Gran Turismo 4 Retexture Mod v3.0.4

  • Thread starter Hatersbby
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I made a new install with PCSX2 2.2.0 version, I was previously on 2.1.235 Nightly and had the intution it could be the problem.
I have no more "under folders", but textures are not more loading...
Seeing your files perhaps I don't have the right package, I only have Cars and Tracks folders and only 3,6Go...
 
I made a new install with PCSX2 2.2.0 version, I was previously on 2.1.235 Nightly and had the intution it could be the problem.
I have no more "under folders", but textures are not more loading...
Seeing your files perhaps I don't have the right package, I only have Cars and Tracks folders and only 3,6Go...
All the folders you see on mine are differents mods, not only the retexture pack! It's normal if you only have Cars and Tracks, it's Haersbby mod. I olso use HD hud and UI mod and Indiglo mod that add more folders.
 
One question: Did you activated texture replacement in the game properties? You enable it in the main PCSX2 settings page but you have to turn it on in the game setting too like here:
 

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Yes of course I activated texture replacement in both settings, general and GT4 properties. I really don't understand why it doesn't work for me. I followed 2 different tutorials for best settings and I don't see what I could miss or do wrong...
Whoa, your main menu is so clean and beautiful!

Is it OK that in my GT4 graphical settings there is no path to indicate for texture replacements? Some tutorials show a field "Search Directory". An old version? :confused:

Settings.png
 
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I see no solution and I’m bored with this. I think I will just uninstall and let it go definitively.
Thanks everyone for your help.
 
Before to give up, can you take a screenshot on Super Speedway for example to check something, like the sky on the track how it is? To confirm that it does not load at all pls. There is a solution, just need to dig in it
 
i have no idea how it doesnt show up. for example its in the "textures" folder of the pcsx2 for me. C:\Users\xxxxx\Desktop\pcsx2-v1.7.4117-windows-64bit-AVX2-Qt\textures. then, i have SCUS-97436(GT4O's serial)\replacements
 
Before to give up, can you take a screenshot on Super Speedway for example to check something, like the sky on the track how it is? To confirm that it does not load at all pls. There is a solution, just need to dig in it
My bad, not super speedway, i wanted to say High speed ring!! I'm sorry for the waste of time!
 
Please don't apologize, I've been too busy this 2 last days. I'll do a screenshot tomorrow.

@Hatersbby : All my files are in the same hard disk (D:\) in PCSX2 folder. But thanks anyway.
 
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I have flickering of textures on Opera Paris with this mod. The ground textures flicker constantly near the start area. I use mostly default settings with 8x native rendering, FXAA enabled and shade boost.

I use Spec II.
 
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I have flickering of textures on Opera Paris with this mod. The ground textures flicker constantly near the start area. I use mostly default settings with 8x native rendering, FXAA enabled and shade boost.

I use Spec II.
please turn mipmapping off
 
As asked here is the High Speed Ring Screenshot :

View attachment 1403265

Besides, it seems that I have now a screen ratio problem...
Sorry i answer just now! Try to put the mod directly into the pcsx2 directory, in the install folder there is already a folder "textures". I suppose PCSX2 can't acces to the replacement for any reasons... You can also move the complete PCSX2 folder to your 2nd drive to keep the emulator and the texture pack on the same place. Hope we will find a solution! The texture pack is a "must have"! It's impossible for me to play the game without it!
 
No problem I'm really not hurried.
For the moment PCSX2 and Texture pack are in the same place.
Not sure to understand. Do you mean to put Cars and Tracks folders directly in Texture folder? If that, it's not working better, worst, now the game is going 4x or 6x faster even in menus, unplayable.
Last chance to fix all : everything to trash?
 
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With mipmapping off things get better, but road markings still flicker (i.e. pedestrian crossings etc). Also some skyboxes have some squares still at the original resolution. I'll grab a screenshot if i remember next time i encounter that
GT4 originally has some flickering on some occasions such as Laguna Seca. I saw some borders on clouds on a couple of tracks and is on fixing list, will do soon.
 
With mipmapping off things get better, but road markings still flicker (i.e. pedestrian crossings etc). Also some skyboxes have some squares still at the original resolution. I'll grab a screenshot if i remember next time i encounter that
Unfortunately my screenshots come out completely black, but the problematic skybox is in Grand Valley Speedway when using GT4 Online Beta
 
Unfortunately my screenshots come out completely black, but the problematic skybox is in Grand Valley Speedway when using GT4 Online Beta
ah i get what you mean, that is caused by the UV mapping of the models and the original textures they used have also seams reproccessing them may have made the lines more noticable
 
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