, 0-100, 100-0). Instead of running the replay and trying to pause it at 60 mph or whatever, I just cap the run and then use VirtualDub to navigate to the relevant part of the run. The margin of error is roughly one frame (i.e. 0.03 seconds).
 
Polyphony Formula Gran Turismo '04

Default setup, TCS at 5 (couldn't get a clean run without it).

Launching at full throttle in 3rd gear.

Standing Kilometre

0-30mph: 1.220 seconds
0-60mph: 2.280 seconds
0-100mph: 3.880 seconds
0-150mph: 6.420 seconds
0-200mph: 12.660 seconds

1/4 Mile: 8.732 seconds @176mph
Standing Kilometre: 15.585 @209mph

0-100mph-0

0-30mph: 1.220 seconds
0-60mph: 2.280 seconds
0-100mph: 3.880 seconds
Reaction Time: 0.08 seconds
100mph-0: 2.28 seconds seconds

0-100mph-0: 6.240 seconds
 
live4speed
This I'm interested in, 0-60's are too straightforward but 0-100-0 I like the idea of. I'f you'd like to do a big test of cars in different classes or something I'd be happy to help. It'd be like Autocars anual test :lol:.

L4S - Have a look at the GT4 & Brakes thread (link in my sig), it has the Autocar 0-100-0 results from 2002 to the present day and I have started to test a few cars in GT4 against the Autocar results. You can find all the above (and a lot, lot more) linked from the first post in the thread.

amp88 - Good work with your 0-100-0's, I would however have to question your reaction times, 0.08 seconds seems very, very quick! In real world 0-100-0 tests this is measured as the time that elapses between hitting 100mph and when full braking force is applied and normally is in the range 0.3 - 0.5 seconds. Have a look at the Autocar tests and the details in the GT4 & Brakes thread.

Hope this helps you both.

Regards

Scaff
 
Scaff
amp88 - Good work with your 0-100-0's, I would however have to question your reaction times, 0.08 seconds seems very, very quick! In real world 0-100-0 tests this is measured as the time that elapses between hitting 100mph and when full braking force is applied and normally is in the range 0.3 - 0.5 seconds. Have a look at the Autocar tests and the details in the GT4 & Brakes thread.

Hope this helps you both.

Regards

Scaff

Yeah, I've been a fan of the Autocar tests and have read the way they go about testing. However, I believe that reaction time shouldn't be included in the calculation (or it should be minimised if it is included). Since reaction time is only dependent on the driver, not the car, I don't think it's really fair to keep it in. For example, in the September 2002 issue of Autocar, the reaction time of the driver of the SR3 is 0.63 seconds, whilst the reaction times of the driver for the two opponents are both less than half of the Radical's. This adds another 3 tenths or so on to the Radical's time which isn't really fair to the car. It's worth noting that the reaction times for the drivers of the Jaguar R3 and Gould hillclimb car are 0.20 seconds and 0.16 seconds respectively, proving that racing drivers can minimise reaction times.

In the game, after you've done a few runs you can get to judge when the car's going to hit 100mph exactly and prepare for it. In the runs that I've done, I've not waited to see 100mph on the display (as I believe they do in Autocar), rather I've predicted when I'll hit 100mph and got ready to brake. I always make sure I've hit at least 100mph though, so the car has accelerated to at least 100mph and is braking from at least 100mph. This way, I'm basically factoring reaction times out of the equation (which is how I believe it should be), showing the true potential of the car.

I judge reaction time in the game as the time between the display showing 100mph and the braking bar showing full activation.
 
amp88
Yeah, I've been a fan of the Autocar tests and have read the way they go about testing. However, I believe that reaction time shouldn't be included in the calculation (or it should be minimised if it is included). Since reaction time is only dependent on the driver, not the car, I don't think it's really fair to keep it in. For example, in the September 2002 issue of Autocar, the reaction time of the driver of the SR3 is 0.63 seconds, whilst the reaction times of the driver for the two opponents are both less than half of the Radical's. This adds another 3 tenths or so on to the Radical's time which isn't really fair to the car. It's worth noting that the reaction times for the drivers of the Jaguar R3 and Gould hillclimb car are 0.20 seconds and 0.16 seconds respectively, proving that racing drivers can minimise reaction times.

