Gran Turismo 4 Portable

I read and article about the PSP in PSM the other day, and I was really impressed. But I am really excited about Gran Turismo 4 Portable. But do you think PD can pull off those kind of graphics on the PSP? I mean, PS2-quality graphics on a handheld? And do you guys think it will be identical to the version on PS2? And if it is identical, wil they be cross-played? By that, I mean will you be able to take your game on PS2 and play it on the PSP? So you could be able to be playing on PS2, save the game, and then play the same game on PSP. But how will this be done if the PSP uses a memory stick and the PS2 uses a memory card? Do you guys think there will be a device that can transfer the data on a memory card to a memory stick and vice versa? Sorry for all the questions, I am just excited about GT4 Portable. Post any thoughts about GT4 Potable here. Sorry if this has been posted before.
 
Sorry if I sound like a jerk, but there's no way on this earth that the PS2 will be the exact same, buy and swap thing that you're talking about. Have you not read anything about the PSP? It does not hold DVD's. It holds a tiny UMD disk that I believe is dual-layered and can hold 2 GB per layer. It simply cannot hold as much information as a dual layered DVD is going to be (i.e. GT4). For this reason alone, they will not be the same. I believe that GT-psp is going to match and maybe even surpass the PS2's graphics, but this is because it is on the PSP's tiny (but brilliant) screen. Therefore the resolution can be downed, aliasing won't be noticed as much, and framerates should be overall higher. I don't think that you'll be seeing PS2's playing PSP's online ever. The psp would have to cut down on some of the cars just so there would be all the tracks in it. There may be the same races and championships as the PS2. I also think that you will be able to play PSP to PSP without wires (as long as you're close), and with wires over the internet (not sure). I don't know if I'll buy one, because why do that when you can get the full boat for PS2, with logitech wheel and all???
 
Graphics : They will almost look like in PS2 (what I've heard).
It does not hold DVD's. It holds a tiny UMD disk that I believe is dual-layered and can hold 2 GB per layer. It simply cannot hold as much information as a dual layered DVD is going to be (i.e. GT4). For this reason alone, they will not be the same.
That's true ;)
 
TBH I don't see the point in Sony making any kind of handheld. Nintendo have that market in their back pocket. Everyone else who has tried to break into that part of the market have fallen very publicy on their faces.

Gamegear, Lynx, Nokia N-Gage, Neo Geo and the Nomad have all come and gone. And I firmly believe that the PSP will do just the same. Even if it has a copy of GT4 avaiable. It seems that only Nintendo are able to understand what people want from a handheld. They don't want overley complicated RPG's or driving sims. Just some good old fashioned fun. Like Mario tw@ting some ghosts, or Link charging around with his Pegasus boots and sword :)

Cheers

Jamie
 
Good points, but I think people are getting sick and tired with the "good old fashioned fun". Nintendo doesn't have **** in their back pockets. Gameboy sucks, N-Gage sucks, what people want is a NEXT-GEN portable with PS2 esq graphics. Why buy a Gameboy Advance when you can buy something $50 more that has 200 times better graphics, kick-ass games (like GT), and a control system to die for? It's gonna be the best handheld system until PSP2.
 
This topic has been mentioned and discussed before, I'm afraid. You can search for it if Eagle or nobody don't do it for you. But if you ask me, I know I've seen the Nintendo DS (Sony PSP's rival) and its 3D capabilities. I'm not sure if the beautiful graphics of GT4 on PS2 can translate very well on the PSP. So I don't know a lot about PSP and how GT4 will look on this portable system.
 
TriplePlay
I believe that GT-psp is going to match and maybe even surpass the PS2's graphics, but this is because it is on the PSP's tiny (but brilliant) screen. Therefore the resolution can be downed, aliasing won't be noticed as much, and framerates should be overall higher.
The PSP also supports parametric surfaces, which is a godsend in rendering cars nicely with fewer polygons. It should also cut down on the geometry information that needs to be stored. The PSP also reportedly sports some nifty graphics compression algorithms, so maybe we could see a full GT4 on a UMD for PSP.

As for gamesave combatability, the only way I'll even consider buying GT4 Portable is if it lets me take my full gamesave on the road.
 
[idea].......MEMORY STICK!!!!!........[/idea]
Now I can see pics of my girlfriend then play GT4 while watching Pedro shut down the Mets at Fenway!!!
 
