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It annoyed me SOO much, but PD is PD so they won't go "HeRe Ya Go KiDs, A nIcE fErRaRi At LeVeL 5!!"
Um, reward cars for licenses disagree with you. PD is fine with giving out high performance cars early in progression.
It annoyed me SOO much, but PD is PD so they won't go "HeRe Ya Go KiDs, A nIcE fErRaRi At LeVeL 5!!"
Yes, that's what makes the old games soo good. You need to think about your finances!For all that is worth I hope I have to start the game in a used Daihatsu and have to actually plan and manage money before getting good cars. Best part of the old Gran Turismo Mode's IMO.
Yeah but they give you them because you earned them, and that isn't even remotely close to what I was talking about.Um, reward cars for licenses disagree with you. PD is fine with giving out high performance cars early in progression.
Not sure why people tie vehicles to progression so tightly
why would you want to wait hours in GT7 just to do the same thing?
This isn't some RPG game where having all the best gear at the start would nullify any challenge.
I do agree with you there, but once you get to the top levels, and have finished nearly all events in the game, it shouldn't be taking 10+ hours anymore to buy a single expensive car. Once you reached the top I feel that everything should be easily attainable.This I think highlights the difference from where you and others are coming from. I enjoy what to you is just a time waste. I enjoy racing shopping trolleys and chosing buying better brakes or a turbo because I can't have both. I don't feel like it is getting in the way of "the good stuff" since it's all part of the whole experience.
It's the same in the real world, Go Karts, Formula 4, 3, 2, 1, for other things like Touring Cars there are manufacturers series and feeder series etc. People can skip series and also make sideways moves into Formula E, Rally, NASCAR, Indy Car, GT series etc but there is always some sort of progression from grass roots unless your dad owns a fancy knicker factory or something.
This I think highlights the difference from where you and others are coming from. I enjoy what to you is just a time waste. I enjoy racing shopping trolleys and chosing buying better brakes or a turbo because I can't have both. I don't feel like it is getting in the way of "the good stuff" since it's all part of the whole experience.
Gran Turismo has frequently been called a "CaRPG" and actually the thing that breaks most of them is the point at which you get a car that can do most of the big races and wipe the floor with everyone while bouncing off walls, ever since GT1 with the Mitsubishi GTO Twin Turbo.
o when you start you would only have the grass roots events to take part in, then as you gradually complete or win those, more prestigious events unlock and you progress in the career ladder.
That way it doesn't matter if you earn or win a fast car, you still have to race to get to use it in events BUT you have the faster car to drive in free, non-GT mode events for fun. Just as in the real world, just because I can afford to buy a GT3 car doesn't mean I have the necessary experience and licenses to enter a GT3 championship, but I can take it to a track for a track day.
These honestly aren't bad ideas for a future GT career mode, it would keep things more grounded, but I would still prefer them as an option.Which as I've said before, is an issue with poor restrictions on events by PD, not the user having the cars. If PD tightened things up and mimicked more real world events you wouldn't be able to enter your Ferrari in events for hatchbacks and walk all over them. You shouldn't be able to enter any events with a ridiculously overpowered car.
Which as I've said before, is an issue with poor restrictions on events by PD, not the user having the cars. If PD tightened things up and mimicked more real world events you wouldn't be able to enter your Ferrari in events for hatchbacks and walk all over them. You shouldn't be able to enter any events with a ridiculously overpowered car.
Gran Turismo has frequently been called a "CaRPG" and actually the thing that breaks most of them is the point at which you get a car that can do most of the big races and wipe the floor with everyone while bouncing off walls, ever since GT1 with the Mitsubishi GTO Twin Turbo.
Gran Turismo has frequently been called a "CaRPG" and actually the thing that breaks most of them is the point at which you get a car that can do most of the big races and wipe the floor with everyone while bouncing off walls, ever since GT1 with the Mitsubishi GTO Twin Turbo.
I should note to both of you that restrictions actually were in place since the original Gran Turismo. It's just that they were quite loose, especially in Gran Turismo 2. Gran Turismo 2 mostly restricted events based on the hp limit, aside from some events; you could use any car in any event (as long as it was under the hp limit). Of course, that was due to PD rushing that game to where they didn't have time or simply forgot to enforce the restrictions. In which I thought was fine as people could still play the game as intended if they wanted. There was just an option for other players to play the game in different ways then intended; I thought that made GT2 more enjoyable as a result.Well, if someone points out/corrects something good about something people bash they'll get called a fanboy regardless if it's true or false, but the fact is PD did give restrictions in the events, like even back away in GT2 (y'know, the infamous GT40, because of the 295 hp restriction). It started becoming a norm in GT6, with PP limit. So don't accuse PD for something they didn't even do.
Well, if someone points out/corrects something good about something people bash they'll get called a fanboy regardless if it's true or false, but the fact is PD did give restrictions in the events, like even back away in GT2 (y'know, the infamous GT40, because of the 295 hp restriction). It started becoming a norm in GT6, with PP limit. So don't accuse PD for something they didn't even do.
Yeah but they give you them because you earned them, and that isn't even remotely close to what I was talking about.
GT League has this with the "i" icon. Shows which cars can be used and which cars are rivals(AI). When tuning your car, it goes into the red when out of regulations.Each event needs to have some kind of regulation, or they'll be open to exploitation. You should have a good idea of what you'll be up against so you know whether to tune your car or buy another one to compete.
Doesn't tell you if the AI cars are tuned though. Remember the Speedster Trophy in GT4? They were fully tuned cars and you had no idea until the AI pulled a 10 second gap on you within 1 lap.That's why Custom Race and Arcade Mode, shoot, I'll add Sport Mode too, should offer all cars at the start. Simulation Mode should be that progressive challenge.
