good point so i should write it on main post as well. im thinking in a couple of weeks. i feel like i need to tidy it up a bitThere is an estimate date for the mod to be released?
I put them back againwhy remove the download if you're not gonna post an update for over a month..?
appreciate you & all the workI put them back again
Thanks manHello everyone,
I am very excited to make my first post because it is something on making your game look better. Since PCSX2 has texture dumping and replacement feature, me and my friend Gtafan comitted to a project. The game textures are upscaled with the aid of AI and some textures have been redone manually with Photoshop and paint.net image editors. The cars and tracks now have way more detail and sharpness. Quite few cars have showroom quality wheels, brake discs, calipers and tyres. A few cars have accurate numberplates, driver names(some are redone as AI couldn't make a good job) and so on. The content is now finished. Upcoming releases will focus on fixing stuff.
The mod works in all GT4 variants and TT tracks just follow the installation proccess.
The mod does not affect performance unless you're close on VRAM limit. It can increase VRAM usage a bit.
IF YOU'RE A CONTENT CREATOR/AUTHOR AND USE 2.0+ PLEASE CREDIT MRCassidyART too for his contrubitions.
PLEASE FOLLOW THIS POST TO SEE UPDATES
Requirements:
A PCSX2 1.7 build that supports texture replacements (the later the better)
Around 4GB of VRAM for 4x resolution (PCSX2 has very big VRAM leak and since this folder is very big it will cause severe slowdowns)
Lots of disk space. If you're having hard time with it, make the folder in another drive via PCSX2's folder settings. For example my emulator is in C but folder in D.
NOTE READ CAREFULLY: We are getting questions on crashing. Please turn off 'Mipmapping' and don't use Trilinear/Ultra options in Graphics Settings. If you use Vulkan make sure to dump VRAM before your first race by pressing F9 twice (preferably durin loading). These are not caused from our end.
THE UI IS NOT UPSCALED BECAUSE THEY DUPLICATE MAKING IT IMPOSSIBLE TO TAKE EFFECT PERMANENTLY VIDEO OF UI SITUATION
Gran Turismo 4 Retexture Mod version 2.2 CHANGELOG
Changes and fixes:
- Fixed big alpha issues on some cars like Citroen 2cv, 787b and Minolta
- Ferrari F2004 included in a folder (it will replace some parts on other colors too but red one will be F2004 in relatively close distance -LOD stuff)
- Warsteiner CLK-GTR in a folder
Upcoming:
- Sky fixes on all tracks
- Fixes on more cars if found
The 2.2 doesnt have a password but don't extract it to the pack's directory immediately because some textures are in folders and if you extract those folders they won't take effect. Anyway, ill remove the anachronism on Tokyo R246 some time and make an optional update later. I also ignored this too much because modding the game internally is more fun.
Current progress can be tracked in: Google Document on Progress
Videos of the mod: Main showcase and tutorial
Tutorial if it is still confusing
A lap around Trial Mountain
I put the links back again as there is a demand while we are preparing the next update.
Pack
Last Update
Password: DZB3rDmmvDu8DXoRk2gK
I'm thinking it will be in a couple of weeks from 4/12/23
[/SPOILER]
We also provide a link for you to report issues: Issue Reporting Link
We hope that you enjoy our project!
Yeah I've been having the same problem too, I'm not sure exactly how it happens or how to fix itAnyone else getting missing grass textures at twin ring motegi ? just black voids instead of grass ?.
1st track i've came across where this happening ?
Yeah I was just trying to figure out how to fix this. Changing Blending Accuracy to Minimum brings back the grass texture but also makes the graphics look worse. I'm also getting some textures flickering on like Seattle Circuit. Don't know if that's a common issue. It's not as bad as the Motegi missing textures though.Anyone else getting missing grass textures at twin ring motegi ? just black voids instead of grass ?.
1st track i've came across where this happening ?
i'm having the same issue too,hope the fix arrives soonAnyone else getting missing grass textures at twin ring motegi ? just black voids instead of grass ?.
1st track i've came across where this happening ?
Yes, also noticing this only at Motegi. All other tracks are fine.Anyone else getting missing grass textures at twin ring motegi ? just black voids instead of grass ?.
1st track i've came across where this happening ?
The alpha is fine, I have an old build of PCSX2 back when the custom textures worked. It's a PCSX2 problem.Yes, also noticing this only at Motegi. All other tracks are fine.
I spoke to PCSX2 people and they suggest the alpha needs re-doing on the textures.
The alpha is fine, I have an old build of PCSX2 back when the custom textures worked. It's a PCSX2 problem.
For anyone who still has the issue, use Nightly build: 1.7.5663
it's one of the last builds without the issue, I use it for GT4 specifically until the issue gets fixed
Man I got real excited for a second XD. I still have the issue even with the latest build. This bug is so dumb, I've lost hope in the PCSX2 team, it's been months. They cause this issue with a small update and then take months to fix it. I bet they don't even know it exists at this point, that's probably why they think it's an alpha issue with the textures despite the fact that the textures work and have worked and continue to work on old builds. I can't imagine it's my emu settings considering it still works XD Yeah I think I'll just stick to the old builds, nothing new is ever good these daysDiscord - Group Chat That’s All Fun & Games
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This now working normally again as of latest version 1.7.5780. Awesome!
Thank you for trying to help. But unfortunately these settings didn't sort that issue for me. I'll just stick with the older builds, I mean it's not like I'm getting any realistic improvements with the current version over the one I'm using regardless of the issue anyway so to me it isn't too big of a deal.