TriplePlay
Sorry if I sound like a jerk, but there's no way on this earth that the PS2 will be the exact same, buy and swap thing that you're talking about. Have you not read anything about the PSP? It does not hold DVD's. It holds a tiny UMD disk that I believe is dual-layered and can hold 2 GB per layer.

Ok, whatever you said right there, I am completely lost. I know that the PS2 uses dvds and the PSP uses UMDs. But buy and swap thing? what does that mean? OK......i asked if you guys think you could save your GT4 game on the PS2 and then load it onto the PSP so you could play the same saved game of GT4 no matter where you go. but to do this, there would have to be a device that can transfer info from a memory stick to a memory card and vice versa, since the PSP uses memory sticks and the PS2 uses memory cards. i never said anything about playing GT4 on PSP or GT4 Portable on PS2. I know that the two discs won't be compatible.
 
TriplePlay
Nintendo doesn't have **** in their back pockets. Gameboy sucks....what people want is a NEXT-GEN portable with PS2 esq graphics.
I love my GBA. The Castlevania games, Mario vs. DK, Zelda, Mario Advance, Golden Sun.......the list goes on. I know the graphics are old school, and many of the games are rehashed SNES and whatnot, but I like those games. So do a lot of people. Its not all about NEW NEW NEW. If the game is fun, no matter the platform or how old it is, people will play. And fun is what Nintendo does very well. Look at the new Mega Man Anniversary collection that just came out on the Cube. Its just the old games, but they still kick ass, so who cares.
Why buy a Gameboy Advance when you can buy something $50 more that has 200 times better graphics, kick-ass games (like GT), and a control system to die for? It's gonna be the best handheld system until PSP2.
If you think the PSP is going to cost $150, then I feel sorry for you. I'd be very surprised if it comes out for less than $250. They aren't just marketing this thing for games, so the potential to get more out of it is greater. I'm saying $200-250 at a minimum.

Back on topic though, I think GT4-M will probably be a stripped down version of the PS2 version. Not in terms of looks, but in features. Just like was said earlier, the lack of space on the discs will be a killer. Some sort of connectivity would be cool, but I'm not sure what they'll do. Who knows. It should be a fun game though, as long as the control is ok, so we'll see.

Hilg
 
What I'm saying is, PSP will not be in any way, shape, or form be associated with the PS2. No memory cards for PSP, no online play together, no controller insertions, etc. The PSP would store game saves on the memory stick. So you would have to buy a memory stick or use your existing one to save games. You would still be able to store pictures on it, so it would be compatible with PSP, PC, and Digital Camera, and whatever else uses it. Maybe I'm wrong, as this is all speculation and rumors. But so far this is all we know.
spawn9999999
By that, I mean will you be able to take your game on PS2 and play it on the PSP?
spawn999999
i never said anything about playing GT4 on PSP or GT4 Portable on PS2
:odd:

And if sony puts the price any higher than $150 usd (which is very unlikely) then nobody will buy it, they will be in trouble...:ill:
 
ok tripleplay, sorry for the confusion about cross-compatibility and all. i just worded my question wrong.

about disc space, theoratically, PD could put GT4 Portable on a couple of discs, right? just insert a new disc when you get to a certain spot, like the Final Fantasy series. but that could be a major hassle and i dont know if it would work on a non-rpg game like this.
 
spawn9999999
ok tripleplay, sorry for the confusion about cross-compatibility and all. i just worded my question wrong.
no problem newb ;)

It isn't really a sequential game, they would have to have track data and car data on both disks. They could go old-school GT2 and put arcade and sim on different disks...and online with the arcade section. I don't think they would do much swapping then...people won't like it if they swap every race...:ugh:
 
TriplePlay
And if sony puts the price any higher than $150 usd (which is very unlikely) then nobody will buy it, they will be in trouble...:ill:
Again, not to be a dick, but I don't see how Sony is going to put that BIG of a quality LCD screen in the PSP, and STILL have it cost $150. Thats like twice the size of the screen in the GBA, and it doesn't have a disc drive to up the cost, and still goes for $100. That alone makes it an expensive proposition. If they do sell it for that little $$$, they will lose money on every one, just like MS is on every XBox. Its just too much stuff for it to possibly cost that little. How many people will buy it is up in the air right now. And, so is the cost I guess, but I would be BEYOND shocked if it cost anything like what your saying.

