Gran Turismo 4 Retexture Mod v3.0.4

  • Thread starter Hatersbby
  • 408 comments
  • 444,110 views
On the deep forest track, the reflection of the vehicle is dusk, but the sky is noon,but the Seoul track is displayed normally
Screenshot_2024-09-02-00-11-02-321_xyz.aethersx2.android.jpg
 

Attachments

  • Screenshot_2024-09-02-00-14-38-370_xyz.aethersx2.android.jpg
    Screenshot_2024-09-02-00-14-38-370_xyz.aethersx2.android.jpg
    134 KB · Views: 13
On the deep forest track, the reflection of the vehicle is dusk, but the sky is noon,but the Seoul track is displayed normally
View attachment 1385798
i replied to your comment on YouTube post but will do here too for more people to see. I took a sunset picture but the time was before than the reflection texture's (midfield). Since they used same reflection texture an inconvenience happened but i can change that no problem :) At second sector you can see some orange hue on the clouds which indicate that, just not as late sunset as Midfield.
 
i replied to your comment on YouTube post but will do here too for more people to see. I took a sunset picture but the time was before than the reflection texture's (midfield). Since they used same reflection texture an inconvenience happened but i can change that no problem :) At second sector you can see some orange hue on the clouds which indicate that, just not as late sunset as Midfield.
Thank you for your answer, thank you for your efforts to let us experience this game better
 
Some track icons mistakenly are proccessed so they are visible in GT Mode track selection. Please delete the icons at:
tracks/amalfi
tracks/autmn
tracks/cathedral rocks
tracks/infineon/bf1eab9c4133e0fe-b5c3d057ee8afc39-r470000007a0000-00005dd3.png
tracks/monaco/f0d4c69fdf5c87d1-23956569b270548a-r23000000a30000-00005a13.png
tracks/ny/dc1b6fe28eac276a-86d7285d468987a8-r520000006d0000-00005dd3.png
tracks/opera/31b275d7484db236-6b2edcffe0880e08-r300000009c0000-00005a13.png
tracks/tahiti/429be4281958e486-26b039c0f522a876-r27000000a40000-00005a13.png
tracks/tokyo r246/6901bc64cb357e12-5a4d7244939fcd99-r2e000000950000-00005a13.png
 
Should I delete everything in my original textures replacement folder or can I safely overwrite what's in there? I already have the older version of the retexture.
 
Should I delete everything in my original textures replacement folder or can I safely overwrite what's in there? I already have the older version of the retexture.
delete the old pack completely. i think other packs (the UI/HUD one) are like sub folder so yeah delete the old Retexture Mod completely
 
I did end up deleting the whole folder and putting everything back in. Can confirm that it's working after trying High Speed Ring. Also, is the old "GT4 Retexture Mod" loading screen logo gone?
 
I did end up deleting the whole folder and putting everything back in. Can confirm that it's working after trying High Speed Ring. Also, is the old "GT4 Retexture Mod" loading screen logo gone?
its gone. i hope i cleared everything UI related (check the message above too). there were a couple of problems with it:
1) the colorful gradient (i liked it but some didnt)
2) using a GT text one instead of just 2 bars like the original which looked a bit weird. in conclusion i decided it was unfitting yeah.
 
i think thats because of your settings because that car looks normal on my end but enjoy it without dithering now :D
Yes, without dithering it's really much better! I olso noticed big improvements on cars body (NSX without fog lights the most visible). I will take photos to show where textures bugs has been fixed, i don't know how to explain coz my english isn't good enough to describe. But yes, this version 3.0 is a total game changer! It's incredible! Thank you for job you have done!
 
