- 31
- France
I don't think you need to delete your message, sometimes we try to find a difficult fix for a simple problem. We are humans hahaEdited my message but probably missed it
Works fine now
I don't think you need to delete your message, sometimes we try to find a difficult fix for a simple problem. We are humans hahaEdited my message but probably missed it
Works fine now
the needles and red zones are drawn dynamically via the executable hence there is no texture for them.Can someone tell me where are the needles textures of the gauges? I would like to experiment something. Thank you!
So no ways to modify it unfortunatly, or not with my level...the needles and red zones are drawn dynamically via the executable hence there is no texture for them.
1- thats Spec ii using a different image there. modded assets will dump different hashes i think. please try vanilla OPB first.Do someone have the texture name of the GT Auto description text of the Public Beta version? The texture works on the NTSC-U version but not with the Public Beta. The texture is ab948e33d961cb78-178386230ed4fdec-r2d000000e60000-00005a14.png
Thank you!
thats the first time im seeing such thing. i can be glad that its popular but i can only advise waiting a bitHi is it just me being an idiot or is the download down on google drive:-
Sorry, you can't view or download this file at this time.
Too many users have viewed or downloaded this file recently. Please try accessing the file again later. If the file you are trying to access is particularly large or is shared with many people, it may take up to 24 hours to be able to view or download the file. If you still can't access a file after 24 hours, contact your domain administrator.
if it is me being an idiot go easy on me!
So, did you forget to specifcy which icons should be deleted at this folder or are we just supposed to delete the whole folder?We also provide a link for you to report issues: Issue Reporting Link
"Some track icons mistakenly are proccessed so they are visible in GT Mode track selection. Please delete the icons at:
tracks/cathedral rocks/
Maybe because of the release of the Spec II Mod, rush on the texture pack!thats the first time im seeing such thing. i can be glad that its popular but i can only advise waiting a bit
i deleted it before copying the hash there arent many images and i think people can find it themselves. its simply the course logo with transparent backgroundSo, did you forget to specifcy which icons should be deleted at this folder or are we just supposed to delete the whole folder?
when the original texture is very blurry the AI can't really save. the 4x model we used before made everything very sharp but unnatural. now we have 1x and its a supposed behavior. the 155 DTM can be improved with manual care but the CLK being a GT3 model is textured horribly that im afraid i cant do much about it. the reason is, decals/logos on the panels are on the panels' textures rather than a seperate one for decalsJust got my texture pack 3.0.3 downloaded, and found that some race cars are much blurry compared to previous 2.2:
(I have reported at the link, here are the screenshots just in case)
you can turn mipmapping off, thats not the biggest deal. its caused by if the dimensions of image arent always ^2Hello there o/
I decided to create an account here to first of give my gratitude to this wonderful creation of a texture overhaul for GT4 now that I picked up this old classic for use with the newly released Spec II mod. Been having quite a blast running this with Silentwarior1's HD HUD and UI pack.
But this since I am running the game on the current latest stable release of PCSX2 - max settings, 8K upscaling etc. with little to no performance penalty on my end - there is one issue in particular I require some assistance resolving. Each and every time as I load into a race, specifically the menu just before, there's an error message up top stating: "Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures."
Whilst there's a good chance this does not affect gameplay in any meaningful way, I also do not have much of a comparison to go by.