Gran Turismo 7 Livery Editor - General Discussion Thread

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Had to do a Gulf livery on this car. I just may have to buy a second one of these....
 
3rd serious livery on the RA272. Has to resemble the Williams FW14B '92. Didn't expect it to be difficult, but proved to be a tough cookie to get right. Still not completely satisfied....

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I put one of mine to use yesterday. Since I was hosting I was stuck with the same livery in all the races but a few others changed it up
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Bought the T1500T-A yesterday, imported the GTS livery I made, but had to redo the car almost completely. So many inconsistencies and decals missing.
But, apparently, it was for a good reason. The McLaren MP4/4 appeared in LCD, so my FW11B livery was updated and shiny to go alongside the MP4/4 (which will be done properly tomorrow).
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I'm so annoyed at being unable to grind credits because the free time I have to play, I tend to spend on the Livery Editor. It's infuriating that the game doesn't reward the countless hours I put into it, creating and sharing content with the community.

It should pay you whenever someone adds/uses a livery at the very least and the payments should reflect the time you spend in the editor.
 
I'm so annoyed at being unable to grind credits because the free time I have to play, I tend to spend on the Livery Editor. It's infuriating that the game doesn't reward the countless hours I put into it, creating and sharing content with the community.

It should pay you whenever someone adds/uses a livery at the very least and the payments should reflect the time you spend in the editor.
There are so many cars I'd like to have in this game but the cost system has broken GT7 compared to Sport.
No way I'm grinding the same race for 10 hours to buy a car.
 
It should pay you whenever someone adds/uses a livery at the very least and the payments should reflect the time you spend in the editor.
Unless people were paying out for the livery as well such a system would be massively open to abuse and would fill up the showcase even more with people adding crap liveries so they, and all their friends could AFK grind liking each others liveries. There's also the question of what do they make it worth. 10,000 Cr. for a livery like would be worth having, I'd have about 12,000,000 from that... but at the end of the day, I'd still have made far more if I'd spent the time racing, instead of liverying.

I share your pain though - I busted my balls on my entry for the LEC in January, and the result of that, was I didn't actually play the game for a month (once I'd decided on my LEC entry)...

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Unless people were paying out for the livery as well such a system would be massively open to abuse and would fill up the showcase even more with people adding crap liveries so they, and all their friends could AFK grind liking each others liveries. There's also the question of what do they make it worth. 10,000 Cr. for a livery like would be worth having, I'd have about 12,000,000 from that... but at the end of the day, I'd still have made far more if I'd spent the time racing, instead of liverying.

I share your pain though - I busted my balls on my entry for the LEC in January, and the result of that, was I didn't actually play the game for a month (once I'd decided on my LEC entry)...

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But it is by choice. So I think it should be a labour of love, not something getting paid over.
 
But it is by choice. So I think it should be a labour of love, not something getting paid over.
Trust me, with multiple liveries that have 50+ hours of work in them it has to be a labour of love... but I do get the frustration. People complain a lot about low payouts, but the fact is, if you play enough, you get there in the end, even with the expensive cars - that's objectively not the case if you're primarily a livery designer - you get nothing (well sometimes you get bitched at for not making your livery editable, but that's not much of a reward), and you can't buy cars with the satisfaction of producing a difficult livery.
 
Unless people were paying out for the livery as well such a system would be massively open to abuse and would fill up the showcase even more with people adding crap liveries so they, and all their friends could AFK grind liking each others liveries. There's also the question of what do they make it worth. 10,000 Cr. for a livery like would be worth having, I'd have about 12,000,000 from that... but at the end of the day, I'd still have made far more if I'd spent the time racing, instead of liverying.

I share your pain though - I busted my balls on my entry for the LEC in January, and the result of that, was I didn't actually play the game for a month (once I'd decided on my LEC entry)...

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People already kinda abuse the system (since GTS) with those network of players liking each others designs, some are just cars painted with colorshifting colors and whatnot. A Dodge Charger painted in red chrome has far more likes and reposts that some liveries that took me weeks to complete. Mine are necessarily better? Maybe not, the only certainty is that they won't ever be competitive against people boosting each other in an organized way that doesn't reward quality.

And, more to the point, so what? You can't simply design the game around preventing people abusing it at the expanse of the fun/enjoyment that loyal players will end up losing in the proccess: you'll just make a game that isn't fun to play and/or doesn't respect player time, which is really the case with Gran Turismo 7. I mean, people doing the same damn race over and over again isn't a bit of a abuse of a broken system? Why the game can't respect my time investment on it and reward me accordingly?

The game could implement a livery store and pay the players only if a livery is applied and used, using some multiplier calculated by the time you spent doing the actual livery (just not counting time when the livery editor is open and the user does nothing). There are lots and lots of ways to refine the idea.

But it is by choice. So I think it should be a labour of love, not something getting paid over.
So it is doing the races, so maybe they should drop the Cr payout there as well?
 
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Credits for doing liveries is, in my honest opinion, a bad idea and doesn't add anything to the game. Plus, it's prone to abuse. Livery spamming bots and others that like & share them, so accounts can farm credits the easy way. Added that PD isn't making money from selling credits (to people who don't have time to grind; their target), gives it very very little chance to earn credits for doing liveries.

