Gonna vent for a second

170
United States
United States
RacerDude08
Why is it that so many people on here complain about fbb feeling different when using different vehicles?? No two cars should drive/handle the same so why are people so hellbent on changing settings to make cars feel the same at different tracks etc. The biggest pet peeve of them all is people trying to make the cars feel like AC. Why in the world would you want to make it feel like another game when there are PROFESSIONAL race car drivers saying that it feels like the real car?

/end rant.
 
Because one setting on one car makes it feel like a car. The same setting on a different car makes it feel like a piece of wet tissue.

The setting that makes great ffb in the Cayman gt4 on my wheel, makes the dallara super loose, as in turn the wheel at 200 mph with your pinky loose.

So there's a level of inconsistency.
 
Because one setting on one car makes it feel like a car. The same setting on a different car makes it feel like a piece of wet tissue.

The setting that makes great ffb in the Cayman gt4 on my wheel, makes the dallara super loose, as in turn the wheel at 200 mph with your pinky loose.

So there's a level of inconsistency.

You'd be amazed how many fast cars with their various PAS systems can feel like a wet tissue. The one negative on my Ferrari 458 was the lack of steering feedback, almost none at all to speak of. The 430 was even worse in some respects being overly assisted. Oddly the 599 was decent but very muted. My 911 Turbo gave lots of detailed feedback at low speeds and got progressively more wooly at speed.

There absolutely should be a level of inconsistency if it's accurately modelling the various steering and suspension geometry etc of each car.

I made this point somewhere else but 'comfortable' FFB, feeling solid and similar for each car, is absolutely not realistic.
 
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You'd be amazed how many fast cars with their various PAS systems can feel like a wet tissue. The one negative on my Ferrari 458 was the lack of steering feedback, almost none at all to speak of. The 430 was even worse in some respects being overly assisted. Oddly the 599 was decent but very muted. My 911 Turbo gave lots of detailed feedback at low speeds and got progressively more wooly at speed.

There absolutely should be a level of inconsistency if it's accurately modelling the various steering and suspension geometry etc of each car.

I made this point somewhere else but 'comfortable' FFB, feeling solid and similar for each car, is absolutely not realistic.
Appreciate the insight. That would explain the Lambo Sesto.
 
You'd be amazed how many fast cars with their various PAS systems can feel like a wet tissue. The one negative on my Ferrari 458 was the lack of steering feedback, almost none at all to speak of. The 430 was even worse in some respects being overly assisted. Oddly the 599 was decent but very muted. My 911 Turbo gave lots of detailed feedback at low speeds and got progressively more wooly at speed.

There absolutely should be a level of inconsistency if it's accurately modelling the various steering and suspension geometry etc of each car.

I made this point somewhere else but 'comfortable' FFB, feeling solid and similar for each car, is absolutely not realistic.
If GTP had such an award this would definitely be the
Mic Drop of the Year.:gtpflag:
 
You'd be amazed how many fast cars with their various PAS systems can feel like a wet tissue. The one negative on my Ferrari 458 was the lack of steering feedback, almost none at all to speak of. The 430 was even worse in some respects being overly assisted. Oddly the 599 was decent but very muted. My 911 Turbo gave lots of detailed feedback at low speeds and got progressively more wooly at speed.

There absolutely should be a level of inconsistency if it's accurately modelling the various steering and suspension geometry etc of each car.

I made this point somewhere else but 'comfortable' FFB, feeling solid and similar for each car, is absolutely not realistic.

First of thank you for the answer. Talking about customer centricity I believe you are nailing it these days @IanBell


Second off, i guess I better change my occupation so I can get some first hand experience with some of the cars IRL.

And i was genuinely surprised that i could turn the dallara with mph 220 using just one finger on the outside of the rim. I was expecting the connection between tires and steering wheel to be quite a lot firmer in such a car.
 
You'd be amazed how many fast cars with their various PAS systems can feel like a wet tissue. The one negative on my Ferrari 458 was the lack of steering feedback, almost none at all to speak of. The 430 was even worse in some respects being overly assisted. Oddly the 599 was decent but very muted. My 911 Turbo gave lots of detailed feedback at low speeds and got progressively more wooly at speed.

I feel the same way about my Ferrari 458, 430, 599, and my 911 Turbo. :D
 
I thought I'd seen several dev streams explaining that you shouldn't need to change the FFB for different cars? You are supposed to be setting the FFB to give the detail you want and their either works the same per car, or varies slightly depending on that car [but the base level is equal]. And that this is why there isn't an option to save different FFB levels for different cars.
 
And I just want a Logitech G29 to play the game with :yuck:

So wait, you don't even have a wheel yet you're here whinging about why wheel users adjust their FFB? :lol: Well, if you had a wheel you'd understand. You can get in one car that feels so light that you can't even feel what the car is doing and it almost feels like your wheel is unplugged, then you get in another car that's so heavy it's difficult to turn the wheel and you can't feel any of the small details. There's currently no happy medium that feels acceptable in all cars, at least not that I've found. I understand cars have different feelings in real life and I've driven/owned many cars in my life but I've never encountered such a wide range of wheel weight/feeling in the real world. It's not about adjusting every car to feel the same, it's about adjusting each car so it's comfortable and controllable and believable.