In the game, after you've done a few runs you can get to judge when the car's going to hit 100mph exactly and prepare for it. In the runs that I've done, I've not waited to see 100mph on the display (as I believe they do in Autocar), rather I've predicted when I'll hit 100mph and got ready to brake. I always make sure I've hit at least 100mph though, so the car has accelerated to at least 100mph and is braking from at least 100mph. This way, I'm basically factoring reaction times out of the equation (which is how I believe it should be), showing the true potential of the car.

I judge reaction time in the game as the time between the display showing 100mph and the braking bar showing full activation.

Fair enough.

The reason Autocar have to include reaction times is for World Record status (which they have obtained a number of times), it is all part of the run.

In all the tests I have carried out in the GT4 & Brakes tests I have shown times with and without the reaction time to show a balance.

Have a look at the Excel spreadsheet I have put together (its in the GT4 & Brakes thread) which shows direct comparisons with GT4 and Autocar.

Regards

Scaff
 
Well i did pretty well

an 269bhp/1045RPM 22.41kgfm/9250Rpm FR Car to 60 in 3.640s with out nos

With Nos@75 it goes 3.310s, launching in 2nd to 60

0-400 in 10.983s@128.11mph with out nos

0-400 in 10.469s@145.23mph with nos at 65bhp

Out of 916cc Stright 4 DOHC

Rs/Rs Tires

Mass: 335kg LOL

Power to weight 1.227

Standard Trans

It could only be the caterham seven fire blade

Its an shame you cant race this special car :(

Its not the fastest 0-60 but it will out handel pretty most non race cars and in arcade mode can keep up with cars with 3 times the power :)
 
De Bolle
Cool!
Scaff, you use TCS on your BMW M5?

No, I did not use any driver aids for any of my runs.

Took quite a while to get a good launch without TCS, but its worth it, sure does teach you good throttle control.

Regards

Scaff
 
hey if you set the gear ratio of the first gear so it does 70mph in 1st, then the 0-62 time wud be alot less since there is no gear change.although the car would have to have alot of torque in the lor rpm range to compensate for the long gearing,it could shave seconds off a o-62 time
 
With regards to reaction time, in the real world it DOES count. It's not all down to the driver, the reaction time in these tests depends more on the gearbox and clutch, if they're both very heavy the reaction tim will be less, that is a part of the car, so it has an effect on what the cars capable of. If you start dissmissing certain seminlgy small aspects of a cars performance then you have to start questioning others like, that car spun it's wheels more, we should compensate, but that might just be because the car has too much trouble putting the power down so even if a perfect start will yeald faster results, the fact tha cars so hard to do that goes against it and rightly so.

And nioe thread Scaff 👍 very good info in there.
 
Nice to see other people are doing this 👍, I thought I was the only weirdo doing this type of thing.

I test mainly on standard road, race and concept cars.

0-100kmh
0-160kmh
200-0Kmh (braking test)
400M
1000M
Top speed
Tsukuba hot lap
Nurburgring hot lap

I do these tests for every car I get (except I leave out some for the really slow cars like Benz motor carriage), I Like to do these tests to compare cars with each other to to discover there strenghs and weeknesses, the braking test is at 200 because any lower and some cars just stop to damn quick, while some other car have trouble getting past 200.

Yes it takes along time, but GT5 wont be out for a long time and I like to keep interest in the game.
 
live4speed
With regards to reaction time, in the real world it DOES count. It's not all down to the driver, the reaction time in these tests depends more on the gearbox and clutch, if they're both very heavy the reaction tim will be less, that is a part of the car, so it has an effect on what the cars capable of. If you start dissmissing certain seminlgy small aspects of a cars performance then you have to start questioning others like, that car spun it's wheels more, we should compensate, but that might just be because the car has too much trouble putting the power down so even if a perfect start will yeald faster results, the fact tha cars so hard to do that goes against it and rightly so.