Some track icons mistakenly are proccessed so they are visible in GT Mode track selection. Please delete the icons at:
tracks/amalfi
tracks/autmn
tracks/cathedral rocks
tracks/infineon/bf1eab9c4133e0fe-b5c3d057ee8afc39-r470000007a0000-00005dd3.png
tracks/monaco/f0d4c69fdf5c87d1-23956569b270548a-r23000000a30000-00005a13.png
tracks/ny/dc1b6fe28eac276a-86d7285d468987a8-r520000006d0000-00005dd3.png
tracks/opera/31b275d7484db236-6b2edcffe0880e08-r300000009c0000-00005a13.png
tracks/tahiti/429be4281958e486-26b039c0f522a876-r27000000a40000-00005a13.png
tracks/tokyo r246/6901bc64cb357e12-5a4d7244939fcd99-r2e000000950000-00005a13.png
had to create an account to ask this. which files do i need to delete in the Amalfi, Autumn Ring, and Cathedral Rocks folders? you specified the files for the other folders but not the ones to delete in those specific three.
 
i wrote those ones because there were many files so it'd be hard to find in those folders. The ones I didn't tell are easier to find, just the track logo with transparent background. will edit the post so it will be clear for everyone, stay tuned.
 
i wrote those ones because there were many files so it'd be hard to find in those folders. The ones I didn't tell are easier to find, just the track logo with transparent background. will edit the post so it will be clear for everyone, stay tuned.
well the issue is that for Autumn Ring especially, there's multiple versions of the track logo and I don't know which ones are the ones I'm supposed to remove.
 
Hi guys! Is it possible to change a car color? For exemple i want a black or purple Pagani, how can i do it and can i use the GIMP for this? Thank you!
 
Reply to myself, i tried this:

View attachment 1387198
Need to see the result on the track!
1) you need to bear in mind the reflection. if you simply recolor it rather than say, hue/saturation you may mess the alphas and lose reflection
2) the race models may use different textures (look at Tuscan Speed 6) and is applied to first LOD only so whenever there is a LOD change due to distance normal ones will appear. we didnt proccess the LODs in 3.0 to avoid complexity
 
1) you need to bear in mind the reflection. if you simply recolor it rather than say, hue/saturation you may mess the alphas and lose reflection
2) the race models may use different textures (look at Tuscan Speed 6) and is applied to first LOD only so whenever there is a LOD change due to distance normal ones will appear. we didnt proccess the LODs in 3.0 to avoid complexity
Thank you for the precision. I made a backup of the original files to don't mess. I will explore more about it. Any advices are welcome!
 
Hi, I can't make the textures appear in aethersx2, could you tell me a solution?
Hello! I think the most of us use PCSX2, i don't know about aethersx2 and emulation on android so i can't help you i'm sorry! Wait for someone who can help.
 
Hi, I can't make the textures appear in aethersx2, could you tell me a solution?
I use aethersx2, and most of the textures work. I found that some sky boxes have no effect. I guess it's because of the image names and the lengths are different. It takes effect in Seoul, but r246 is useless in Tokyo
 

Attachments

  • Screenshot_2024-09-09-13-48-18-549_bin.mt.plus-edit.jpg
    Screenshot_2024-09-09-13-48-18-549_bin.mt.plus-edit.jpg
    90.5 KB · Views: 16
  • Screenshot_2024-09-09-13-49-44-362_bin.mt.plus-edit.jpg
    Screenshot_2024-09-09-13-49-44-362_bin.mt.plus-edit.jpg
    93.9 KB · Views: 14
  • Screenshot_2024-09-09-13-55-19-914_xyz.aethersx2.android.jpg
    Screenshot_2024-09-09-13-55-19-914_xyz.aethersx2.android.jpg
    128.7 KB · Views: 14
  • Screenshot_2024-09-09-13-53-48-316_xyz.aethersx2.android.jpg
    Screenshot_2024-09-09-13-53-48-316_xyz.aethersx2.android.jpg
    116 KB · Views: 15
Deleted the old version (which was working), installed the 3.0 release, did not change any settings, and now it's not working... Ideas?
 

Latest Posts

Back