And by the way, you really shouldn't be bothered by how other people play the game. We all like and want different things from our games, how you play yours has absolutely zero effect on my life. I mean, you don't drive real cars by flipping joysticks and mashing buttons but I'm not about to make a rant thread about it. :)
 
I've found my happy place with FFB on my T300RS.
What I do now is adjust the FFB volume setting up or down if I want a slightly heavier or lighter wheel for the car I'm driving.

It's really easy since you can do it by just pausing the game, make a change, unpause and feel the change right away.
 
I've found my happy place with FFB on my T300RS.
What I do now is adjust the FFB volume setting up or down if I want a slightly heavier or lighter wheel for the car I'm driving.

It's really easy since you can do it by just pausing the game, make a change, unpause and feel the change right away.
Or you can map buttons to adjust the Volume and Tone on the fly while on the Track. It's fantastic.
 
I've found my happy place with FFB on my T300RS.
What I do now is adjust the FFB volume setting up or down if I want a slightly heavier or lighter wheel for the car I'm driving.

It's really easy since you can do it by just pausing the game, make a change, unpause and feel the change right away.

Yep, that's what I do, mapped it to my button box so I can just reach over and make a quick volume adjustment while on track.
 
I've found my happy place with FFB on my T300RS.
What I do now is adjust the FFB volume setting up or down if I want a slightly heavier or lighter wheel for the car I'm driving.

It's really easy since you can do it by just pausing the game, make a change, unpause and feel the change right away.
I came to this solution as well. What do you have your gain, tone and FX at?
 
I've found my happy place with FFB on my T300RS.
What I do now is adjust the FFB volume setting up or down if I want a slightly heavier or lighter wheel for the car I'm driving.

It's really easy since you can do it by just pausing the game, make a change, unpause and feel the change right away.

On PC, if you have some extra buttons available you can even map those adjustments to a set of buttons and adjust while driving.

I have my old G27 shifter connected as a USB device and have set the d-pad on it for exactly this purpose.

Wheel is a CSW v2.5 with settings at 100/50/50/75

Edit: Glad to see I can still reply to posts. Seems I am no longer allowed to start new threads :(
 
On PC, if you have some extra buttons available you can even map those adjustments to a set of buttons and adjust while driving.

I have my old G27 shifter connected as a USB device and have set the d-pad on it for exactly this purpose.

Wheel is a CSW v2.5 with settings at 100/50/50/75

Edit: Glad to see I can still reply to posts. Seems I am no longer allowed to start new threads :(
That was a long break. ;)
 
Hello,

I hope you take this reply in the spirit it is intended - to encourage open and informed debate.

I am a huge fan of the PC series, a backer on PC1 and played it right the way through until 6 months ago where I broke my ankle. I wasn't an alien, but I could peddle a lap on my day and topped the leader boards on a few community time trials. I used to read with somewhat curious eyes of all the people complaining about bugs in PC1 - I never experienced any of them and certainly never to the point that it was game breaking. I was one happy investor and gamer!! So with great excitement and a now reasonably recovered ankle (yep, bad injury) I fired up PC2 with somewhat of a childish excitement.

The graphics - sublime
The sounds - divine
The handling - oh...hold on - here I was spinning an Indy car in an easy 4th gear corner at COTA. Community event. I assumed it was my wheel settings so I reset them all and started again. Nope, still spinning with snap over steer in places that I should not be spinning.

So I thought to myself, realism, it will be a set up issue - still happy. I amended the set up and again, spinning. I went in again and tried more and more settings, fighting the issue where setup doesn't save (could still be the issue btw) - and off I went again. The car is on ice, it just wont drive predictably. Now I eased back to try and find the line, to try and find the spot between control and aggression, but nope, it still spins with snap oversteer, ,even with full wings and a really easy setup. Spin after spin - and unrecoverable spins at any speed. It is as if the rear has a puncture!!

So, I come here to see if I am the only one. I am still not sure it is not me (unlikely, but I am open to that as an option) - and I see your post.

All I ask is to recognise that because you don't have a problem, doesn't mean others don't have one. in PC1, I didn't have any issues. In PC2 I do.

I am happy to work with the devs, be that providing info, or waiting until they fix the issues they find....I will not moan cos I can appreciate how horribly complex a release of this nature is. I am patient and PC2 is worth the wait.

I hope you enjoy your playing in the meantime - please do bear a thought to those of us that are not so lucky this time around :)

Thanks and also, end of my sincere and rather calm rant :)
 
What you could do is adjust your driving style to make yourself suit the car rather than the car suit you. Experiment a bit and you'll find something that works. I did exactly the same with the FWD cars and they feel absolutely brilliant to drive.

What corner are you having problems with?
 

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