And if you would accept my premise (even if only hypothetically, you don’t have to commit in any way), what conclusions do you come to then?
If your premise is correct, that it was originally planned as a PS4 title or a cross gen title, and that no susbstantial work has been carried out to make it PS5 exclusive, then I agree with your conclusion, that the game will most likely be pretty much the same on both consoles. But that’s a pretty big if.
Likewise, I don’t dismiss your angle as possible, I just view it as unlikely. If a developer had already developed the feature that needed disabling on the older hardware I would release two versions of the game under different branding for each but as an offline player I also wouldnt give consideration to player segregation.
Player segregation is also an issue, especially in esports, you can’t have the PS5 players racing in the rain while their PS4 playing opponents are in the dry because when the weather changing feature in the PS5 version isn’t in the PS4 version. It creates a problem. But in theory, yes it’s possible. I don’t view it as a big if, I view it as a likely possibility, but of course it’s not definitive.
You are confusing the act of enabling/disabling options in a game with the process of creating the actual content. Again, the premise is that the dynamic lighting is already developed and that the baked lighting would have to be developed in any case because the PS4 is not powerful enough to handle the dynamic lighting (which I believe was your premise). And if for some reason dynamic lighting wouldn’t be possible to implement, that’s not a hinder for other features.
I’m well aware of how you enable and disable a feature/groups of code, but you have to develop the feature/code first. Again we’re coming at this from opposite perspectives, which is fine.
Why would they suddenly start to present all the details about the game in the ads? Most ads just seem to showcase gameplay, a handful of cars and a handful of tracks. I haven’t seen any ad where they went into the details of VR, or the physics or the AI. If they want to showcase things like dynamic time of day (and assuming that would be PS5 exclusive), what’s stopping them from putting a “Only on PS5” disclaimer on the screen while that footage is showing? It honestly doesn’t seem like a problem.
Why is not raytracing a feature? And how does, say, an additional aerodynamics option or tyre simulation option or a different number of cars on the grid, make the game fundamentally different in a way that raytracing or a higher framerate doesn’t?
Define advertising? Everything you state your game can do at any time can be scrutinised (see Cyberpunk 2077 for a recent example of where you can promise what the game is like and it doesn’t meet that expectation on older hardware) and you can be forced to refund purchases through your eyeballs and damage your reputation if you get it wrong.
I once released an Android app, it was optimised for a specific device and converted for others. But the conversion for some devices wasn’t as good. I had to refund a lot of purchases for those devices and it was lesson learnt. And they had feature parity. I never promised how well they’d work, but it could have been assumed it would work just as well. And that’s very, very, very basic in comparison.
If Kazunori, PD, Sony or anyone else associated with the game advise that the game has x, y and z but it doesn’t have z on PS4, you have to do your damn best to ensure you eliminate expectation and doing that could be harder than you think. In every country you distribute in, you would need to eliminate that expectation. You could try to rely on reviews and interviews, but that’s loose and outside of your control to a large degree.
Therefore your best bet is to pay advertise those differences everywhere, and TV spots aren’t cheap. Sure they will advertise the game anyway. But will Sony want the adds to be focused on how the PS5 version is better? Why bother with the PS4 version if youre going to do that? But also you’d be forcing yourself to cover all bases in more regions. You’d likely have more, or longer adverts.
Ray tracing could become such a feature if it’s highlighted as a selling point of the game enough, even if you say, somewhere, it’s not in the PS4 version you might not eliminate expectation.
But typically, graphics are a grey area as they depend largely on what hardware the end user has. So graphics tend to be advertised as clearly as a maximum. It’s common on PC games, but within reason, it’s hard to argue that 1080p or 4K provide a fundamentally different experience as opposed to dynamic weather, time of day etc. are. Think PC games, if you meet the minimum spec you can play the game. Better specs will produce better graphics, but not a fundamentally different game feature wise.
The simplest method is to brand the games separately and advertise them separately. But there’s no suggestion that’s happening, rather everything implies the opposite that both console versions will be called Gran Turismo 7.
So basically Sony would assume that somewhere in the world there is some law that might prevent them from having different features on the two versions of the game? Since we’re talking about probabilities, that one seems incredibly unlikely.
No, they won’t assume. Such laws exist in plenty of countries, UK included. I have (and continue to do so) worked enough of my life hand in hand with marketing people. They are experts at what you can and cannot do and say. Having two goods with the same name but provide a fundamentally different experience is creating risk. You might get away with something, but it’s a risk that could bite you on the proverbial, and a company like Sony will more than likely avoid such a risk for the little gain they might receive.
Why would you remove the feature entirely if you can just disable it from the part of the game where it’s not doable? It’s basically how VR is implemented in GT Sport.
No I’m not saying remove, by “capping” I mean restricting, not deleting the code. As you say, that would be pointless, unless it was causing a conflict somewhere.
I don’t share that view, as it’s based on speculation. The only hard fact is that most cross gen games are more or less the same between the two generations (if you ignore certain types of features). That works as an indication that GT7 might go down the same path, but it doesn’t make it unlikely that it won’t. The fact that the game has changed from PS5 exclusive to cross gen already sets it apart from most or all of those other games. The fact that it’s produced by PD, which isn’t exactly notorious for doing what everyone else is doing, increases the likelihood of GT7 being slightly different from the rest.
At this point I wouldn’t rule out anything, especially not on such loose grounds.
I will stake my claim on that hard fact being that way for a reason/reasons. We also don’t know that GT7 was never intended for PS4 prior to its reveal or that no other games have been developed as cross gen after being planned for PS5 first. That’s not a fact, that’s pure speculation, just as is my opinion that it probably was tied to PS4 earlier in its development at some point.
We can’t rule anything out, and I can see the angle you’re coming from and I don’t dismiss it as possible. But when it comes to probability we might just have to agree to disagree.
Ultimately if I’m wrong, I’m wrong. I would prefer you to be right in truth. I just don’t expect that.