Gran Turismo 7 on PS5 Pro Reviewed: Worth It?

  • Thread starter Jordan
  • 44 comments
  • 24,915 views
Another issue appears with trackside trees, where the PSSR algorithm appears to struggle upscaling the texture of the leaves. You can see this here through the first turn of Deep Forest, as the trees on the hillside turn into a smudgy mess as the image begins to pan. Although such background detail is not something you would typically be looking at, it is strange enough to grab your attention as a small reminder of PSSR’s limitations.

gt7-ps5-pro-pssr-trees.png
Still better looking than Forza Motorsport's trees :lol:

1732821079693.jpeg
 
Uhhh, it did show up in the marketing? Was even in Cerny's reveal presentation...
True, GT7 was featured in some video/marketing clips, and there were some ramblings about some features/improvements... but there was no statements regarding what it would actually bring to the VR table and I seem to remember GT7 disappearing weeks before the release date (mist likely when it became clear GT7 update will not be ready for the launch) leaving everyone guessing...
And most assumed VR might benefit the most, which both, the analysis here on gtplanet and the one from Digital Foundry confirmed, but Sony did not use/feature this anywhere (afaik).
 
I have a question for the PS5 pro player. For me the game is unplayable with ray tracing and PSSR, it has so many stutters and pop ups. I have now switched off pssr and then it works.
Don't you have that?
I don't read about it, is it my setting with a projector or is my Ps5 pro corrupt. Or does it just not bother anyone?
 
I have a question for the PS5 pro player. For me the game is unplayable with ray tracing and PSSR, it has so many stutters and pop ups. I have now switched off pssr and then it works.
Don't you have that?
I don't read about it, is it my setting with a projector or is my Ps5 pro corrupt. Or does it just not bother anyone?
I've not had any issues like that.
 
Hmmm... thanks for the feedback.
I'll have to try connecting the Pro to a TV or monitor.
To test whether it's the console or the projector. (Unfortunately I don't have any 4k screens at home. 😅)
What I noticed yesterday, it's massive or almost not, depending on the distance... I'll have to make a note of that. 😅
 
I think GT7 still needs some optimization to take full advantage of the extra power of PS5 Pro. It really doesn't look like a big upgrade. Not even FPS are that much higher. I don't think it's a console problem and there is a clear lack of optimization.
 
Are you insinuating that there is a new version of PSSR that Polyphony has yet to to implement?
PSSR is getting a major update next year, something to do with machine learning (way over my head) apparently does a better job and addresses some visual artifact issues from version 1.
 
I think GT7 still needs some optimization to take full advantage of the extra power of PS5 Pro. It really doesn't look like a big upgrade. Not even FPS are that much higher. I don't think it's a console problem and there is a clear lack of optimization.
Not sure what you expect them to do with the frame rate. The game already runs pretty much locked at 4K60 or 1080/120 on the base console. The Pro does already boost the resolution in each respective mode.
 
I don’t really care about the shiny reflections so have been playing in the “prioritise frame rate” mode. There is a definite upgrade in resolution over the base console, for example dials that were a bit hard to read in cockpit view are now much sharper. I’ll try the other modes with & without PSSR but I don’t think they’ll be better for actually driving rather than photos and replays.
 
Back