Section 3
Simulation Mode of the
GT3 A-Spec Driver's Manual begins with:
"
Simulation Mode is the essence of Gran Turismo."
And then it goes on to introduce the player to My Home; Car Dealerships; License Center; Go Race; Tune Up; Machine Test; GT Auto; and a whole slew of pre- and post-race menu selections relating to data analysis, records, visuals, ghosts, replays - and most of all - almost the most important thing of all - cars, cars, and more cars . . . a driver's dream Simulator.
Getting the cars was also part of the game.
And the game made us better and better at driving, because to win some of those cars we
had to get better and better. We had to behave like real drivers out there in the real world, fighting tooth and nail to win those races - hook or by crook. We needed the credits, we needed to unlock treasures, we had to get to the top of this private little racing world.
This was Simulation Mode from one of the best driving simulators of the time giving us the illusion we were struggling drivers trying to claw our way up the International driving scene. Cue all the frantic driving and gapped-out slobbering over cars.
In the same GT3 Manual,
Skip Barber says :
"Piloting a car is like running on a treadmill with your heart rate at 150 beats per minute while you're threading a needle and solving a complex math problem at the same time."
In the end, it's mostly about the car and us.
The other racers around you are white noise, part of the scenery, debris on the track that one must avoid as one would avoid asteroids at hyper speed through Space. Car and Driver become One, human and machine melding to perform as one movement, every motion symbiotic, geared to fulfil one purpose - get from A to B first.
Gran Turismo, however, always drew us in more than as just race car drivers. It took us around the world, gave us a feast of machines, a stable of robot drivers to pit ourselves against; a robot driver of our own to command; a vast bunch of tools relating to cars - from collecting and customizing to even trading and sharing. Plus photo and movie options relating to cars galore; data analysis tools; special racing events relating to iconic cars or racing personalities; licence tests; product information - it steeped us in racing and general automotive culture.
It even gave us the option of racing against other humans in real-time - live - but that is an unreliable option, dependant on humans as a product. And, in any case, that was only a small part of the pie - an academy for the dedicated, willing to claw their way up in the real world beginning with crossing that bridge between the virtual and the real.
When it comes to just sheer playing around with cars, Gran Turismo 6 stand out on its own now, as the other GTs have stood on their own - GT3. GT4, GT5 . . .
Alright, let me say it: I don't consider GTS the next evolution, the 'sequel' to GT6.
I see it as clever enhancement of
GT Academy, an exploitive branch off into
eSports, and in that sense I don't see GTS as really competition to GT6 (apart obviously from the sheer technological advances that make the game prettier, faster, etc.)
In terms of intent, content, and continuous focused playing of a video game, as is, GT6 for me is still at the pinnacle - even played as a strictly offline game - of a driving game for stay-at-home petrol heads.
My opinion, however, is only based on experience of GT6 (and the other
numbered siblings that preceded it.) I might be misinformed or (more likely) quite uninformed about it.
I have had no interest in GTS right now in the same way I would not be interested in GT Academy - even if they threw some offline content onto that disk, gave me 500 more cars and 100 tracks - the essence of simulation would be missing. It would have to depend on humans to give me that thrill of getting from A - B at the speed of a photon.
All I know about GTS is what I read in here. Now here's a question to you players who have played
GTS and GT6 (or even better, all or most of the numbered siblings) :
Where does GTS fit in this family?
Would you agree with me that GTS only has
partial DNA of the original Gran Turismo, the one in which simulation is not just of essence but
is the essence of the whole game, and has always been since its inception and still firmly is, as GT6?
And which is why, because
GTS is no real competition, but actually
complements it,
GT6 will continue to exist as a stand-alone and very popular driving simulation?
One that has
more continuous and focused automotive-related experiences for a single player than only enhanced online competitive activity dependent on other players?
What I'm saying here is that
GTS is a step-child - albeit one that has brought fresh and interesting blood into the family - but
GT6 will evolve eventually, or mutate, or just simply improve using technology not only for prettiness and speed, but volume of accessible content via a suitably capable platform and will be the legitimate next numbered step -
GT7 - in the series.
Now I've stuck myself out on a limb and only time will tell how strong it is.