Hilg
 
Check out this article. Maybe $150 is a little low, but it's ceartaintly not going to be $300-$400 range. I'm not going to go rush to buy a PSP, but I'm not going to rush to buy any nintendo system either. I'll be happy playing my GT4 with my PS2...

EDIT: RED-SOX vs. YANKEES NOW GO WATCH BIGGEST SERIES OF THE YEAR!

:cheers:
 
Instead of just arguing all this theoretical crap go here and look up more up to date facts.

It's too bad the Red Sox are being trounced by the Yankees. Nomar sucks. Lowe sucks.

/Pokey fan
 
I'm happy about my GBA and Street fighter Alpha 3, for the most part the best version of the game ever. I'm even more happy about PSP. It will play MOVIES. I'm exited about that and GT Mobile will be a blast using it at work in my free time.

Sony is making the PSP because they want to that why. And they are not trying to take anything from Nintendo. Just bringing something new to the world that hasn't been done yet. true next gen portable. Did I mention movie play back? This thing could end up in SUV's and mini vans in the future in consoe form. $300? Eh that less that a weeks pay check so i'm getting it(on credit.. heh) I'm 25 and gaming is a part of my life and I'll never give it up.
 
TriplePlay
Maybe $150 is a little low, but it's ceartaintly not going to be $300-$400 range.
I stand by what I said earlier. I'm saying $200-250, AT LEAST. When you add everything up that this thing is going to be packing, they will have to work wonders to get it less than that and still make money on them. Built in wifi, UMD movie player, memory stick.....you get the idea. Things like that just don't come cheap. Who knows. We'll just have to wait and see. I'll be getting one no matter what, so it doesn't really matter to me.

Hilg
 
TriplePlay - What I'm saying is, PSP will not be in any way, shape, or form be associated with the PS2.
Actually, Sony has confirmed that there will be connectivity between the PSP and PS2. I don't think they've said exactly how, but you're still wrong on that point. I also heard some rumors that there's a product in development that will plug into a memory card port and provide a memory stick interface for the PS2.

put arcade and sim on different disks
I honestly don't think doing that saves a whole lot of space. I mean, you still have to put all tracks and all cars on both discs, so how can you save much space?

they will lose money on every one, just like MS is on every XBox
They already lose money on every PS2, just like Nintendo loses money on every GameCube.
 
https://www.gtplanet.net/forum/showthread.php?t=42898 - Best bet.
https://www.gtplanet.net/forum/showthread.php?t=43265
https://www.gtplanet.net/forum/showthread.php?t=43158

10 years ago people thought Sony didn't have what it takes to break into the console market against the established giants. Who's thriving now? This may be Sony's golden age and diversifying into other areas is a logical step, I personally feel if anyone can carry the fight to Nintendo it's them, not simply because of their game line up and history, but the fact that they have a reputation for producing cool and quality consumer electronics, and they're big on the "Convergence" bandwagon, so the ability of the PSP to do more than simply offer you another Mario or Zelda game will help it move units. Price, who knows, 200US probably, it's not going to be cheap to produce for a while, Sony may take a hit themselves on the initial units for uptake's sake, we don't know.

I thought I could remember KY saying he wouldn't want to release a "cut-down" version of GT4 for the PSP, he'd want to do 100% or nothing (as always).
 
Sven
They already lose money on every PS2, just like Nintendo loses money on every GameCube.
My point wasn't that MS is the only one losing money, but that they were the ones losing BIG TIME. They lose so much on each console sold, that they need an average of 8-9 games to be sold PER console just to break even. The other consoles are obviously not money makers, but they need far less to break even on each machine. That was my point. If Sony tried to sell the PSP for $150, they would have to sell the hell out of extra accessories and lots of games and movies if they even think about making money on that venture. We all know the $$$ isn't in the consoles, but the extras that go with it. But the magnitude that MS loses on each XB is just bewildering.

Hilg
 
Somehow I knew eagle would show up with 3-4 searches...you flamer :D j/p

Along the lines of "cool and quality consumer electronics", nobody touches sony in the walkman department. Everyone I have ever known and/or seen with a cd player owns a sony walkman/diskman. And prefer the PS2 over X-Box. I think it will be a huge success. I don't believe that they are losing for every one [ps2] they sell. The more they make the cheaper it is. This coupled with the fact that 4 years ago the PS2 was $300 and selling millions per week. They surely have profited in that week alone enough to lower the price nowadays. This will similarly effect the PSP prices. 3-4 years ago the PS2's hardware was unheard of. Now the PSP's hardware in a 5x10 inch unit is unheard of. I highly doubt that it will cost more than $250 to produce. So if they sell it for $260, multiply 10 by a million.....CA-CHING!!!

