No, I meant a „full“ next gen GT game.
Oh, so you were actually making the completely meaningless statement that a next gen game could only be made on a next gen console.
Nowhere, because that was a one time thing that happened over a decade ago that we should be over by now.
Oh, you poor young chicken. Started with GT5, did you?
Polyphony has delayed every single Gran Turismo game to a greater or lesser degree. All of them.
GT1, GT2 and GT3 were delayed a few months.
GT4 had the idea of Prologues invented to tide people over while it was delayed, and then was delayed even more.
GT5 is legendary for being repeatedly delayed.
GTPSP was so delayed that for quite a while everyone just assumed that it was vapourware.
The GT6 delay was trivial, but then the lack of content at launch and the length of time to actually get all the advertised features in meant that it probably should have been delayed for at least another year. If anything it's the exception that proves the rule because Polyphony
will delay a game before they have another release like GT6.
GTS was delayed almost a year.
Explain more to me about how this is a "one time thing that happened over a decade ago". This is what Polyphony does, and when they eventually give a hard release date everyone would do well to assume that it won't be out until at least six months after that.
I think we're relying too much (myself included) on past trends when the situations are different now. Ease and familiarity of development going from PS4 to 5 should make this a much quicker process that is much less prone to complications.
People have been saying this about Polyphony for literal decades.
There are people here who hold out absolutely no hope for the GT series so I don't understand why you're still in the community, to be frank (yes I'm making the "if you don't like it, don't play" argument). These sims with their A.I., physics, and moddability, Forza with its huge capacity for churning out content while providing a similar experience to GT...all of this stuff is available to you to take the depressing state of the GT series off your mind.
Yes, and that's what I play and those games are excellent but they are not Gran Turismo.
I didn't buy GT Sport because I already own iRacing and I didn't need another one. But that doesn't mean that I'm not a fan of what the series was in it's heyday (I own every other GT, after all, even GT6) and what I think it could still be if treated well. You say I have no hope, I say I'm still here because I have some hope for what GT could be even if it's frustrating to see that potential squandered. To be fair, GTS seemed like it did some good things even outside the questionable online focus, and so design-wise I'm actually reasonably hopeful for GT7. But Polyphony still be Polyphony, and there's bound to be a whole bunch of baggage surrounding some core brilliance and that usually starts with their complete inability to hit a release date.
Yes yes, it's a forum, you can say what you want but doesn't it get tiring being so pessimistic when you seem confident nothing will ever change?
No. See above for the incorrect assumption you're making about what I think about Gran Turismo.
By the rare chance someone working on GT comes across these debby downer posts, nothing productive will come from their reading them. You're just aimlessly spreading a mindset of negativity.
Aww, did I make you feel bad because I said mean things about your favourite game?
Things don't get better because you pretend that everything is fine and dandy.
Good developers listen to the concerns of their communities and decide whether they want to address them or not.
Good developers value clear and consistent communication with their players.
Good developers want people to speak up about what they could be doing better because they value their craft.
It's fine to give people a pat on the back if you think they did a good job, but remember that these are professional adults; if there is legitimate criticism to be made about their game then they can take it. They're not children and they don't need you to fight their battles for them. If you have an argument to make, make it for yourself rather than white knighting for Polyphony.
How bad the CPU is, you can see now at Cyberpunk, this is the limitations.
No, you can see what happens with a developer that doesn't take the target hardware into consideration when designing the game. Cyberpunk could have run fine on PS4 (after all, the game was announced
before the PS4 released), just not this
particular version of Cyberpunk. But making software that is too much for the hardware to handle isn't difficult, any random scriptkiddie can do that. Building a game that fits your vision and runs well on the given hardware
is difficult.
Polyphony had the same failing with GT5 (and to a lesser extent GT6), the hardware simply wasn't capable of doing what they asked it to. And so instead of adapting and making a game that would run well, they just went ahead anyway with a game that chugged.
If Polyphony wanted, they could do the same with PS5. They could make a game that tried to do too much and ran like crap. I don't think they will, they've learned their lesson from the PS3 era and they seem to actually be putting smooth performance as a priority. But the PS5 is not special, it has limits and they can be overwhelmed by bad design. A PS5 Gran Turismo game won't be "absolutely realistic", it will be a sensible compromise of what Polyphony thinks will add most to the gameplay and experience without overwhelming the hardware.
Yes, you are right, but now we get to a point with the photorealistic, what GT Sport is, that there is anytime a end for simple better graphics.
You think games can't get any better looking than GTS? Hmm. It's a good looking game for sure, but I feel like there's plenty there to be improved.