- 86,754
- Rule 12
- GTP_Famine
This is the discussion thread for an article on GTPlanet:
Ultimately it was an exploit, and (almost) nothing has changed aside from fixing the glitch that allowed the exploit.I really don't get what was wrong with the 1.40 payout system.
Because the easier it is to make money in the game, the less likely one will be to buy microtransactions.I really don't get what was wrong with the 1.40 payout system. The games been out for ages now so why hurt the players that are coming back on a regular basis still?
Grinding for cash is never fun but it was good to have an option for easier cash while you enjoyed the rest of the content in the game you know?
Basically the less pressure to earn cash means there's more reason to engage with the whole game rather than just the few races that earn you the best bang for your time buck!
I've been playing regularly since day one and haven't bought a single 20mil car yet and the races I normally do are the ones like the 30m Le Mans one and the Spa 1h as I know for the time I spend I'll get that bit closer to earning enough for those.
Because the easier it is to make money in the game, the less likely one will be to buy microtransactions.
None.How many damned Demios did us original lot have to sell in GT1 just to get anywhere?!
I guess there must be some kinf of wrong translation between what Kaz is saying and what players are reading.It looks like ovals have had payouts nerfed a bit (lot) too, I guess to make AFK/wallgrinding methods less attractive.
From the "news and discussion thread"I guess there must be some kinf of wrong translation between what Kaz is saying and what players are reading.
Removing options to not needing mechanically replaying a very few certain events certianly is absolutely in line with avoiding to creating a situation where a player must mechanically keep replaying certain events.
But as this is actually a bug fix, it had to be delivered anyway, yet still missing the fix to the situation he wanted to avoid to begin with.
Nevermind, did it actually help Sophy now pick "better" cars against a player, when the player is not driving a stock car?
I havent tried yet and cant do it for a while on my ends.
I just quickly tested and the PP reading change does appear to allow Sophy to change cars to match your performance now - I entered a Sophy race in the engine swapped Cayman and Sophy was given hypercars (918, Chiron, Vulcan, Huayra) to race with instead of the more normal sports cars a stock Cayman gets matched with.
That's not the reason I don't go online (anymore). Terrible driving standards, useless penalty system, boring race choices, PS Plus price increase - the in-game payouts is way down the list of reasons.PD must have been really unhappy players were able to enjoy the game so they made a last minute patch instead of focusing on core issues, like how online races pay pennies and thats why people don't go online
Or why daily races finish in ~11 minutes and be forced to wait another 9 minutes for the next race.PD must have been really unhappy players were able to enjoy the game so they made a last minute patch instead of focusing on core issues, like how online races pay pennies and thats why people don't go online
It's not a case of "need" but of "want" - and I can see several cases where you might want 10 (or more) of the same car (particularly as the game doesn't let you select an alternate livery for multiple instances of a given car).Like, why do you need 10 McLaren F1s?
Oh tell me about it ... not to mention that daily races pay so little it buys you 2 sets of tires. Why they can't just have a lobby load until it reaches half full before starting race is a huge oversightOr why daily races finish in ~11 minutes and be forced to wait another 9 minutes for the next race.
When will Polyphony get the basics right?
The grinding for 10 F1s is so you can sell them after a grind gets patched. The equivalent of money laundering 🤣I never understood the point of grinding. Like, why do you need 10 McLaren F1s?
I also never understood why PD can’t give the people what they have clearly been clamouring for since GT7 was released. Like, why can’t we have better payouts?
In the end, money ruins everything.
11 min is charitable. More like 7-8. Im a c/b racer and its been so long since race b has been remotely close to 15min.Or why daily races finish in ~11 minutes and be forced to wait another 9 minutes for the next race.
When will Polyphony get the basics right?
The grinding for 10 F1s is so you can sell them after a grind gets patched. The equivalent of money laundering 🤣
I also don't go online these days, not necessarily because of the payouts. Mostly, it's the lack of race types/championships etc that I'm interested in. It's also more stressful racing against real and good drivers. And trust me, the racing up in A+/S is just as good/clean as iRacing.PD must have been really unhappy players were able to enjoy the game so they made a last minute patch instead of focusing on core issues, like how online races pay pennies and thats why people don't go online
But this glitch fix only affects the grinders. Everyone else is literally unaffected.Good job, grinders.
the economy of the game, thats the exploit...Ultimately it was an exploit, and (almost) nothing has changed aside from fixing the glitch that allowed the exploit.
The game calculated race difficulty - and rewards - from the base PP of the cars entered, so a race between hobbled 1100PP Tomahawks and a 550PP Abarth was calculated as 1300PP vs 150PP (give or take). That's been fixed so it uses the current PP instead; you can of course still absolutely destroy the Tomahawks with gearing as that doesn't affect PP.
It looks like ovals have had payouts nerfed a bit (lot) too, I guess to make AFK/wallgrinding methods less attractive.
Otherwise, the 1.40 system is unaffected. I reckon you'll still be able to get good money from gearing-screwed Tomahawks against something inordinately quick for its PP (probably old; Mazda RX500 maybe?) at about 300-400PP but not as much and not as low-effort or AFK.
A developer exploiting the player's greed for game progression by pushing microtransactions is nothing new.the economy of the game, thats the exploit...
Who does this anyway??? Its sad I can't afford just one McLaren F1, but ok... its better than grinding for 20 Mio Cr. even if its afk.. my electricity is more worth than this!I never understood the point of grinding. Like, why do you need 10 McLaren F1s?
That doesn't make sense?! So when you have the money for 10 F1 = 200 Mio. Cr.... Ok... I see.. you can "only" have 100 Mio. but than...buy 5 F1 and 100 Mio. in cash would do the same.The grinding for 10 F1s is so you can sell them after a grind gets patched. The equivalent of money laundering 🤣
That’s nothing like money laundering though.
You could get through the whole thing in about 30hr, and if you wanted the most expensive cars in the game (500,000cr) it'd take you around an hour in the Normal Car Cup to earn the money to just... buy it. And from memory, I think, there were only six of them priced that high.