- 5,662
- Ulricehamn
It is. Feel free to have at it.Niiiiice! Is that shared on your gallery? Might have to take her out for a spin.
It is. Feel free to have at it.Niiiiice! Is that shared on your gallery? Might have to take her out for a spin.
I put one of mine to use yesterday. Since I was hosting I was stuck with the same livery in all the races but a few others changed it up3rd serious livery on the RA272. Has to resemble the Williams FW14B '92. Didn't expect it to be difficult, but proved to be a tough cookie to get right. Still not completely satisfied....
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Love the garage shot of old and new.3rd serious livery on the RA272. Has to resemble the Williams FW14B '92. Didn't expect it to be difficult, but proved to be a tough cookie to get right. Still not completely satisfied....
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Your gt7 gallery says otherwise…. 😂
There are so many cars I'd like to have in this game but the cost system has broken GT7 compared to Sport.I'm so annoyed at being unable to grind credits because the free time I have to play, I tend to spend on the Livery Editor. It's infuriating that the game doesn't reward the countless hours I put into it, creating and sharing content with the community.
It should pay you whenever someone adds/uses a livery at the very least and the payments should reflect the time you spend in the editor.
Unless people were paying out for the livery as well such a system would be massively open to abuse and would fill up the showcase even more with people adding crap liveries so they, and all their friends could AFK grind liking each others liveries. There's also the question of what do they make it worth. 10,000 Cr. for a livery like would be worth having, I'd have about 12,000,000 from that... but at the end of the day, I'd still have made far more if I'd spent the time racing, instead of liverying.It should pay you whenever someone adds/uses a livery at the very least and the payments should reflect the time you spend in the editor.
But it is by choice. So I think it should be a labour of love, not something getting paid over.Unless people were paying out for the livery as well such a system would be massively open to abuse and would fill up the showcase even more with people adding crap liveries so they, and all their friends could AFK grind liking each others liveries. There's also the question of what do they make it worth. 10,000 Cr. for a livery like would be worth having, I'd have about 12,000,000 from that... but at the end of the day, I'd still have made far more if I'd spent the time racing, instead of liverying.
I share your pain though - I busted my balls on my entry for the LEC in January, and the result of that, was I didn't actually play the game for a month (once I'd decided on my LEC entry)...
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Trust me, with multiple liveries that have 50+ hours of work in them it has to be a labour of love... but I do get the frustration. People complain a lot about low payouts, but the fact is, if you play enough, you get there in the end, even with the expensive cars - that's objectively not the case if you're primarily a livery designer - you get nothing (well sometimes you get bitched at for not making your livery editable, but that's not much of a reward), and you can't buy cars with the satisfaction of producing a difficult livery.But it is by choice. So I think it should be a labour of love, not something getting paid over.
People already kinda abuse the system (since GTS) with those network of players liking each others designs, some are just cars painted with colorshifting colors and whatnot. A Dodge Charger painted in red chrome has far more likes and reposts that some liveries that took me weeks to complete. Mine are necessarily better? Maybe not, the only certainty is that they won't ever be competitive against people boosting each other in an organized way that doesn't reward quality.Unless people were paying out for the livery as well such a system would be massively open to abuse and would fill up the showcase even more with people adding crap liveries so they, and all their friends could AFK grind liking each others liveries. There's also the question of what do they make it worth. 10,000 Cr. for a livery like would be worth having, I'd have about 12,000,000 from that... but at the end of the day, I'd still have made far more if I'd spent the time racing, instead of liverying.
I share your pain though - I busted my balls on my entry for the LEC in January, and the result of that, was I didn't actually play the game for a month (once I'd decided on my LEC entry)...
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So it is doing the races, so maybe they should drop the Cr payout there as well?But it is by choice. So I think it should be a labour of love, not something getting paid over.
You are obviously not getting the point at all.Reading these posts I think I actually changed my mind. You should actually have to pay in order to open the livery editor. Pay again to save your design and three times that if you want to share it. It screams love.
I do get what you're saying about time consumption doing liveries but don't agree that monetizing the sharing of styles would solve anything.People already kinda abuse the system (since GTS) with those network of players liking each others designs, some are just cars painted with colorshifting colors and whatnot. A Dodge Charger painted in red chrome has far more likes and reposts that some liveries that took me weeks to complete. Mine are necessarily better? Maybe not, the only certainty is that they won't ever be competitive against people boosting each other in an organized way that doesn't reward quality.
And, more to the point, so what? You can't simply design the game around preventing people abusing it at the expanse of the fun/enjoyment that loyal players will end up losing in the proccess: you'll just make a game that isn't fun to play and/or doesn't respect player time, which is really the case with Gran Turismo 7. I mean, people doing the same damn race over and over again isn't a bit of a abuse of a broken system? Why the game can't respect my time investment on it and reward me accordingly?
The game could implement a livery store and pay the players only if a livery is applied and used, using some multiplier calculated by the time you spent doing the actual livery (just not counting time when the livery editor is open and the user does nothing). There are lots and lots of ways to refine the idea.
So it is doing the races, so maybe they should drop the Cr payout there as well?
PS Share button takes care of that for Twitter/YouTube, and the fact the showcase is on the web too means people can easily grab a link and share stuff on places like GTP, you can also share to Facebook and Twitter directly from the showcase on the web too (not sure if the buttons are there in the game). Perhaps it could be better in some aspects but there's certainly more than "no social media integration".Then there is no social media integration to share your content outside of the GT realm.
I hardly ever use other peoples decals so I'd not realised this was the case. I wonder if this is part of why interaction on shared stuff seems lower in GT7 than GTSport.Everyone uses search feature in the livery editor, just paste the decal and can never give a like or something. Like, really.