- 2,107
- Sunderland
Wardrobe is almost certainly impossible as it would likely need engine-level code changes, but even then I’m not sure what it would add as you rarely ever even see a driver model in the game.
Not anymore hahahahWardrobe is almost certainly impossible as it would likely need engine-level code changes, but even then I’m not sure what it would add as you rarely ever even see a driver model in the game.
Right but this also isn't possible in the game at all.Not anymore hahahah
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Have you got any idea which file in GT4.VOL could be responsible for dashboard settings?Don’t know yet, it might be possible with memory hacks but I doubt it’s possible as an actual game mod like this one.
None.Have you got any idea which file in GT4.VOL could be responsible for dashboard settings?
Not sure if you already found this, but you can use the following cheats on GT4O now:Words cannot express how stoked I am for this mod (and the recent GT4 modding surge in general), you're doing God's work here, TheAdmiester, thank you very much for the time your are spending on this.
I'm used to playing the standard NTSC-U version (SCUS-97328), from my understanding, the Online Beta version locks you into starting GT mode with all cars in the garage + 110 Million credis, that alone kills it for me, however some of your screenshots shows the starting 10.000 credits up top, how was that done? is there a way to start fresh in this version?
Also the 360 rotating camera mod doesn't work in this version and I can't bring myself to play GT4 without it now that I discovered it exists, so for now I'm ok on the NTSC-U version, but I would LOVE if your could release the mod for it as well.
You mentioned the following some time ago:
"For ease of modding it's purely based on the Online Beta copy, although if there's enough demand for it I can put out a separate patch (which will be fairly hefty) that will actually convert a standard NTSC copy to a modded Online Beta copy. It's not ideal but I think it's the best solution that isn't 1) telling people to download two builds, and 2) directly distributing an ISO for the version I'm using as a base."
Can you elaborate on that? What makes the Online Version better to mod? And why would you need to convert the NTSC copy to the Online one?
I know this method of modding isn't straightforward and simple like editing dumped textures, I feel kinda bad for "asking for stuff", but it would be to nice segment the mod into parts so people could choose what to change:
For example, my ideal scenario would be to mod my NTSC version with just:
Also I love your idea of "trimming the fat", I know it's a driving game and I love playing it, but some events are simply not feasible to A-Spec, so from reducing the Special event races and laps to reducing the Endurance event durations, I'm totally down with it, if I could mod it I would remove even more laps from big races. That would make me actually play a lot of events that I would otherwise B-Spec.
- Restored cars
- Prize cars available for buying/selling
- New engine sounds (vanilla Subaru sounds are soooo meh in this game)
- Fake progression bars removed
- Traction control universal option
- Secret menus always on the options
Not sure if you already found this, but you can use the following cheats on GT4O now:
...
More languages seems to be completely doable, in fact a few folders have the "framework" set up to add Portuguese but no actual translated text. Text in the game is actual text, not done as images, so adding more should be fine.I've never played GT4 until last year, but that mod surely is making me hyped up as if it's the game release. Really amazing work you got there Admiester!
I couple of questions that might or not be related to the mod so I think you or someone can answer:
More language options for the possibility of future translations of the game and the mod: Is it possible? How does text in the game work? Is it separate from the game textures? (for example, GT2's texts are embedded into png files)
Will be possible to race online using this mod against other people?
Admeister I have a request/suggestion bro... can you please add an option to have the game support proper H-pattern shifting, for those of us using newer Logitech wheels like the G27/G29/etc? One guy seems to have made something like this, but his method requires you to have cheat engine always running, AND he says it does not work 100% correctly, as it often suffers from mis-shifts:
Maybe you can look into incorporating this into Spec II?
Almost everything will have new sounds, but I'll likely make a list of the ones I think are the best.I've seen Rowdy's video of the new car sounds, and I'm super excited about that. Will there be a list of cars with new sounds when the mod is released? When I end up playing it, I'd like to give priority to cars which have new sounds, and having a list of those would make that easier.
