- 2,118
- Sunderland
Thanks to some very talented folks who have now discovered how to unpack and repack GT5's file structure, I figured it was time to create an equivalent to the GT2 modding thread.
As with the GT2 thread and the site-wide rules, discussion of emulation/piracy/disc images etc are not permitted. This thread is simply for showcase and discussion of mods for GT5.
To kick off the thread, I have a few examples of things that can be edited with simple XML tweaks, for instance:
- Adding dealers and standard cars to the premium dealership:
- Adding new cars to event AI selections (including post-release cars):
Additionally, as it turns out, events are extremely modular and customisable - it's very easy to change which tracks a race takes place on, which AI are allowed to enter, their restrictions and permitted cars, etc. It's even possible to set up per-car delays with a custom non-random grid, essentially allowing GT4's mission races to be recreated given enough knowledge.
As with the GT2 thread and the site-wide rules, discussion of emulation/piracy/disc images etc are not permitted. This thread is simply for showcase and discussion of mods for GT5.
To kick off the thread, I have a few examples of things that can be edited with simple XML tweaks, for instance:
- Adding dealers and standard cars to the premium dealership:
- Adding new cars to event AI selections (including post-release cars):
Additionally, as it turns out, events are extremely modular and customisable - it's very easy to change which tracks a race takes place on, which AI are allowed to enter, their restrictions and permitted cars, etc. It's even possible to set up per-car delays with a custom non-random grid, essentially allowing GT4's mission races to be recreated given enough knowledge.