As for GT4 mobile...this may be the only reason I buy a PSP...:D

Eagle
I thought I could remember KY saying he wouldn't want to release a "cut-down" version of GT4 for the PSP, he'd want to do 100% or nothing (as always).
Yes I remember too, not sure where though. I don't think it's possible, but he hasn't dissiapointed yet :nervous:
 
TriplePlay
$250 to produce. So if they sell it for $260, multiply 10 by a million.....CA-CHING!!!
Sure, then you've made Gross $10M worldwide on it. Then we have worldwide advertising costs, hardware & licensing costs, import/export fees, public relations events, the list could go on and on. And what do you get.........Negative CA-CHING!!!! Its just a fact, you don't make consoles to make the $$$. They are the medium that gets people to buy the other stuff. Thats where the $$$ is. Inhouse games make good profits, 3d party games make some profit, accessories will make a profit. Thats where the $$$ is. Thats why you see so many random companys making video adaptors, controllers, speaker systems.....they have just a small fee for using the console name and what not, but then after that they're making $$$. Might not be much, but could be a lot if we're talking a company like Logitech, Pelican or Mad Catz. Thats where the $$$ is.

Hilg
 
I just have to know how the console makers are losing money. They buy things in bulk so they are dirt cheap, and have already done the R&D to make the thing work. I don't know about them losing money, anyone have any numbers? A PS2 only has a dvd drive and connectors, power supply, processor and mother board, as the guts. How is that ever close to 150 bucks? Especially for the manufacturer who makes millions. I don't see them losing money here.
 
Well, you don't just have 2 or 3 guys get together and design the things over the course of a weekend. There are lots of development cost. How much RAM, how fast of a processor, how much cooling does it need, how fast should the drive be, and on and on and on............LOTS OF THINGS. And, its not cheap to r&d that stuff. There is soooo much involved in making a console, that the projects have to work hard right from the get-go to make a dent in the negative. I did a quick Goog search. Read this, it will put things in perspective.........

http://www.red-mercury.com/mmceo/mmceo_current.html

After reading that, you'll see that its not just some little venture to get into the console business.

Hilg
 
FOR IMMEDIATE RELEASE


SONY COMPUTER ENTERTAINMENT INC. ANNOUNCES PRODUCT SPECIFICATIONS OF HANDHELD VIDEO GAME SYSTEM, PLAYSTATION®PORTABLE (PSP™)


PLAYSTATIONPORTABLE (PSP) GAINS POWERFUL SUPPORT FROM GAME DEVELOPERS AND PUBLISHERS WORLDWIDE
Close to 100 companies line up for PSP

Adopting UMD™ (Universal Media Disc), a newly developed compact, high capacity optical disc as the storage device, PSP offers a wide variety of computer entertainment content. SCEI has been promoting development of PSP games on UMD to third party game developers and publishers and as of today, 99 game software developers and publishers have expressed their support for PSP (Japan: 34, North America: 24, Europe/PAL: 31 and South Korea: 10). A broad range of new and attractive game titles are currently being developed for PSP by first and third party developers and publishers. SCEI expects to expand the world of PSP gaming supported by a strong line-up of software titles.

In addition to game developers and publishers, many inquiries have been received from various companies in the music and movie industries regarding publishing on PSP. In response to wide interest across the entertainment industries, SCEI will actively promote UMD as the new disc media to provide a diverse range of entertainment content in the future.
---------------------------------------------------------------------------------------

LOS ANGELES, May 11, 2004 – Sony Computer Entertainment Inc. (SCEI) announced today the product specifications for the handheld video game system, PlayStation®Portable (PSP™), three-dimensional-CG games incorporating high-quality, full-motion video similar to PlayStation®2 can be played anytime, anywhere with PSP. PSP is scheduled to be launched in Japan in the end of 2004, followed by the North American and European launches in the spring of 2005.

PSP comes in a black color, with a 16:9 widescreen TFT LCD centered in a sleek ergonomic design with a high-quality finish that fits comfortably in the hands. The dimensions are 170mm x 74mm x 23mm with a weight of 260g. PSP features a high-quality TFT LCD that displays full color (16.77 million colors) on a 480 x 272 pixel high-resolution screen. It also comes complete with the basic functions of a portable player such as built-in stereo speakers, exterior headphone connector, brightness control and sound mode selection. Keys and controls inherit the same operability of PlayStation® and PlayStation 2, familiar to fans all over the world.

