That’s how Sony do their marketing. Horizon Forbidden West is coming out in a month and is there much marketing for that game? Hell GT7 has had more marketing videos than Horizon Forbidden West. Compare PS5 vs XSX marketing in 2020. Sony were dead silent compared to Microsoft.
And I guess you are saying GT7 to be GT Sport 2.0 because they look basically the same. Well no **** because you can’t exactly make a pretty damn realistic game even more realistic. We are hitting a ceiling with how good a game can look. GT8 will basically look the same as GT7.
And you are literally forgetting dynamic weather and 24 hour cycles, proper tuning parts, car body modifications, GT Cafe (a proper car collection system), used cars, Brighton Antiques, Drag racing potentially (from the Japanese Phamplet). That is so many things they are adding to the game.
Yearly releases like FIFA, NBA are ones which can be classified as DLCs. Not 2 games releasing 4.5 years apart.
Also it makes sense that Albert Park gets added because the last time there was a World Tour in person, it was in Australia in March 2020 if I am not wrong. It was literally a couple of weeks out from the Australian Grand Prix. They must have been able to laser scan the track during that time just before the lockdowns.
The game has also been criticized precisely for looking realistic, but not conveying this feeling in practice, with a clear disconnection between what is seen on the screen and what is felt on the steering wheel, especially by more experienced players used to simulators, see, there are several layers for immersion, graphics and visual elements are just one of them, another very important are elements of physics, gameplay, IA, audio and so on.
There is always room for improvement, for example, in terms of visual elements, it has already been noticed, not only by me, a lack of physics applied to independent elements inside the cockpit, which are static, causing strangeness, considering current industry standards, boosted by the popularization of VR; and in the physics, audio, IA and gameplay part, there seems to be little or no change either, make no mistake, the audience can be quite demanding, already noting the lack or marginal evolution of the series, not willing to pay for a very recycled content.
What could happen with this title? The same thing that happened with 6, but only time will tell.
So this makes me wonder how far PD is willing to go to improve these other equally important elements to attract more and more simulation fans and dedicate itself to e-esports more and more, betting on this niche or if it will give up on it and focus on being a company to offer a product more suitable for an average public, to which these other elements that you mentioned, are more important, in my opinion, seems to be the last one.