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- Here and there...
- SUBMANIAC
1. that's likely because the track IDs for those tracks are the arcade ones (i think), which have closed pits. Should you put the right track ID you could race on END even i'm pretty sure.
I'm interested in this code as i've never found a working one myself. Though i play on PAL...
The one i have only works in time trial :/
2. basically proves that GT1 has the same 2 forms of AI rubberband than GT2, one of which spreads cars by having them rubberband when close to other cars, while the other is rubberband from your position.
3. likely requires replacing the entire data structure making up the opponent in the memory, like in GT2. So car/parts IDs, part settings etc.
I love the idea of missions like this!
I'm interested in this code as i've never found a working one myself. Though i play on PAL...
The one i have only works in time trial :/
2. basically proves that GT1 has the same 2 forms of AI rubberband than GT2, one of which spreads cars by having them rubberband when close to other cars, while the other is rubberband from your position.
3. likely requires replacing the entire data structure making up the opponent in the memory, like in GT2. So car/parts IDs, part settings etc.
I love the idea of missions like this!