Gran Turismo 7 inaccurate car sounds

  • Thread starter sejtur
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Netherlands
Netherlands
Off the top of my head:

Mercedes CLK LM: The Le Mans engine which is used in the model (not the FIA GT1 version with the flat plane crankshaft) should redline at 7,000 rpm. Meanwhile, on all specs sheets on Google, it lists the 8,900 rpm of the FIA GT1 engine. With the Le Mans cross plane crankshaft engine, for me it sounds very unnatural above 7,000 rpms.

A solution for PD would be to decrease the redline for both models to 7000 rpm. Correct me if I'm wrong. Feel free to add more cases.

RL Trackside:


RL Onboard:


GT7:
 
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I assume this includes gearbox and exhaust sound? ;) I „complained“ about this before but if the intention is to make a collection of all the inaccuracies in one thread then please see below.

Mercedes-Benz A45:
The iconic pops and bangs and crackles are missing in the stock version. The model in game does have the AMG Performance Exhaust which was very popular. When i drove this IRL i could also hear the gearbox (like in race cars), however it is very difficult to find videos where this is audible.



Golf GTI:
I own this car IRL and the in game version is missing the typical VW DSG upshift bangs. But other than that it sounds very accurate.




I might add some more later…
 
Speaking of flat plane crankshafts, the S550 Mustangs. I know Mustang sounds can vary depending on the set up but I think they just used the Shelby GT350R sounds for both cars.
 
Mercedes Sauber C9: In the game it seems to go to above 8,000 rpm, while on spec sheets of the real life version, it says 7,000 rpm.

RL Onboard:


GT7:
 
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