- 2
- Slovakia
THANKS SO MUCHdelete the replacements folder on wherever you put it
THANKS SO MUCHdelete the replacements folder on wherever you put it
I have tried everything within graphics settings, tried loading without textures, but every time I try to get into a race this happens. Screen freezes, and then I get this error message. Any help?NOTE READ CAREFULLY: We are getting questions on crashing. Please turn off 'Mipmapping' and don't use Trilinear/Ultra options in Graphics Settings. If you use Vulkan make sure to dump VRAM before your first race by pressing F9 twice (preferably durin loading). These are not caused from our end.
Update: I'm a dummy. Options->Screen->Video output to progressive 480p fixed my problem.I have tried everything within graphics settings, tried loading without textures, but every time I try to get into a race this happens. Screen freezes, and then I get this error message. Any help?
Hello everyone,
I am very excited to make my first post because it is something on making your game look better. Since PCSX2 has texture dumping and replacement feature, me and my friend Gtafan comitted to a project. The game textures are upscaled with the aid of AI and some textures have been redone manually with Photoshop and paint.net image editors. The cars and tracks now have way more detail and sharpness. Quite few cars have showroom quality wheels, brake discs, calipers and tyres. A few cars have accurate numberplates, driver names(some are redone as AI couldn't make a good job) and so on. The content is now finished. Upcoming releases will focus on fixing stuff.
The mod works in all GT4 variants and TT tracks just follow the installation proccess.
The mod does not affect performance unless you're close on VRAM limit. It can increase VRAM usage a bit.
IF YOU'RE A CONTENT CREATOR/AUTHOR AND USE 2.0+ PLEASE CREDIT MRCassidyART too for his contrubitions.
PLEASE FOLLOW THIS POST TO SEE UPDATES
Requirements:
A PCSX2 1.7 build that supports texture replacements (the later the better)
Around 4GB of VRAM for 4x resolution (PCSX2 has very big VRAM leak and since this folder is very big it will cause severe slowdowns)
Lots of disk space. If you're having hard time with it, make the folder in another drive via PCSX2's folder settings. For example my emulator is in C but folder in D.
NOTE READ CAREFULLY: We are getting questions on crashing. Please turn off 'Mipmapping' and don't use Trilinear/Ultra options in Graphics Settings. If you use Vulkan make sure to dump VRAM before your first race by pressing F9 twice (preferably durin loading). These are not caused from our end.
THE UI IS NOT UPSCALED BECAUSE THEY DUPLICATE MAKING IT IMPOSSIBLE TO TAKE EFFECT PERMANENTLY VIDEO OF UI SITUATION
Gran Turismo 4 Retexture Mod version 2.2 CHANGELOG
Changes and fixes:
- Fixed big alpha issues on some cars like Citroen 2cv, 787b and Minolta
- Ferrari F2004 included in a folder (it will replace some parts on other colors too but red one will be F2004 in relatively close distance -LOD stuff)
- Warsteiner CLK-GTR in a folder
Upcoming:
- Sky fixes on all tracks
- Fixes on more cars if found
The 2.2 doesnt have a password but don't extract it to the pack's directory immediately because some textures are in folders and if you extract those folders they won't take effect. Anyway, ill remove the anachronism on Tokyo R246 some time and make an optional update later. I also ignored this too much because modding the game internally is more fun.
Current progress can be tracked in: Google Document on Progress
Videos of the mod: Main showcase and tutorial
Tutorial if it is still confusing
A lap around Trial Mountain
DOWNLOAD LINKS (ALL 2.1 IF YOU WANT TO DOWNLOAD FULL PACK DELETE THE EXISTING ONE FIRST)
1: FULL PACK MAIN (2.1)
2: FULL PACK ALTERNATIVE (2.1)
3: UPDATE 2.1 MAIN
4: UPDATE 2.1 ALTERNATIVE
5: Update 2.2
Password: DZB3rDmmvDu8DXoRk2gK
We also provide a link for you to report issues: Issue Reporting Link
We hope that you enjoy our project!
How would I revert back to the original textures if I didn't want it to look remastered anymore?Hello everyone,
I am very excited to make my first post because it is something on making your game look better. Since PCSX2 has texture dumping and replacement feature, me and my friend Gtafan comitted to a project. The game textures are upscaled with the aid of AI and some textures have been redone manually with Photoshop and paint.net image editors. The cars and tracks now have way more detail and sharpness. Quite few cars have showroom quality wheels, brake discs, calipers and tyres. A few cars have accurate numberplates, driver names(some are redone as AI couldn't make a good job) and so on. The content is now finished. Upcoming releases will focus on fixing stuff.
The mod works in all GT4 variants and TT tracks just follow the installation proccess.
The mod does not affect performance unless you're close on VRAM limit. It can increase VRAM usage a bit.
IF YOU'RE A CONTENT CREATOR/AUTHOR AND USE 2.0+ PLEASE CREDIT MRCassidyART too for his contrubitions.
PLEASE FOLLOW THIS POST TO SEE UPDATES
Requirements:
A PCSX2 1.7 build that supports texture replacements (the later the better)
Around 4GB of VRAM for 4x resolution (PCSX2 has very big VRAM leak and since this folder is very big it will cause severe slowdowns)
Lots of disk space. If you're having hard time with it, make the folder in another drive via PCSX2's folder settings. For example my emulator is in C but folder in D.
NOTE READ CAREFULLY: We are getting questions on crashing. Please turn off 'Mipmapping' and don't use Trilinear/Ultra options in Graphics Settings. If you use Vulkan make sure to dump VRAM before your first race by pressing F9 twice (preferably durin loading). These are not caused from our end.