GT League has this with the "i" icon. Shows which cars can be used and which cars are rivals(AI). When tuning your car, it goes into the red when out of regulations.
It's all there. It's just the AI that's got to improve.
Yup, every GT game from GT4 and onwards has been like that. With that said, I felt like I earned it in GT4 even by passing, but only because they were so tedious and frustrating.Right. "Congratulations kid, you earned this by figuring out which buttons were accelerator and brake. Have a car!"
I'm not at home to check. I believe it does give the engine and weight specs of the AI cars. Again, the problem is the programming. I mean, we wouldn't need to spend 50,000MP to beat the same spec 330P4.Doesn't tell you if the AI cars are tuned though. Remember the Speedster Trophy in GT4? They were fully tuned cars and you had no idea until the AI pulled a 10 second gap on you within 1 lap.
Fair point, but the car given is fitting for how far you are.Right. "Congratulations kid, you earned this by figuring out which buttons were accelerator and brake. Have a car!"
I mean you can put GT Sport in your console any time you want and drive any of the fast cars you've already unlocked, why would you want to wait hours in GT7 just to do the same thing?
Not saying you should be handed every car ten minutes in, some cars should be more exclusive, but I don't see the problem generally speaking of having fast cars early.
This isn't some RPG game where having all the best gear at the start would nullify any challenge. You could start GT7 with an F1 car in your garage, but as long as the restrictions on events are correct barring you from entering it into anything but F1 races, the challenge is no different than if you buy it 50 hours later. You've still got to drive it and win the race.
Which again is a problem with event restrictions.The low starting budget is what makes the beginning so fun. You have to choose your starting car wisely and use your limited resources to their best so you can tune your second hand car to a worthy 'race' car. I remember starting a GT game once where I received cr.100000 for playing a prologue/concept game earlier. I bought a M3 and won every race I was able to enter. It was no fun at all. Starting with an Infiniti G20/Honda CRX/... and using it until it is not capable anymore that is what I like about Gran Turismo. I remember from Driveclub that you had access to a lot of fast cars in the beginning, this way you lose the collecting aspect so you are only racing and for me that gets boring. I need some kind of RPG element where you can act as a collector. And the old Gran Turismo games were the best racing games for doing so, GT Sport doesn't have this.
And for Gran Turismo, I think having a wide range of starting cars to choose puts it ahead even further, browsing through various dealerships and especially used car dealerships to look into what suits you the most. Most other games just have you choose from a few number of cars to use, even Forza.The low starting budget is what makes the beginning so fun. You have to choose your starting car wisely and use your limited resources to their best so you can tune your second hand car to a worthy 'race' car. I remember starting a GT game once where I received cr.100000 for playing a prologue/concept game earlier. I bought a M3 and won every race I was able to enter. It was no fun at all. Starting with an Infiniti G20/Honda CRX/... and using it until it is not capable anymore that is what I like about Gran Turismo. I remember from Driveclub that you had access to a lot of fast cars in the beginning, this way you lose the collecting aspect so you are only racing and for me that gets boring. I need some kind of RPG element where you can act as a collector. And the old Gran Turismo games were the best racing games for doing so, GT Sport doesn't have this.
Which again is a problem with event restrictions.
There are some absolute bargains in the real world, very spotty cars for under £20k.
https://www.motors.co.uk/car-57362569/?i=2&m=spw
4.5 litre TVR Chimaera for example, £17k. Doesn't mean I can go and enter it in a race for Renault Clios, or a TVR cup where are the other cars are much slower TVRs.
I wish majority of events like FF cups to be evolved like being divided into tiers like GT2/GT3 (but within single event) did where there can be low/mid/high powered cars (not only supercars, but also fully tuned cars or racing cars) to enter, because FR cars doesn't only consist of some standard sport cars like Hyundai Genesis. So keeping "outdated" nostalgic events like this is a must, but it's also a must to maximize which kind of cars to try within that.There needs to be more thought put into the single player career experience. The events we all know and love are nostalgic, and there's no reason not to keep those. But PD could divide the events into GT League events (which would be classic events like Sunday Cup, GT World Chapmionship etc.) and then a another category of event where the restrictions are tighter.
So you might have an event where not only does it restrict you to entering cars under 400pp but they also have a minimum weight of 1200kg and max power of 330bhp and must be 2wd, further restrictions on aero (max downforce restriction perhaps) could also happen. You could have series that are licensed from real racing series or heavilly based on a real series like DTM, GT500 etc.
You could go much further than that, but there's potential to create a career mode that has huge variety and eould require little to no grinding to complete. It just takes a fair bit of planning and thought to get the balance right. That was you still get your Sunday Cup, FF cup, Dream Car Championship and so on, but you also have a group of events you can't blitz through in the same manner should you acquire a fast car early on.
Ultimately it shouldn't take a ridiculously long time to acquire a single car you set your sights on, it sohuld take a long time to acquire everything and complete the game (i.e. every license test and event) but acuiring cars shoul not require grinding the same events over and over. If you win everything once, you should have enough to buy everything once or at the very least close to it.
Why not? If TVR is the only restriction, you can use every TVR, even a Tasmin and make it capable of racing against Tuscan's and Red Rose Cerbera's. Than it depends on your settings. A good Gran Turismo game has very limited races and races without any so you get a very mixed starting grid. As I said, I like to use cars that on first sight seem to be unfit for that specific race.
There's always restrictions in any of the manufacturer events, in any GT game you can never do something like entering TVR Chimaera to Clio Cups.