If you want credits, do a grind race for 26 minutes and pocket 727K credits easy. Almost 1.5mln in an hour. If you don't have the time to do that each day or a few days a week, you might have bought the wrong game.
I do a lot of liveries, complicated ones too, but I do them for the fun and as a nice change from racing. If I had to rely on credits from liveries, I'd be in a bad 'financial' situation. You do them for the fun and being able to drive the car you want. Like said before, a labour of love.
 
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Reading these posts I think I actually changed my mind. You should actually have to pay in order to open the livery editor. Pay again to save your design and three times that if you want to share it. It screams love.
 
Reading these posts I think I actually changed my mind. You should actually have to pay in order to open the livery editor. Pay again to save your design and three times that if you want to share it. It screams love.
You are obviously not getting the point at all.
I do a lot of liveries, I probably spend more time in the livery editor that racing. But I do it for me. So I can look at the replay and take.photos of it.
Granted, it's super fun and satisfying seeing someone else using the livery.

But it's in no way necessary to the game.
If you got payed by the livery I bet the replays of daily races would suck and the league's would have to mandatory original liveries.

I choose to do the liveries because I like to do it, not because I want to be paid for it.
If I started doing paintings at home and no one would buy them would that also be injustice?
 
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If PD would give ingame currency to liveries, imagine the enormous amount of crappy stuff in the showcase...
Also, I'm already being tired of the accounts which posts the same comments over and over again, something like 'Nice work L+R' just to attract more likes to their own page. There is just so much fake attention.

I think they would better focus on fixing the 'Recommended' and 'Trending' parts to actually refresh a lot and show more diverse stuff.
Right now I see liveries from April '22 in recommended, come one, those have had their share of exposure right :P. You would think 'Trending' would be more actual: nope, 5th spot in Trending liveries is from March '22. ><

And also, it would be nice to see more stats like actually downloaded, or times raced in your livery.

But yeah, we all paint for ourselves right, I just love to bring cars to life in GT7.
 
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People already kinda abuse the system (since GTS) with those network of players liking each others designs, some are just cars painted with colorshifting colors and whatnot. A Dodge Charger painted in red chrome has far more likes and reposts that some liveries that took me weeks to complete. Mine are necessarily better? Maybe not, the only certainty is that they won't ever be competitive against people boosting each other in an organized way that doesn't reward quality.

And, more to the point, so what? You can't simply design the game around preventing people abusing it at the expanse of the fun/enjoyment that loyal players will end up losing in the proccess: you'll just make a game that isn't fun to play and/or doesn't respect player time, which is really the case with Gran Turismo 7. I mean, people doing the same damn race over and over again isn't a bit of a abuse of a broken system? Why the game can't respect my time investment on it and reward me accordingly?

The game could implement a livery store and pay the players only if a livery is applied and used, using some multiplier calculated by the time you spent doing the actual livery (just not counting time when the livery editor is open and the user does nothing). There are lots and lots of ways to refine the idea.


So it is doing the races, so maybe they should drop the Cr payout there as well?
I do get what you're saying about time consumption doing liveries but don't agree that monetizing the sharing of styles would solve anything.

Optimizing the livery editor for quicker loading/saving and adding features like grouping layers and saving these groups to use on other liveries or share with other players would go a long way to edit liveries more efficiently.

Also the whole process of sharing and liking seems very convoluted. For instance, when using the content search inside the livery editor, there is no way to like the found decals or styles. I don't get why we can only do this in Showcase. Then there is no social media integration to share your content outside of the GT realm.

I remember the way Forza integrated the Auction House. From a sharing and editor usability standpoint FM2, FM3 and FM4 was miles ahead of what GTS and GT7 offer (apart from GTs svg import). The resulting economy was a bit crazy though. Some liveries went for multiple millions of credits which disgruntled many people and leading to PC tools for unlocking liveries. At times there were countless duped unlocked liveries spammed all over the AH as random people tried to make a buck off other peoples work. Selling was really fun though, especially witnessing bid wars on your own liveries that resulted in insanely high prices was mind boggling. Although, ultimately the games economy broke in the end.

So yeah, I could hope fore some time saving improvements of the editor's features but monetizing user content, opening the market or rewarding time spent creating in a fixed manner as suggested would probably lead to exploitation in some way or another.

Edit: sharing is caring.
 
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Yes, decal creators are the most underrated contributors to the showcase. Everyone uses search feature in the livery editor, just paste the decal and can never give a like or something. Like, really.

And Forza, the thing there was that some amazing liveries were just not possible to get. My worst nightmare in GT7 actually.
 
Then there is no social media integration to share your content outside of the GT realm.
PS Share button takes care of that for Twitter/YouTube, and the fact the showcase is on the web too means people can easily grab a link and share stuff on places like GTP, you can also share to Facebook and Twitter directly from the showcase on the web too (not sure if the buttons are there in the game). Perhaps it could be better in some aspects but there's certainly more than "no social media integration".

Everyone uses search feature in the livery editor, just paste the decal and can never give a like or something. Like, really.
I hardly ever use other peoples decals so I'd not realised this was the case. I wonder if this is part of why interaction on shared stuff seems lower in GT7 than GTSport.
 
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