THE UI IS NOT UPSCALED BECAUSE THEY DUPLICATE MAKING IT IMPOSSIBLE TO TAKE EFFECT PERMANENTLY VIDEO OF UI SITUATION
Gran Turismo 4 Retexture Mod version 2.2 CHANGELOG
Changes and fixes:
- Fixed big alpha issues on some cars like Citroen 2cv, 787b and Minolta
- Ferrari F2004 included in a folder (it will replace some parts on other colors too but red one will be F2004 in relatively close distance -LOD stuff)
- Warsteiner CLK-GTR in a folder
Upcoming:
- Sky fixes on all tracks
- Fixes on more cars if found
The 2.2 doesnt have a password but don't extract it to the pack's directory immediately because some textures are in folders and if you extract those folders they won't take effect. Anyway, ill remove the anachronism on Tokyo R246 some time and make an optional update later. I also ignored this too much because modding the game internally is more fun.
Current progress can be tracked in: Google Document on Progress
Videos of the mod: Main showcase and tutorial
Tutorial if it is still confusing
A lap around Trial Mountain
DOWNLOAD LINKS (ALL 2.1 IF YOU WANT TO DOWNLOAD FULL PACK DELETE THE EXISTING ONE FIRST)
1: FULL PACK MAIN (2.1)
2: FULL PACK ALTERNATIVE (2.1)
3: UPDATE 2.1 MAIN
4: UPDATE 2.1 ALTERNATIVE
5: Update 2.2
Password: DZB3rDmmvDu8DXoRk2gK
We also provide a link for you to report issues: Issue Reporting Link
We hope that you enjoy our project!
By disabling the tick box that loads the textures to begin with.How would I revert back to the original textures after installing it?
Thanks!By disabling the tick box that loads the textures in the first place.
The password isn't working for me, any ideas?Hello everyone,
I am very excited to make my first post because it is something on making your game look better. Since PCSX2 has texture dumping and replacement feature, me and my friend Gtafan comitted to a project. The game textures are upscaled with the aid of AI and some textures have been redone manually with Photoshop and paint.net image editors. The cars and tracks now have way more detail and sharpness. Quite few cars have showroom quality wheels, brake discs, calipers and tyres. A few cars have accurate numberplates, driver names(some are redone as AI couldn't make a good job) and so on. The content is now finished. Upcoming releases will focus on fixing stuff.
The mod works in all GT4 variants and TT tracks just follow the installation proccess.
The mod does not affect performance unless you're close on VRAM limit. It can increase VRAM usage a bit.
IF YOU'RE A CONTENT CREATOR/AUTHOR AND USE 2.0+ PLEASE CREDIT MRCassidyART too for his contrubitions.
PLEASE FOLLOW THIS POST TO SEE UPDATES
Requirements:
A PCSX2 1.7 build that supports texture replacements (the later the better)
Around 4GB of VRAM for 4x resolution (PCSX2 has very big VRAM leak and since this folder is very big it will cause severe slowdowns)
Lots of disk space. If you're having hard time with it, make the folder in another drive via PCSX2's folder settings. For example my emulator is in C but folder in D.
NOTE READ CAREFULLY: We are getting questions on crashing. Please turn off 'Mipmapping' and don't use Trilinear/Ultra options in Graphics Settings. If you use Vulkan make sure to dump VRAM before your first race by pressing F9 twice (preferably durin loading). These are not caused from our end.
THE UI IS NOT UPSCALED BECAUSE THEY DUPLICATE MAKING IT IMPOSSIBLE TO TAKE EFFECT PERMANENTLY VIDEO OF UI SITUATION
Gran Turismo 4 Retexture Mod version 2.2 CHANGELOG
Changes and fixes:
- Fixed big alpha issues on some cars like Citroen 2cv, 787b and Minolta
- Ferrari F2004 included in a folder (it will replace some parts on other colors too but red one will be F2004 in relatively close distance -LOD stuff)
- Warsteiner CLK-GTR in a folder
Upcoming:
- Sky fixes on all tracks
- Fixes on more cars if found
The 2.2 doesnt have a password but don't extract it to the pack's directory immediately because some textures are in folders and if you extract those folders they won't take effect. Anyway, ill remove the anachronism on Tokyo R246 some time and make an optional update later. I also ignored this too much because modding the game internally is more fun.
Current progress can be tracked in: Google Document on Progress
Videos of the mod: Main showcase and tutorial
Tutorial if it is still confusing
A lap around Trial Mountain
DOWNLOAD LINKS (ALL 2.1 IF YOU WANT TO DOWNLOAD FULL PACK DELETE THE EXISTING ONE FIRST)
1: FULL PACK MAIN (2.1)
2: FULL PACK ALTERNATIVE (2.1)
3: UPDATE 2.1 MAIN
4: UPDATE 2.1 ALTERNATIVE
5: Update 2.2
Password: DZB3rDmmvDu8DXoRk2gK
We also provide a link for you to report issues: Issue Reporting Link
We hope that you enjoy our project!
Also curious, I know the pnach patches for triggers etc work but couldn't seem to get this to workdoes this not work on aethersx2 on mac btw?
For now not really since my friend and I kinda dropped this project to focus on other projects / real life. I don't wanna make any promises but there might be an update in August if some stuff goes right.Texture Pack works when i use online beta version of Gran Turismo, btw, are there any plans on fixing more cars? i saw Ford Rally 98 car having a problems with the tire texture in the map Costa Rica and first car in arcade mode is not visible only shows 4 tires and pipes