And nioe thread Scaff 👍 very good info in there.

I didn't know that a heavy clutch decreased reaction times...

Anyway, if having a heavy gearbox and clutch did affect reaction times, then the way I tested the cars would not dismiss it. In Autocar, the wide variation in reaction times (from 0.2 seconds to 0.6 or more seconds) is due to the driver, not the car. In my test, the car does still accelerate from a standstill to at least 100mph and back to a standstill, so I'm not negating the reaction time of the car, just that of the driver. That's why I think it's more fair than waiting until you see 100mph, then starting to react.
 
Sven
Actually, it's pretty easy to figure if you have the power and weight of the car.

Assuming infinite traction, no frictional losses, flat power curve, and no shifting, anyway :D
Oversimplification of physics is fun!

that wouldl be one mega equation seeing you would have to take into account such minor details as friction from tires, wind resistance, engine state... in act i think its impossible to calculate. Tires friction and wind resistance alone change so constantly and so often you would be pretty tired after attempting to make a constant out of these variables.
 
To illustrate the technique I was trying to explain, Here's a short video (488KB) of my run in the F1 car. It's obviously pretty quick, so I advise you to load the video into an editor (like VirtualDub) and examine the key moments frame by frame. Take a look at frame 149, where the car hits 100mph. You'll notice I'm already coming off the throttle at this point, whereas if I were waiting to see 100mph on the display, it would take me a few tenths to realise this and start to slow down.
 
A slightly more thorough test. Still the standard car, but on S3 tyres this time (the tyres that it comes on).

HTML:
Mine's Skyline GT-R N1 V Spec	

Acceleration Through The Gears (Secs)	

0-30mph	        1.34
0-40mph	        2.46
0-50mph	        2.98
0-60mph	        3.54
0-70mph	        4.46
0-80mph	        5.22
0-90mph	        5.98
0-100mph	7.18
0-110mph	8.26
0-120mph	9.38
0-130mph	11.18
0-140mph	12.86
0-150mph	14.7				

Standing 400M	        11.331 seconds @131mph				
Standing Kilometre	20.112 seconds @169mph				
0-100mph-0	        10.480 seconds				

In-Gear Acceleration (Secs)	
				
	        2nd	3rd	4th	5th	6th

20-40mph	1.68	3	4.68	7.08	-
30-50mph	1.28	2.48	3.96	6.16	9.08
40-60mph	1.2	1.88	3.36	5.56	8.4
50-70mph	1.2	1.64	2.72	5	7.96
60-80mph	-	1.68	2.28	4.48	7.32
70-90mph	-	1.68	2.08	3.92	6.68
80-100mph	-	-	2.12	3.28	5.96
90-110mph	-	-	2.16	3.08	5.59
100-120mph	-	-	2.24	3.12	5.12
110-130mph	-	-	-	3.24	4.76
120-140mph	-	-	-	3.32	4.76
130-150mph	-	-	-	3.44	5

Top Speed	212mph				

Top Speed In Gear (mph)					

1st	45				
2nd	71				
3rd	100				
4th	129				
5th	170				
6th	212				

Stopping Distance (Metres)	

30mph	7
60mph	25.15
100mph	65.12
200mph	242.4
 
The analyser is no good for these, just pause your replay from the 0-400m (in Power & Speed) at 60 mph and you've got your time.

Step one.
Into 0-400 in the Power & Speed area



Step Two
Set-up your car and make your run

Step Three
Enter the replay and set it to display

Step Four
Pause at 60mph and you have your 0-60 time



In this case a 10.76 secs for a 1976 Golf GTI on N2 tyres (stock car with no oil change or driver aids)


Hope this helps

Regards

Scaff
Haha, I clicked on the last image and guessed it was the Mk. 1 Golf! I prefer to try to find the slowest 0-60 time with actually trying. The Benz motor carriages are winning so far with a time of NEVER.
 
I was bored and I have something to add to this anyway..

H3dlund prompted me to better my time in here...so I took out my Toyota 7 Race Car and ripped away a 1.538 second 0-60 blast. :D


Cheers,
Jetboy
 
Back