Edit: Also, which driving missions are going to be made easier? I appreciate the challenge that most of them give, so I admit I might be a bit disappointed if some of them can be completed more easily. I understand making it more approachable for more players, but since these are meant to be one of the major challenges in the game, it might cheapen them to make them easier.
Glad to hear it.Almost everything will have new sounds, but I'll likely make a list of the ones I think are the best.
The mention of missions being made easier is a mistake or a bit of missing context on Rowdy's part. The slight physics and TCS/ASM changes made some of the driving missions (Superbird on Seattle, C5R on Infineon, Esprit on HSR) almost impossible. What I did was rebalance them a little to bring them more in line with original GT4 - I think the Superbird mission in particular is actually still harder than retail.
The actual difference is unknown, just that ASM seems to be stronger so licences/missions with it enabled are harder to win. I didn't disable it everywhere (except for the licence with the R8 LMP on Infineon), but rather tweaked other bits of the missions to make them more achievable. For example in the Superbird mission I gave the player car the next better tire compound and slightly shorter gear ratios, and dropped the Buick Special's power and gear ratios a little bit to slow it down as well. They're not going to be 100% like retail GT4 but I generally have them tweaked so you're still overtaking the lead car on lap 3 of a good run for example.Glad to hear it.
What exactly has changed with physics and TCS/ASM? I assume you've turned off driving aids on some/all missions?
Hd ui mod fixes most of the widescreen problems and for auto 480p this a cheat https://github.com/AeroWidescreen/PCSX2-Cheats/tree/main/Gran Turismo 4. If your not sure which version is yours the 1st is pal, 2nd is us, 3rd is us onlineHello, first of all I would like to thank you TheAdmiester.
Do you plan on adding an option to keep the resolution so we don't have to change it every time we turn up the game?
Would it be possible to enable a real widescreen mode for 480i and 480p? (the one present in these resolutions is anamorphic)
Antialiasing much like 24 bit colors are only enabled on 480i, would it be possible to work with the other resolutions?
Thanks again!
480p default is provided by Silent's deinterlacing patch: https://cookieplmonster.github.io/mods/gran-turismo-4/Hello, first of all I would like to thank you TheAdmiester.
Do you plan on adding an option to keep the resolution so we don't have to change it every time we turn up the game?
Would it be possible to enable a real widescreen mode for 480i and 480p? (the one present in these resolutions is anamorphic)
Antialiasing much like 24 bit colors are only enabled on 480i, would it be possible to work with the other resolutions?
Thanks again!
480p default is provided by Silent's deinterlacing patch: https://cookieplmonster.github.io/mods/gran-turismo-4/
Not sure exactly what you're asking about widescreen, but there's an aspect slider in the secret Monitor options for in-race aspect ratio, and I'm correcting some menus where they're stretched to widescreen.
On the subject of sounds, do you plan on updating the tire noises as well (assuming they can be replaced in a similar way to the vehicle sounds)? Playing a bit last night reminded me that exhausts weren't the only sub-par sounds Polyphony included in the game.Almost everything will have new sounds, but I'll likely make a list of the ones I think are the best.
The mention of missions being made easier is a mistake or a bit of missing context on Rowdy's part. The slight physics and TCS/ASM changes made some of the driving missions (Superbird on Seattle, C5R on Infineon, Esprit on HSR) almost impossible. What I did was rebalance them a little to bring them more in line with original GT4 - I think the Superbird mission in particular is actually still harder than retail.
They're awkward, they can be replaced but I have no idea if I can find a better sounding (or even properly looping) tire sound that will fit into the same size or less. It might be that the current one is already the best fit.On the subject of sounds, do you plan on updating the tire noises as well (assuming they can be replaced in a similar way to the vehicle sounds)? Playing a bit last night reminded me that exhausts weren't the only sub-par sounds Polyphony included in the game.
Keep up the fantastic work; can't wait for the full the release.