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did you extract cars and tracks inside replacements?pcsx2 v2.1.136
did you extract cars and tracks inside replacements?pcsx2 v2.1.136
that looks correct to me so im not sure where the problem is. my suggestion is double checking pcsx2's settings to see if something's changed but other than that i dont have a clue...
Which settings do I need to check? It was working with the last version, I simply deleted the old replacements folder and pasted the new one inthat looks correct to me so im not sure where the problem is. my suggestion is double checking pcsx2's settings to see if something's changed but other than that i dont have a clue...
the folder settings but i dont think you did anything that changed the folder that it reads the textures from so im lost unfortunately...Which settings do I need to check? It was working with the last version, I simply deleted the old replacements folder and pasted the new one in
stay tuned as i will make an edit to the main post.Hey, i've found some small errors with the new pack. Something from the car textures folder is conflicting with some text elements from Silents HD HUD & UI pack. Its only on a few screens, such as the main title screen, the arcade course select screen, pre race screen, and current car name + credits and date in GT mode. I know its the new car folder causing this since when I removed it, these textures became HD again, and I never had this with the previous retexture mod version. I've attached some screenshots to show what I mean.
Most of them seem to be fixed now as far as I can tell. Great work on this pack, everything looks so much cleaner and the new skyboxes are such a good QOL update on their own.stay tuned as i will make an edit to the main post.
i have found some and wrote the hashes. i hope they were all of them, if not i will search for more
the model proccessed it this way unfortunately, will be changed. i did some work on my other mod recently and GPT wasnt really helping thats why feeling a bit nauseous about the game. ill try something for it tomorrow and upload a mini pack of Warsteiner CLK LM, Valencia and probably this.
Right, so this is really embarrassing but... I somehow managed to confuse this texture pack with the HD UI pack... Since I had erased the other folder, which was containing the HD UI texture pack as well, then I concluded your pack was not working, when it in fact is. Sorry for the inconvenience.the folder settings but i dont think you did anything that changed the folder that it reads the textures from so im lost unfortunately...
no probs, **** happens there are some images that interfere with HD UI pack so make sure to check main post to delete themRight, so this is really embarrassing but... I somehow managed to confuse this texture pack with the HD UI pack... Since I had erased the other folder, which was containing the HD UI texture pack as well, then I concluded your pack was not working, when it in fact is. Sorry for the inconvenience.
PCSX2 sometimes dumps with different names for some reason. For example i was looking at the font textures that were affected and they got dumped different name. I could locate and delete the affected once by typing first 4 characters to search bar because copy pasting didnt give me anything.Night and day difference, very good stuff mate.
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On a side note, speaking of Slientwarrior's UI texture pack, I'd recommend people have a look at that thread because I've posted a fix for a common texture issue with the GT Mode background where one of the replacement texture tiles doesn't render because it's incorrectly named. Thought I'd mention it here to get the word around more, particularly because I've seen Streamers who use the texture pack who have the same issue so maybe others have it too.
i have used 3 of 4x models and did some 2x only (chainner's custom scale). i saw that all having relatively similar issue. i may need to use the 1x dither deleter model that i used on cars, on 4x proccessed ones or just redo them 1x like the seattle one todayah, I thought I'd have a definitive answer for everyone's sake, I suppose I still have a lot to learn about how these systems function.
Oh while I'm here, Did you use the same A.I model for the El Capitan skybox as you did the Seattle skybox by any chance? I ask this because, the El Capitan skybox seems to have the same dithering issue as Seattle's albeit to a lesser intensity. It might be worth considering having another look at the skyboxes in which that specific model was used for
Yeah, I noticed that but wasn't sure how to fix it.no probs, **** happens there are some images that interfere with HD UI pack so make sure to check main post to delete them
removed the anachronism with GT4P stuffwhy does new york look low res?
it looked amazing in v2.xView attachment 1388949
looks nice, can you provide these as files instead?As to use the Retexture mod is a real pleasure, i put here (and in the Indiglo Mod thread too) my little rework contribution on the Indiglo Mod. I enjoy to learn and share little things. Thanks Silentwarior1 for his job and i hope he will not be mad at me for using his mod!
The goal was to give a little refresh by adding little details on the hud.
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i oversought it because i was making the exxon one so i saved the image without esso layers. will create one new nowMessing with the Spec II mod and I noticed that the Esso 206 is missing the actual Esso decals. With the original textures the Esso decals are there.
You can download here but it's red and white (MPH version, not km/h). If interested i will make it to all the differents colors of indiglo mod.looks nice, can you provide these as files instead?