PSP also comes equipped with diverse input/output connectors such as USB 2.0, and 802.11b (Wi-Fi) wireless LAN, providing connectivity to various devices in the home and to the wireless network outside. The world of gaming is further enhanced by enabling users to enjoy online gaming, or by connecting multiple PSPs to each other, directly via the wireless network. In addition, software and data can be downloaded through a USB or wireless network onto Memory Stick™ PRO Duo. All of these features can be enjoyed on one single system.

PSP adopts a small but high-capacity optical medium UMD™ (Universal Media Disc), enabling game software, rich with full-motion video and other forms of digital entertainment content, to be stored. The newly developed UMD, the next-generation compact storage media, is only 60mm in diameter but can store up to 1.8GB of digital data. A broad range of digital entertainment content such as music video clips, movies and sports programs can be provided on UMD. To protect this entertainment content, a robust copyright protection system has been developed which utilizes a combination of a unique disc ID, a 128 bit AES encryption keys for the media, and individual ID for each PSP hardware unit.

SCEI intends to aggressively promote PSP and UMD as the new handheld entertainment platform for the coming era.

PSP™ Product Specifications

Product Name: PlayStation®Portable (PSP)

Color:
Black
Dimensions:
Approx. 170 mm (L) x 74 mm (W) x 23 mm (D)
Weight: Approx. 260 g (including battery)
CPU: PSP CPU
(System clock frequency 1~333MHz)
Main Memory:
32MB
Embedded DRAM:
4MB
Display:


4.3 inch, 16:9 widescreen TFT LCD
480 x 272 pixel (16.77 million colors)
Max. 200 cd/m2 (with brightness control)
Speakers:
Built-in stereo speakers
Main Input/Output:


IEEE 802.11b (Wi-Fi)
USB 2.0 (Target)
Memory Stick™ PRO Duo
IrDA
IR Remote (SIRCS)

Disc Drive:
UMD Drive (Playback only)
Profile:
PSP Game
UMD Audio
UMD Video
Main Connectors:
DC OUT 5V
Terminals for charging built-in battery
Headphone/Microphone/Control connector
Keys/Switches:
Directional buttons (Up/Down/Right/Left)Analog pad
Enter keys (Triangle, Circle, Cross, Square)
Left, Right keys
START, SELECT, HOME
POWER On/Hold/Off switch
Brightness control, Sound Mode, Volume +/-
Wireless LAN On/Off switch
UMD Eject
Power:
Built-in lithium-ion battery, AC adaptor
Access Control: Region Code, Parental Control
Accessories:
Stand
Headphone with remote commander
Headphone with remote commander and microphone
External battery pack
Case
Strap
E3 Prototype Exhibition: USB Camera for PSP
USB GPS for PSP
USB Keyboard for PSP

UMD Specifications

Dimensions:
Approx. 65 mm (W) x 64 mm (D) x 4.2 mm (H)
Weight:
Approx. 10g
Disc Diameter: 60 mm
Maximum Capacity: 1.8GB (Single-sided, dual layer)
Laser wavelength: 660nm (Red laser)
Encryption: AES 128bit
Profile: PSP Game (full function)
UMD Audio (codec ATRAC3plus™, PCM, (MPEG4 AVC))
UMD Video (codec MPEG4 AVC, ATRAC3plus™,
Caption PNG)

About Sony Computer Entertainment Inc.

Recognized as the global leader and company responsible for the progression of consumer-based computer entertainment, Sony Computer Entertainment Inc. (SCEI) manufacturers, distributes and markets the PlayStation® game console and PlayStation®2 computer entertainment system. PlayStation has revolutionized home entertainment by introducing advanced 3D graphic processing, and PlayStation 2 further enhances the PlayStation legacy as the core of home networked entertainment. SCEI, along with its subsidiary divisions Sony Computer Entertainment America Inc., Sony Computer Entertainment Europe Ltd., and Sony Computer Entertainment Korea Inc. develops, publishes, markets and distributes software, and manages the third party licensing programs for these two platforms in the respective markets worldwide. Headquartered in Tokyo, Japan, Sony Computer Entertainment Inc. is an independent business unit of the Sony Group.


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nice double post, not bad for a new member, but anyways welcome to gtplanet, the best community in the world
 

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